Difference between revisions of "Ranged Weapon Profile"

From Infinity
Jump to: navigation, search
(See Also update.)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{section-combat-module}}
+
{{n5-section-combat-module}}
  
  
 
In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile, and each Weapon is detailed individually in the [[Weapons Chart]]. The MULTI Rifle will be used as an example to explain how to read a BS Weapon profile.
 
In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile, and each Weapon is detailed individually in the [[Weapons Chart]]. The MULTI Rifle will be used as an example to explain how to read a BS Weapon profile.
 +
  
 
{{advice-start}}
 
{{advice-start}}
 
Want to know more? You may find all the additional info to further explore the Infinity Universe in background books, articles and appendices!
 
Want to know more? You may find all the additional info to further explore the Infinity Universe in background books, articles and appendices!
 +
 +
Moreover, I am at your service as an AI interface at www.infinityuniverse.ai. You can ask me everything you want to know about the lore and backstory of the Infinity Universe.
 
{{advice-end}}
 
{{advice-end}}
  
  
 
== MULTI Rifle ==
 
== MULTI Rifle ==
{{weapon}}
+
{{greybox-start|Example 1}}
{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}}
+
{{image | name=n5/multi-rifle.jpg | style=fullborder }}
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|}}
+
{{n5_weapon_single}}
 +
{{n5_weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|7|1|DA|ARM|2|[[Anti-materiel]]}}
 +
{{n5_weaponrow|MULTI Rifle (AP Mode)|+3|+3|-3|-3|-6|-6|--|7|3|AP|ARM/2|1|[[Suppressive Fire]]}}
 +
{{n5_weaponrow|MULTI Rifle (Shock Mode)|+3|+3|-3|-3|-6|-6|--|7|3|SHOCK|ARM|1|[[Suppressive Fire]]}}
 
|}
 
|}
  
 +
MULTI Weapons are an example of Weapons that have more than one firing mode. Each firing mode has a '''[[Burst]] (B)''' and different '''[[Ammunition]]''' associated with them. The player must decide which firing mode to use each time they declare a [[BS Attack]].
 +
 +
The MULTI Rifle in AP Mode can use [[AP Ammunition]] and B3. This means that if the player declares BS Attack, they will roll 3 dice with AP Ammunition. Conversely, if they decide to use Anti-materiel Mode they will have just 1 die available, but will use [[DA Ammunition]]. 
 +
{{greybox-end}}
  
MULTI Weapons are an example of Weapons that have more than on firing mode. Each firing mode has a ''[[Burst]]'' '''B''' and different '''Ammunition''' associated with them. The player must decide which firing mode to use each time they declare a BS Attack.
 
  
'''Range''' indicates the Weapon's reach in inches. In this case the MULTI Rifle has a reach of 0 to 48 inches, this reach is divided in different ranges that imply different ''[[MODs]]'' to the BS Attack Roll, as explained in the [[Range Modifier]] section.
+
== Profile Key ==
  
'''Damage''' indicates the destructive capability of the Weapon. The higher the Damage value, the more powerful the Weapon.  
+
'''[[Range]]''' indicates the Weapon's reach in inches. In this case the MULTI Rifle has a reach of 0 to 48 inches, this reach is divided in different ranges that imply different MODs to the BS Attack Roll, as explained in the [[Range]] Modifier section.
  
'''Burst (B)''' is the number of dice the Active Player must roll when declaring a ''[[BS Attack]]''. '''Remember that in the Reactive Turn the value of B is 1''', unless modified by a rule or Skill.
+
'''[[Possibility of Survival (PS)]]''' indicates the destructive capability of the Weapon. The lower the PS value, the more powerful the Weapon.
  
The Ammunition column indicates what Type of Ammunition the Weapon uses. For Weapons that can use more than one Type of Ammunition, the different options will appear separated by a "/", in this case, when declaring a BS Attack, the whole ''[[Burst]]'' '''B''' must always use the same Type of Ammunition.  
+
'''[[Burst]]''' (B) is the number of dice the Active Player must roll when declaring a [[BS Attack]]. '''Remember that in the Reactive Turn the value of B is 1''', unless modified by a rule or Skill.
  
