Artes Marciales
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Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Combat abilities.
MARTIAL ARTS | AUTOMATIC SKILL |
CC Special Skill, Optional |
- In the Active or Reactive Turn, the Trooper must reach or be in Silhouette contact with the target and declare a CC Attack.
- Each Level of Martial Arts gives a series of specific MODs and advantages in CC, as shown in the Martial Arts Chart.
- The Trooper's Unit Profile will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their Unit Profile.
Martial Arts | ||||
---|---|---|---|---|
Nivel | MOD Ataque | MOD Adversario | MOD Daño (FIS) | MOD Ráfaga |
1 | 0 | -3 | +1 | 0 |
2 | +3 | -3 | +1 | 0 |
3 | +3 | -3 | +2 | 0 |
4 | +3 | -3 | +3 | 0 |
5 | +3 | -3 | +3 | +1 |
- Attack MOD: A MOD to the CC Attribute of the user when making a CC Attack.
- Opponent MOD: A MOD applied to the Attribute of an enemy when making a Face to Face Roll.
- Damage MOD: A MOD to the PH Attribute of the user to determine the Damage of a successful CC Attack.
- Burst MOD: A MOD to the B value of the user's CC Weapon when making a CC Attack.
- CC Special Skills can be combined.
- CC Special Skill MODs can be applied during both the Active Turn and the Reactive Turn.
Examples
During his Active Turn, a Caliban with Martial Arts L3 declares CC Attack against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated:
Active Trooper:
The Caliban must apply the following MODs:
- +3 for Martial Arts L3.
- +2 to Attack Damage for Martial Arts L3.
- -3 for the Hsien's Martial Arts L1.
The Caliban's Success Value is calculated:
- SV = 23 (23 +3 - 3).
- Attack Damage = 15 (13 + 2).
Reactive Trooper:
The Hsien must apply the following MODs:
- +1 to Attack Damage for Martial Arts L1.
- -3 for the Caliban's Martial Arts L3.
The Hsien's Success Value is calculated:
- SV = 18 (21 - 3).
- Attack Damage = 15 (14 + 1).
Cuervo Goldstein, with his Martial Arts L4, declaresCC Attack during his Active Turn, against a Yīshēng Doctor and his Peripheral (Servant).
The Reactive Player declares CC Attack, choosing the Doctor to make his CC Attack. The Doctor will receive +1B in CC since his Peripheral is in the combat.
Both Players apply their different MODs:
Cuervo Goldstein:
- +3 for Martial Arts L4.
- +3 to Attack Damage for Martial Arts L4.
Cuervo Goldstein's Success Value is calculated:
- SV = 26 (23 + 3).
- Attack Damage = 16 (13 + 3).
Yīshēng:
- -3 for Cuervo Goldstein's Martial Arts L4.
- +1B for Combat with Multiple Troopers.
- The Yīshēng's Success Value is calculated:
- SV = 12 (15 - 3).
- Attack Damage = 10.
Cuervo Goldstein will perform a CC Face to Face Roll with one die against the Yīshēng's two dice in ARO.
Although it seems like Cuervo Goldstein is at a disadvantage, analyzing the possible outcomes of the Face to Face Roll reveals the following:
Unless the Yīshēng obtains a Critical, Cuervo Goldstein will win the Face to Face Roll by obtaining a 6 or higher on his die. Likewise, any result higher than 14 for Cuervo Goldstein will be a Critical.
The Yīshēng's CC was reduced from 15 to 12. Although he rolls two dice, his chances of winning the Face to Face Roll are slim.
Leyenda de Las Tablas de CC | Artes Marciales | Ataque Sorpresa | Ataque Triangulado | Berserk | Bioinmunidad | Botín | Cadena de Mando | Camuflaje y Estado Camuflado | Contrainteligencia | Coraje | Despliegue Avanzado | Despliegue Estratégico | Despliegue Oculto y Estado Despliegue Oculto | Explotar | Fireteam: Dúo | Fireteam: Enomotarca | Fireteam: Haris | Fireteam: Tríada | Frenesí | G: Jumper | Guardián | Guerrero Nato | Hacker | Impetuoso | Infiltración | Ingeniero | Inmunidad | Liderazgo Inspirador | Médico | Metaquímica | Mimetismo | Minador | Mnemotecno | Morpho Scan | Neurocinética | No Hackeable | Número 2 | Observador de Artillería | Operativo Especialista | Paracaidista | Periférico | Piloto | Presencia Remota | Protheion | Puntería | Reacción Total | Regeneración | Remdriver | Salto de Combate | Sanitario | Semilla-Embrión | Sensor | Sentido Táctico | Señuelo | Sexto Sentido | Shasvastii y Embrión Shasvastii | Sigilo | Sin Incapacidad por Herida | Strategos | Suboficial | Súper-Salto | Suplantación y Suplantado | Tenaz | Teniente | Terreno | Transmutación | Tri-Core | Trepar Plus | Tropa Religiosa | Veterano | Vulnerabilidad | Zapador y Pozo de Tirador