Difference between revisions of "Reset"
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This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems. | This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems. | ||
− | {{ | + | {{css_skillbox |greenyellow| RESET | SHORT SKILL / ARO }} |
− | {{skill-label | No LoF}} | + | {{skill-label | No LoF }} |
− | {{ | + | {{requirements}} |
− | + | Troopers can only Reset if at least one of these is true: | |
− | *They are the Active Trooper. | + | * They are the Active Trooper. |
− | *In the | + | * In the Reactive Turn, if they are allowed to declare an [[ARO]]. |
{{effects}} | {{effects}} | ||
− | *Allows the user to make a Face to Face Roll to evade all enemy [[ | + | * Allows the user to make a [[Face to Face Roll]] to evade all enemy [[Comms Attacks]] and [[BS Attack#BS Attack (Guided) | BS Attacks (Guided)]] during an [[Order]] or [[ARO]], regardless of the [[Burst]] (B) value. |
− | *This Face to Face Roll pits the user's [[WIP]] Attribute against the attacker's | + | * This Face to Face Roll pits the user's [[WIP]] Attribute against the attacker's WIP Attribute. |
− | *If the user is not making a Face to Face Roll (for example they are not the target of a | + | * If the user is not making a Face to Face Roll (for example they are not the target of a Comms Attack), they will instead make a [[Normal Roll]] against their WIP Attribute. |
− | *Reset does not allow the user to evade other types of Attacks, but the [[Dodge]] Skill does. | + | * Reset does not allow the user to evade other types of Attacks, but the [[Dodge]] Skill does. |
− | *A successful | + | * A successful Reset Roll, whether it's a Normal or Face to Face, allows the user to cancel their [[Targeted State]] and [[IMM-B]] State, applying any State-specific MODs. |
+ | {{css_skillbox-end}} | ||
{{remember-start}} | {{remember-start}} | ||
− | A Reset only allows Face to Face Rolls against [[ | + | A Reset only allows Face to Face Rolls against [[Comms Attacks]] and [[BS Attack#BS Attack (Guided) | BS Attacks (Guided)]].{{remember-end}} |
− | {{remember-end}} | ||
− | + | {{n5-section-common-skills}} | |
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+ | [[Category:Common Skills]] | ||
− | [[Category: | + | <!-- Label and Trait categories. --> |
+ | [[Category: No LoF ]] |
Latest revision as of 15:52, 1 April 2025
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire
This Common Skill allows the user to sidestep cyber-attacks by quickly rebooting all systems.
RESET
SHORT SKILL / ARO
REQUIREMENTS
Troopers can only Reset if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, if they are allowed to declare an ARO.
EFFECTS
- Allows the user to make a Face to Face Roll to evade all enemy Comms Attacks and BS Attacks (Guided) during an Order or ARO, regardless of the Burst (B) value.
- This Face to Face Roll pits the user's WIP Attribute against the attacker's WIP Attribute.
- If the user is not making a Face to Face Roll (for example they are not the target of a Comms Attack), they will instead make a Normal Roll against their WIP Attribute.
- Reset does not allow the user to evade other types of Attacks, but the Dodge Skill does.
- A successful Reset Roll, whether it's a Normal or Face to Face, allows the user to cancel their Targeted State and IMM-B State, applying any State-specific MODs.
REMEMBER
A Reset only allows Face to Face Rolls against Comms Attacks and BS Attacks (Guided).
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reload | Request Speedball | Reset | Speculative Attack | Suppressive Fire