However, if the Types of Ammunition are linked by a "+" it means both Types are combined.
+
The '''[[Ammunition]]''' column indicates what Type of Ammunition the Weapon uses. If two Types of Ammunition are shown linked by a "+" it means both Types are combined.
  
{{greybox-start|Example 1}}
+
The '''[[Saving Roll]] Attribute''' column indicates which Attribute or Attributes ([[ARM]], [[BTS]], [[PH]], ARM+BTS, etc.) any Saving Rolls are made against to avoid the hit's damage or Effects. As with Ammunition, saving against different Attributes or their combination may be necessary (see [[Possibility of Survival (PS)]]). The Attribute can also be shown with MODs, usually negative (-3, -6), or it can directly show the value for that Attribute (ARM=0).
The MULTI Rifle in Burst Mode can use AP Ammunition and B3. This means that if the player declares BS Attack, they will roll 3 dice with AP Ammunition. Conversely, if they decide to use Anti-materiel Mode they will have just 1 die available, but will use DA Ammunition.  
+
 
{{greybox-end}}
+
The '''Number of Saving Rolls''' (SR: No) column indicates the number of [[Saving Roll]]s that need to be made for every hit received.
 +
 
 +
'''[[Traits]]''' are special features some Weapons and pieces of Equipment possess. They are all explained in the Labels and [[Traits]] Section. An asterisk (*) in this section indicates that the Weapon or piece of Equipment has extra rules in the corresponding section of the rulebook.
  
  
 
{{greybox-start|Example 2}}
 
{{greybox-start|Example 2}}
A weapon that uses AP+DA Ammunition indicates that the target must perform 2 Saving Rolls for each received hit, with the corresponding Saving Roll Attribute halved.
+
A weapon that uses [[AP]]+[[DA]] Ammunition indicates that the target must perform 2 [[Saving Roll]]s for each hit received (due to DA Ammunition), with the corresponding Saving Roll Attribute halved (due to AP Ammunition).
 
{{greybox-end}}
 
{{greybox-end}}
  
  
The '''Saving Attribute''' column for the ''[[Saving Roll]]'' will indicate the necessary ''[[Attribute]]'' or ''[[Attributes]]'' (ARM, BTS, PH, ARM+BTS, etc.) to know whether each received impact's Damage or Effect is avoided or not. As with Ammunition, saving with different Attributes or their combination may be necessary (see [[Damage]]).
+
Next, two more examples on how to read the [[Weapons Chart]] are shown.
 
 
'''Traits''' are special features some Weapons and Equipment pieces possess. They are all explained in the ''[[Labels]]'' and ''[[Traits]]'' Section. An asterisk (*) in this section indicates that the Weapon or piece of Equipment has extra rules in the corresponding section of the rulebook. 
 
 
 
Next, two more examples on how to read the [[Weapons Chart]] are shown.  
 
  
  
 
== Breaker Combi Rifle ==
 
== Breaker Combi Rifle ==
 
+
{{greybox-start|Example 3}}
{{weapon}}
+
{{image | name=n5/breaker-rifle.jpg | style=fullborder }}
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|AP|BTS|}}
+
{{n5_weapon_single}}
 +
{{n5_weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|7|3|AP|BTS/2|1|[[Suppressive Fire]]}}
 
|}
 
|}
  
{{greybox-start|Example 3}}
+
The Breaker Combi Rifle indicates that for each received impact the target must perform one [[Saving Roll]], with their [[BTS]] Attribute halved.
The Breaker Combi Rifle indicates that for each received impact the target must perform one Saving Roll, with their BTS Attribute halved.
 
 
{{greybox-end}}
 
{{greybox-end}}
  
  
 
== MediKit ==
 
== MediKit ==
 
+
{{greybox-start|Example 4}}
{{weapon}}
+
{{n5_weapon_single}}
{{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|-|1|-|-|Non-Lethal*}}
+
{{n5_weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|--|[[Non-Lethal]], [***]}}
 
|}
 
|}
  
{{greybox-start|Example 4}}
+
The [[MediKit]] is a piece of Equipment that is a Non-Lethal BS Weapon. Therefore, the Weapons Chart indicates the Range MOD. Although in the [[Traits]] section the [***] indicates that it is a weapon or piece of Equipment that has additional explanation in the [[Skills and Equipment Module | Skills and Equipment]] section of the rulebook.
The [[MediKit]] is a piece of Equipment that is considered a Non-Lethal BS Weapon. Therefore, the Weapons Chart indicates the ''[[Range MOD]]''. Although in the Traits section the [*] indicates that it is a weapon or piece of Equipment that has additional explanation in the rulebook.  
 
