NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
User contributions
- 11:06, 20 April 2020 diff hist +2,735 Terminology
- 10:56, 20 April 2020 diff hist +179 N Template:Section-glossary Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Glossary''' ---- Terminology | Alignment | Labels | Traits | Game States List </div></..." current
- 10:54, 20 April 2020 diff hist +46 N Terminology Created page with "{{section-glossary}} Category: Glossary"
- 10:53, 20 April 2020 diff hist +802 Game States and Glossary
- 10:50, 20 April 2020 diff hist +7 Game States and Glossary
- 10:33, 17 April 2020 diff hist +732 N Game States and Glossary Created page with "This rulebook uses a series of terms that describe and refer to certain concepts that are important for understanding the game mechanics and the way specific rules, skills, we..."
- 10:24, 17 April 2020 diff hist +52 MediaWiki:Breadcrumbs
- 10:23, 17 April 2020 diff hist +4,939 N Setting up the Gaming Table Created page with "'''The advice given in this section is for information only. Although advisable, it is not mandatory to follow this guide to set up a gaming table.''' Infinity CodeOne is a g..."
- 10:12, 17 April 2020 diff hist -21 MediaWiki:Breadcrumbs
- 10:12, 17 April 2020 diff hist -4 MediaWiki:Breadcrumbs
- 10:10, 17 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 10:09, 17 April 2020 diff hist +2,249 N Triumph and Defeat Module Created page with "Once the game is over, it is time to determine the victor. The player who fulfills all victory conditions wins the game, but the conditions that govern victory—or defeat—d..."
- 10:06, 17 April 2020 diff hist +73 Main Sections
- 16:52, 16 April 2020 diff hist +10 Main Sections
- 16:42, 16 April 2020 diff hist +1 Scenery Structures
- 16:40, 16 April 2020 diff hist +68 MediaWiki:Breadcrumbs
- 16:40, 16 April 2020 diff hist +1,610 N Scenery Structures Created page with "== Access Width (AW) == In Infinity CodeOne, the scenery used on the table to simulate the game and mission settings is usually made up of buildings with different kinds of a..."
- 16:37, 16 April 2020 diff hist 0 Main Sections
- 16:36, 16 April 2020 diff hist +661 N Nanoscreen Created page with "{{section-equipment}} This is a device that generates a thick cloud of nanobots, providing its user with mobile Partial Cover. {{skillbox |black| NANOSCREEN | AUTOMATIC EQ..."
- 16:34, 16 April 2020 diff hist +23 N CC Attacks Redirected page to CC Attack current Tag: New redirect
- 16:34, 16 April 2020 diff hist +1,282 N Multispectral Visor Created page with "{{section-equipment}} This piece of Equipment was designed to combat the effects of different military concealment and camouflage technologies. {{skillbox |black| MULTISPE..."
- 16:31, 16 April 2020 diff hist +35 N BS Weapon Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:31, 16 April 2020 diff hist +2,062 N MediKit Created page with "{{section-equipment}} Special piece of Equipment that allows other Models to regain consciousness. {{skillbox |green| MEDIKIT | SHORT SKILL }} {{skill-label | Non-Lethal }}..."
- 16:26, 16 April 2020 diff hist +64 N Hacking Programs Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 16:25, 16 April 2020 diff hist +413 N Hacking Device Created page with "{{section-equipment}} Hacking Devices are the tools used during cybercombat. Multipurpose and versatile, these devices can be useful as support elements or to perform powerf..."
- 16:23, 16 April 2020 diff hist +304 N 360º Visor Created page with "{{section-equipment}} This piece of Equipment expands the user's LoF arc. {{skillbox |black| 360˚ VISOR | AUTOMATIC EQUIPMENT }} {{skill-label | Obligatory }} {{effects}}..."
- 13:11, 16 April 2020 diff hist +193 N Template:Section-equipment Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Equipment''' ---- 360º Visor | Hacking Device | MediKit | Multispectral Visor | Nanoscr..."
