Difference between revisions of "Open and Private Information"
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− | Information in an Infinity game can be either Open or Private. | + | Information about [[Army List]]s in an Infinity game can be either Open or Private. |
− | '''Consider any piece of information on a player's Army List that is not explicitly Private as Open and knowable to all.''' You must share Open Information about your Army List while you deploy your [[Models]], [[Markers]] and [[Tokens]] during the [[Deployment Phase]], and also any time your opponent asks during the game. | + | '''Consider any piece of information on a player's Army List that is not explicitly Private as Open and knowable to all.''' You must share Open Information about your Army List while you deploy your [[Models]], [[Markers]] and [[Tokens]] during the [[Deployment Phase]], and also any time your opponent asks during the game. |
− | Private Information is information you can keep to yourself that your opponent cannot ask about. Your Private Information remains secret until a specific game event forces you to disclose it. | + | Private Information is information you can keep to yourself that your opponent cannot ask about. Your Private Information remains secret until a specific game event forces you to disclose it. |
You are required to write down all Private Information before the game starts to show your opponent if necessary. | You are required to write down all Private Information before the game starts to show your opponent if necessary. | ||
These pieces of information are Private in Infinity: | These pieces of information are Private in Infinity: | ||
− | * Your | + | |
− | * The presence of Troopers possessing the [[Combat Jump]] or [[Parachutist]] Special Skill. | + | * Your Troopers' [[Cost]] and [[SWC]]. |
− | + | * The presence of Troopers possessing the [[Combat Jump]] or [[Parachutist]] Special Skill. | |
− | + | * The presence of [[Hidden Deployment]] Troopers. | |
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− | * The presence of [[Hidden Deployment]] | ||
* The presence of troopers disguised by [[HoloMask]]. | * The presence of troopers disguised by [[HoloMask]]. | ||
+ | * The identity of Troops with [[Chain of Command]] or [[Counterintelligence]]. | ||
* The contents of your [[Markers]]. | * The contents of your [[Markers]]. | ||
− | + | * The identity of your [[Lieutenant]]. | |
− | + | When the game ends, an [[Army List]]'s Private Information becomes Open Information. | |
− | * The identity of your [[Lieutenant]]. | ||
− | When the game ends, an [[Army List]] | ||
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+ | {{see-also}} | ||
+ | Items with the '''[[:Category:Private Information | Private Information Label]]'''. | ||
+ | {{see-also-end}} | ||
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[[Category:Basic Rules]] | [[Category:Basic Rules]] |
Latest revision as of 10:38, 23 April 2025
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls
Information about Army Lists in an Infinity game can be either Open or Private.
Consider any piece of information on a player's Army List that is not explicitly Private as Open and knowable to all. You must share Open Information about your Army List while you deploy your Models, Markers and Tokens during the Deployment Phase, and also any time your opponent asks during the game.
Private Information is information you can keep to yourself that your opponent cannot ask about. Your Private Information remains secret until a specific game event forces you to disclose it.
You are required to write down all Private Information before the game starts to show your opponent if necessary.
These pieces of information are Private in Infinity:
- Your Troopers' Cost and SWC.
- The presence of Troopers possessing the Combat Jump or Parachutist Special Skill.
- The presence of Hidden Deployment Troopers.
- The presence of troopers disguised by HoloMask.
- The identity of Troops with Chain of Command or Counterintelligence.
- The contents of your Markers.
- The identity of your Lieutenant.
When the game ends, an Army List's Private Information becomes Open Information.
Items with the Private Information Label.