Difference between revisions of "Suppressive Fire"
From Infinity
(Created page with "{{section-common-skills}} {{n4only}} {{n4list}} Suppressive Fire is a combat stance that gives the user the ability to deter enemy actions and movements through concentrated...") |
(N5 first version.) |
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− | {{section-common-skills}} | + | {{n5-section-common-skills}} |
− | + | In Suppressive Fire, the soldier is more intent on saturating the combat area with gunfire, rather than actually inflicting damage to the enemy forces. | |
− | |||
− | Suppressive Fire is | ||
− | + | The goal of Suppressive Fire is to restrict the capacity of the enemy forces to maneuver or successfully return fire, by unleashing a barrage of overwhelming gunfire upon them. | |
− | {{ | + | {{css_skillbox |red| SUPPRESSIVE FIRE | LONG SKILL }} |
{{skill-label | Attack }} | {{skill-label | Attack }} | ||
{{requirements}} | {{requirements}} | ||
− | * The user must select a weapon with the [[Suppressive Fire Trait]]. | + | * The user must select a weapon with the '''[[Suppressive Fire Trait]]'''. |
{{effects}} | {{effects}} | ||
* The user enters the [[Suppressive Fire State]], using the selected weapon. | * The user enters the [[Suppressive Fire State]], using the selected weapon. | ||
* [[G: Jumper]] and Suppressive Fire: | * [[G: Jumper]] and Suppressive Fire: | ||
− | ** If a Trooper with G: Jumper has a Proxy in Suppressive Fire State, that Proxy stays in Suppressive Fire State even if another Proxy is activated. | + | ** If a Trooper with G: Jumper has a Proxy in Suppressive Fire State, that Proxy stays in Suppressive Fire State even if another Proxy is activated. |
+ | {{css_skillbox-end}} | ||
− | {{ | + | {{see-also-start}} |
+ | '''[[Fireteam Integrity]]'''<br> | ||
+ | A Trooper automatically stops being part of a Fireteam if they activate Suppressive Fire State. | ||
+ | |||
+ | '''[[Command Tokens#Command Tokens: Strategic Use | Command Tokens: Strategic Use]]'''<br> | ||
+ | Allows a Trooper to start the game in Suppressive Fire State. | ||
+ | {{see-also-end}} | ||
[[Category:Common Skills]] | [[Category:Common Skills]] | ||
+ | |||
+ | <!-- Label and Trait categories. --> | ||
+ | [[Category: Attack ]] |
Latest revision as of 09:14, 2 April 2025
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire
In Suppressive Fire, the soldier is more intent on saturating the combat area with gunfire, rather than actually inflicting damage to the enemy forces.
The goal of Suppressive Fire is to restrict the capacity of the enemy forces to maneuver or successfully return fire, by unleashing a barrage of overwhelming gunfire upon them.
SUPPRESSIVE FIRE
LONG SKILL
REQUIREMENTS
- The user must select a weapon with the Suppressive Fire Trait.
EFFECTS
- The user enters the Suppressive Fire State, using the selected weapon.
- G: Jumper and Suppressive Fire:
- If a Trooper with G: Jumper has a Proxy in Suppressive Fire State, that Proxy stays in Suppressive Fire State even if another Proxy is activated.
SEE ALSO
Fireteam Integrity
A Trooper automatically stops being part of a Fireteam if they activate Suppressive Fire State.
Command Tokens: Strategic Use
Allows a Trooper to start the game in Suppressive Fire State.