Assisted Fire
From Infinity
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
This N4 rule is not used in CodeOne.
ASSISTED FIRE | ENTIRE ORDER |
Supportware, No Roll. |
Requirements
- The target must be a REM from the same Army List as the user, and must be inside the user's Hacking Area.
Effects
- Assisted Fire grants the target REM the Marksmanship Special Skill.
- When the user activates this Program, which does not require a Roll, place an Assisted Fire Token (SUP: ASSISTED FIRE) beside the user and beside the REM.
- Once activated, this Program's range covers the entire game table
Name | Attack MOD | Opp. MOD | DAM | B | Target | Skill Type | Special |
---|---|---|---|---|---|---|---|
Assisted Fire | -- | -- | -- | -- | REM | Entire Order | Target gains Marksmanship. |
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)