- 13:08, 16 April 2020 diff hist +1,141 N Equipment Created page with "{{section-skills-and-equipment}} All the special Effects provided by pieces of Equipment are detailed next. {{important-start}} Each Level a piece of Equipment can have is..."
- 13:04, 16 April 2020 diff hist -9 Trooper Activation →ARO: Automatic Reaction Order
- 13:04, 16 April 2020 diff hist +62 N ARO Redirected page to Trooper Activation#ARO: Automatic Reaction Order Tag: New redirect
- 13:03, 16 April 2020 diff hist +450 N Total Reaction Created page with "{{section-special-skills}} Troopers with this Special Skill have higher than normal offensive reaction capabilities in ARO. {{skillbox |black| TOTAL REACTION | AUTOMATIC S..."
- 13:01, 16 April 2020 diff hist +1,638 N Super-Jump Created page with "{{section-special-skills}} Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages...."
- 12:58, 16 April 2020 diff hist +989 N Surprise Attack Created page with "{{section-special-skills}} The user of this Special Skill is able to catch their adversaries unaware by declaring Attacks that are difficult to avoid. {{skillbox |black| S..."
- 12:56, 16 April 2020 diff hist +811 N Specialist Operative Created page with "{{section-special-skills}} The user of this Special Skill can accomplish missions and objectives when playing scenarios, even if he does not have one of the roles specified..."
- 12:55, 16 April 2020 diff hist +37 N Shasvastii-Embryo Redirected page to Shasvastii-Embryo State current Tag: New redirect
- 12:53, 16 April 2020 diff hist +669 N Shasvastii-Embryo State Created page with "{{section-special-skills}} {{skillbox |red| SHASVASTII-EMBRYO | }} {{skill-label | Null}} {{activation}} * The Trooper with the ''Shasvastii'' Special Skill enters ''[..."
- 12:49, 16 April 2020 diff hist +406 N Shasvastii Created page with "{{section-special-skills}} Racial Special Skill that represent the characteristic behavior of Shasvastii combatants when they fall ''Unconscious''. {{skillbox |black|..."
- 12:48, 16 April 2020 diff hist +770 N Remdriver Created page with "{{section-special-skills}} This Special Skill allows its owners to provide ''MODs'' to a Remote in the same ''Army List''. {{skillbox |purple| REMDRIVER | DEPLOYME..."
- 12:46, 16 April 2020 diff hist +40 N States Phase Redirected page to Game Sequence#States Phase current Tag: New redirect
- 12:45, 16 April 2020 diff hist +947 N Regeneration Created page with "{{section-special-skills}} This Special Skill represents the capacity of certain Troopers to heal from damage they have received, recovering lost points of their ''[[Wounds]..."
- 10:03, 16 April 2020 diff hist -4 CC Attack
- 10:02, 16 April 2020 diff hist +23 N Coup de Grâce Redirected page to CC Attack current Tag: New redirect
- 10:02, 16 April 2020 diff hist +4 Protheion
- 10:01, 16 April 2020 diff hist +27 N Active Redirected page to Game Sequence current Tag: New redirect
- 10:01, 16 April 2020 diff hist +2,726 N Protheion Created page with "{{section-special-skills}} Users of this CC Special Skill can increase the value of their Wounds Attribute whenever they inflict Damage during Close Combat. {{skillbox |bl..."
- 09:48, 16 April 2020 diff hist +49 N AVA Redirected page to Unit Profile#Availability .28AVA.29 current Tag: New redirect
- 09:47, 16 April 2020 diff hist +22 N Engineers Redirected page to Engineer current Tag: New redirect
- 09:47, 16 April 2020 diff hist +20 N Doctors Redirected page to Doctor current Tag: New redirect
- 09:47, 16 April 2020 diff hist +3,506 N Peripheral Created page with "{{section-special-skills}} Game elements with this Special Skill are ''Models'' or ''Tokens'' representing pieces of Equipment or Weapons operated by telepresence, o..."
- 09:45, 16 April 2020 diff hist +62 N Close Combat with Multiple Troopers Redirected page to Close Combat#Close Combat With Multiple Troopers current Tag: New redirect