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{{effects}}
 
{{effects}}
 
* Each Level of Martial Arts gives a series of specific ''[[MODs]]'' and advantages in ''[[CC]]'', as shown in the ''Martial Arts Chart''.
 
* Each Level of Martial Arts gives a series of specific ''[[MODs]]'' and advantages in ''[[CC]]'', as shown in the ''Martial Arts Chart''.
The Trooper's ''[[Unit Profile]]'' will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their ''[[Unit Profile]]''.  
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* The Trooper's ''[[Unit Profile]]'' will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their ''[[Unit Profile]]''.  
  
  
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== Examples ==
 
== Examples ==
 
{{greybox-start | Example 1. Martial Arts L3 vs Martial Arts L1}}
 
{{greybox-start | Example 1. Martial Arts L3 vs Martial Arts L1}}
{{image | name=eng-ma3-vs-ma1-1024.jpg | style=512border }}
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{{image | name=eng-ma3-vs-ma1-hsien-cc21-1024.jpg | style=512border }}
  
 
During his ''[[Active Turn]]'', a Caliban with Martial Arts L3 declares ''[[CC Attack]]'' against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated:
 
During his ''[[Active Turn]]'', a Caliban with Martial Arts L3 declares ''[[CC Attack]]'' against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated:
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The Caliban must apply the following ''[[MODs]]'':
 
The Caliban must apply the following ''[[MODs]]'':
  
: +3 for Martial Arts L3.
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* +3 for Martial Arts L3.
: +2 to Attack Damage for Martial Arts L3.  
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* +2 to Attack Damage for Martial Arts L3.  
: -3 for the Hsien's Martial Arts L1.  
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* -3 for the Hsien's Martial Arts L1.  
  
 
The Caliban's ''[[Success Value]]'' is calculated:
 
The Caliban's ''[[Success Value]]'' is calculated:
  
: SV = 23 (23 +3 - 3).
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* SV = 23 (23 +3 - 3).
: Attack Damage = 15 (13 + 2).
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* Attack Damage = 15 (13 + 2).
  
 
Reactive Trooper:
 
Reactive Trooper:
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The Hsien must apply the following ''[[MODs]]'':
 
The Hsien must apply the following ''[[MODs]]'':
  
: +1 to Attack Damage for Martial Arts L1.
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* +1 to Attack Damage for Martial Arts L1.
: -3 for the Caliban's Martial Arts L3.  
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* -3 for the Caliban's Martial Arts L3.  
  
 
The Hsien's ''[[Success Value]]'' is calculated:
 
The Hsien's ''[[Success Value]]'' is calculated:
  
: SV = 16 (19 - 3).
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* SV = 18 (21 - 3).
: Attack Damage = 15 (14 + 1).
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* Attack Damage = 15 (14 + 1).
 
{{greybox-end}}
 
{{greybox-end}}
  
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Both Players apply their different MODs:
 
Both Players apply their different MODs:
  
: Cuervo Goldstein:
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Cuervo Goldstein:
: +3 for Martial Arts L4.  
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* +3 for Martial Arts L4.  
: +3 to Attack Damage for Martial Arts L4.
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* +3 to Attack Damage for Martial Arts L4.
  
: Cuervo Goldstein's ''[[Success Value]]'' is calculated:
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Cuervo Goldstein's ''[[Success Value]]'' is calculated:
: SV = 26 (23 + 3).
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* SV = 26 (23 + 3).
: Attack Damage = 16 (13 + 3).
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* Attack Damage = 16 (13 + 3).
  
: Yīshēng:
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Yīshēng:
: -3 for Cuervo Goldstein's Martial Arts L4.  
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* -3 for Cuervo Goldstein's Martial Arts L4.  
: +1B for Combat with Multiple Troopers.  
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* +1B for Combat with Multiple Troopers.  
: The Yīshēng's ''[[Success Value]]'' is calculated:
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* The Yīshēng's ''[[Success Value]]'' is calculated:
: SV = 12 (15 - 3).
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* SV = 12 (15 - 3).
: Attack Damage = 10.
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* Attack Damage = 10.
  
 
{{image | name=eng-ma4-vs-peripheral-2-1024.jpg | style=512border }}
 
{{image | name=eng-ma4-vs-peripheral-2-1024.jpg | style=512border }}

Revisión del 10:04 12 may 2020


Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Combat abilities.

MARTIAL ARTS AUTOMATIC SKILL
CC Special Skill, Optional
Requisitos
Efectos
  • Each Level of Martial Arts gives a series of specific MODs and advantages in CC, as shown in the Martial Arts Chart.
  • The Trooper's Unit Profile will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their Unit Profile.


Martial Arts
Nivel MOD Ataque MOD Adversario MOD Daño (FIS) MOD Ráfaga
1 0 -3 +1 0
2 +3 -3 +1 0
3 +3 -3 +2 0
4 +3 -3 +3 0
5 +3 -3 +3 +1
IMPORTANTE


Examples

Example 1. Martial Arts L3 vs Martial Arts L1

eng-ma3-vs-ma1-hsien-cc21-1024.jpg

During his Active Turn, a Caliban with Martial Arts L3 declares CC Attack against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated:

Active Trooper:

The Caliban must apply the following MODs:

  • +3 for Martial Arts L3.
  • +2 to Attack Damage for Martial Arts L3.
  • -3 for the Hsien's Martial Arts L1.

The Caliban's Success Value is calculated:

  • SV = 23 (23 +3 - 3).
  • Attack Damage = 15 (13 + 2).

Reactive Trooper:

The Hsien must apply the following MODs:

  • +1 to Attack Damage for Martial Arts L1.
  • -3 for the Caliban's Martial Arts L3.

The Hsien's Success Value is calculated:

  • SV = 18 (21 - 3).
  • Attack Damage = 15 (14 + 1).


Example 2. Martial Arts L4 vs Doctor + Peripheral (Servant)

eng-ma4-vs-peripheral-1-1024.jpg

Cuervo Goldstein, with his Martial Arts L4, declaresCC Attack during his Active Turn, against a Yīshēng Doctor and his Peripheral (Servant).

The Reactive Player declares CC Attack, targeting the Doctor. The Doctor will receive +1B in CC since his Peripheral is in the combat.

Both Players apply their different MODs:

Cuervo Goldstein:

  • +3 for Martial Arts L4.
  • +3 to Attack Damage for Martial Arts L4.

Cuervo Goldstein's Success Value is calculated:

  • SV = 26 (23 + 3).
  • Attack Damage = 16 (13 + 3).

Yīshēng:

  • -3 for Cuervo Goldstein's Martial Arts L4.
  • +1B for Combat with Multiple Troopers.
  • The Yīshēng's Success Value is calculated:
  • SV = 12 (15 - 3).
  • Attack Damage = 10.

eng-ma4-vs-peripheral-2-1024.jpg

Cuervo Goldstein will perform a CC Face to Face Roll with one die against the Yīshēng's two dice in ARO.

Although it seems like Cuervo Goldstein is at a disadvantage, analyzing the possible outcomes of the Face to Face Roll reveals the following:

Unless the Yīshēng obtains a Critical, Cuervo Goldstein will win the Face to Face Roll by obtaining a 6 or higher on his die. Likewise, any result higher than 14 for Cuervo Goldstein will be a Critical.

The Yīshēng's CC was reduced from 15 to 12. Although he rolls two dice, his chances of winning the Face to Face Roll are slim.