Heridas

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eng-wound.jpg

Generalmente, el objetivo de un Ataque recibe una Herida por cada impacto exitoso. Para representarlo, se sitúa a su lado un Token de Estado Herida (WOUND) con un valor numérico que indique cuántas Heridas ha recibido, y un Token de Estado Inconsciente (UNCONSCIOUS) si la Tropa ha recibido tantas Heridas como su Atributo VITA/EST.


RECUERDA

Determinados tipos de Munición, Ataques, Equipo, Programas de Hacker… exigen la realización de más de una Tirada de Salvación por cada Ataque exitoso (por ejemplo, la Munición DA[[ obliga a realizar 2 Tiradas de Salvación por cada Ataque exitoso). Otras, en cambio, provocan más de una Herida con cada impacto exitoso o provocan un cambio en el estado del objetivo.

En tales casos, estos efectos especiales se indican en la propia regla o en la Tabla de Armas.


Inconsciencia y Muerte

Si un objetivo acumula tantas Heridas como indica el valor de su Atributo VITA/EST pasa entonces a estado Inconsciente.

En cambio, si la Tropa acumula más Heridas que el valor de su Atributo VITA/EST pasa entonces a estado Muerto.


VER TAMBIÉN

Request Speedball

  • The Speedball items available are the following:
    • VitaPack: Allows cancellation of the Unconscious State of an Allied Trooper with the Vitality Attribute, by removing one single Wound from those they have received.
      VitaPack is applied by spending a Short Skill of an Order while in Silhouette contact with the Unconscious Allied Trooper.
    • AutoRepairS(uite): Allows cancellation of the Unconscious State of an Allied Trooper with the STR Attribute, by removing one or two (if applicable) Wounds from those they have received.
      AutoRepairS(uite) is applied by spending a Short Skill of an Order while in Silhouette contact with the Unconscious Allied Trooper.


Doctor

[...]

  • By passing a Normal WIP Roll, the target's Unconscious State is cancelled, by removing 1 single Wound from those it has received, unless a rule or Skill specified otherwise. If the WIP Roll fails, the target automatically enters the Dead State and is removed from the game table.


Engineer


Regeneration

  • During the States Phase, the user makes a Normal PH Roll:
    • If the Roll is a success, the Trooper removes 1 Wound, cancelling the Unconscious State if applicable.
    • If the Roll fails, the Trooper receives 1 additional Wound.


Protheion

  • The target must have the VITA Attribute.

[...]

  • For each Wound they inflict on the target of the CC Attack, or Coup de Grâce they perform, the user removes 1 Wound they have received. If the user hasn't received any Wounds, they increase their VITA Attribute value by 1.


GizmoKit

  • The target of a GizmoKit must be an Allied Model with the STR Attribute.

[...]

  • In both cases, by passing the PH Roll, the target removes a Wound. This cancels Unconscious State if applicable. If the PH Roll is failed, the target receives a Wound instead of removing it, entering Unconscious or Dead State if applicable.


MediKit

  • A MediKit's target must be an Allied Model with the VITA Attribute and in Unconscious State, unless certain scenario rules say otherwise.

[...]

  • In both cases, by passing the PH Roll, the target may remove one Wound and cancel their Unconscious State. If the PH Roll is failed, the target automatically enters Dead State and is removed from the game table.