Diferencia entre revisiones de «Inmovilizado-A»
Línea 2: | Línea 2: | ||
{{section-game-states}} | {{section-game-states}} | ||
+ | {{image | name=eng-imm-a.jpg | style=128 }} | ||
− | {{skillbox |black| IMMOBILIZED- | + | {{skillbox |black| IMMOBILIZED-A | }} |
{{Activation}} | {{Activation}} | ||
*The Trooper suffered a successful Attack or Effect using an ''[[Ammunition]], [[Hacking Program]]'' or a game condition or Scenario Special Rule, capable of causing this state. | *The Trooper suffered a successful Attack or Effect using an ''[[Ammunition]], [[Hacking Program]]'' or a game condition or Scenario Special Rule, capable of causing this state. |
Revisión del 10:26 30 abr 2020
Munición | Munición Normal (N) | Munición Aturdidora y Aturdido | Munición Doble Acción (DA) | Munición Eclipse | Munición Electromagnética (E/M) y Aislado | Munición Explosiva (EXP) | Munición Humo | Munición Paralizante (PARA) y Inmovilizado-A | Munición Perforante (AP) | Munición Shock | Munición T2 || Munición Combinada | Tirada de Salvación Combinada | Tabla de Municiones || Armamento | Armas Mixtas | Armas Perimetrales | Cargas-D | Minas | Pistolas | Pitcher | Sepsitor y Sepsitorizado | SymbioBomb
Terminología | Alineamiento | Etiquetas | Propiedades | Lista de Estados
Aislado | Aturdido | Camuflado | Cuerpo a Tierra | Descargado | Desconectado | Despliegue Oculto | Embrión Shasvastii | Fuego de Supresión | HoloMáscara | Holoeco | Inconsciente | Inmovilizado-A | Inmovilizado-B | Marcado | Muerto | Normal | Poseído | Pozo de Tirador | ¡¡¡Retirada!!! | Sepsitorizado | Suplantado | Trabado
IMMOBILIZED-A |
- The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
- Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD.
- Automatic Special Skills and Equipment continue to work, but the Trooper must still respect all declaration restrictions.
- Troopers in the Immobilized-A state continue to provide Orders for their Order Pool.
- The affected Trooper may cancel this state via a successful Normal or Face to Face Dodge Roll, applying the -6 PH MOD provided by this state.
- A Trooper with the Engineer Special Skill (or an equivalent Skill) may cancel the Immobilized-A state by spending one Short Skill of an Order while in Silhouette contact with the affected Trooper, and passing a Normal WIP Roll (or the Roll specified by the Special Skill or Scenario).
Example: BS Attack Against a Trooper an Immobilized-A State
Let's suppose a Zhanshi is in Immobilized-A state.
A Betatrooper spends an Order, declares Move + BS Attack, and uses their Spitfire against the Zhanshi.
In this state, the Zhanshi may only declare Dodge as their ARO, with a -6 MOD.
Therefore, a Face to Face Roll of 4 Spitfire shots is made against 1 Dodge Roll.
The Zhanshi will apply the following MODs to the Dodge Roll:
- -6 for Immobilized-A.
With a PH Attribute of 10, the Success Value (SV) will be 10 - 6 = 4.
The Betatrooper will apply the following MODs to the BS Attack Roll:
- +3 for Range.
- -3 for Cover.
With a BS Attribute of 13, the Success Value (SV) will be 13 + 3 - 3 = 13.
Resolution:
The Zhanshi fails the Dodge Roll, so he suffers 3 Spitfire hits, since the 4th (with a result of 14) is a miss for the Betatrooper.
Munición | Munición Normal (N) | Munición Aturdidora y Aturdido | Munición Doble Acción (DA) | Munición Eclipse | Munición Electromagnética (E/M) y Aislado | Munición Explosiva (EXP) | Munición Humo | Munición Paralizante (PARA) y Inmovilizado-A | Munición Perforante (AP) | Munición Shock | Munición T2 || Munición Combinada | Tirada de Salvación Combinada | Tabla de Municiones || Armamento | Armas Mixtas | Armas Perimetrales | Cargas-D | Minas | Pistolas | Pitcher | Sepsitor y Sepsitorizado | SymbioBomb