Difference between revisions of "Alert"
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{{skill-label | Optional, No Roll.}} | {{skill-label | Optional, No Roll.}} | ||
{{Requirements}} | {{Requirements}} | ||
− | * The Trooper '''CANNOT '''have been activated by ''[[Order]]'' or ARO in the same Order. | + | * The Trooper '''CANNOT '''have been activated by an ''[[Order]]'' or ARO in the same Order. |
* The Trooper, or an Allied Trooper within their Zone of Control, has been the target of a Attack. | * The Trooper, or an Allied Trooper within their Zone of Control, has been the target of a Attack. | ||
{{Effects}} | {{Effects}} |
Revision as of 11:01, 21 May 2020
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
Troopers are aware of what is happening around them and are also connected to their comrades, so attacks do not go unnoticed.
ALERT | AUTOMATIC SKILL |
Optional, No Roll. |
Requirements
- The Trooper CANNOT have been activated by an Order or ARO in the same Order.
- The Trooper, or an Allied Trooper within their Zone of Control, has been the target of a Attack.
Effects
- At the end of the Order, during its Conclusion, and after performing any Saving Rolls, Troopers that meet the Requirements may turn on the spot, without changing position, to modify their LoF angle as their player chooses.
- This movement is automatic, it does not require a Roll and does not generate AROs, since it happens during the Conclusion Step of the Order.