 
{{greybox-end}}
 
{{greybox-end}}
  
  
{{section-combat-module}}
+
{{see-also-start}}
 +
* '''[[Ranged Weapon Profile]]'''
 +
* '''[[Melee Weapon Profile]]'''
 +
* '''[[Weapon Chart]]'''
 +
* '''[[Alternative Weapon Chart]]'''
 +
{{see-also-end}}
 +
 
 +
 
 +
 
 +
{{n5-section-combat-module}}
  
  
Line 75: Line 90:
  
 
[[Category: Combat Module]]
 
[[Category: Combat Module]]
 +
 +
 +
<!-- Manually added categories. -->
 +
[[Category:Anti-materiel]]
 +
[[Category:Suppressive Fire]]
 +
[[Category:Non-Lethal]]

Latest revision as of 15:07, 25 April 2025


In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile, and each Weapon is detailed individually in the Weapons Chart. The MULTI Rifle will be used as an example to explain how to read a BS Weapon profile.


sibylla-n5.png
Sibylla's Advice

Want to know more? You may find all the additional info to further explore the Infinity Universe in background books, articles and appendices!

Moreover, I am at your service as an AI interface at www.infinityuniverse.ai. You can ask me everything you want to know about the lore and backstory of the Infinity Universe.


MULTI Rifle

Example 1

multi-rifle.jpg

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Rifle (AP Mode) +3 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Rifle (Shock Mode) +3 +3 -3 -3 -6 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire

MULTI Weapons are an example of Weapons that have more than one firing mode. Each firing mode has a Burst (B) and different Ammunition associated with them. The player must decide which firing mode to use each time they declare a BS Attack.

The MULTI Rifle in AP Mode can use AP Ammunition and B3. This means that if the player declares BS Attack, they will roll 3 dice with AP Ammunition. Conversely, if they decide to use Anti-materiel Mode they will have just 1 die available, but will use DA Ammunition.


Profile Key

Range indicates the Weapon's reach in inches. In this case the MULTI Rifle has a reach of 0 to 48 inches, this reach is divided in different ranges that imply different MODs to the BS Attack Roll, as explained in the Range Modifier section.

Possibility of Survival (PS) indicates the destructive capability of the Weapon. The lower the PS value, the more powerful the Weapon.

Burst (B) is the number of dice the Active Player must roll when declaring a BS Attack. Remember that in the Reactive Turn the value of B is 1, unless modified by a rule or Skill.

The Ammunition column indicates what Type of Ammunition the Weapon uses. If two Types of Ammunition are shown linked by a "+" it means both Types are combined.

The Saving Roll Attribute column indicates which Attribute or Attributes (ARM, BTS, PH, ARM+BTS, etc.) any Saving Rolls are made against to avoid the hit's damage or Effects. As with Ammunition, saving against different Attributes or their combination may be necessary (see Possibility of Survival (PS)). The Attribute can also be shown with MODs, usually negative (-3, -6), or it can directly show the value for that Attribute (ARM=0).

The Number of Saving Rolls (SR: No) column indicates the number of Saving Rolls that need to be made for every hit received.

Traits are special features some Weapons and pieces of Equipment possess. They are all explained in the Labels and Traits Section. An asterisk (*) in this section indicates that the Weapon or piece of Equipment has extra rules in the corresponding section of the rulebook.


Example 2

A weapon that uses AP+DA Ammunition indicates that the target must perform 2 Saving Rolls for each hit received (due to DA Ammunition), with the corresponding Saving Roll Attribute halved (due to AP Ammunition).


Next, two more examples on how to read the Weapons Chart are shown.


Breaker Combi Rifle

Example 3

breaker-rifle.jpg

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Breaker Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire

The Breaker Combi Rifle indicates that for each received impact the target must perform one Saving Roll, with their BTS Attribute halved.


MediKit

Example 4
Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]

The MediKit is a piece of Equipment that is a Non-Lethal BS Weapon. Therefore, the Weapons Chart indicates the Range MOD. Although in the Traits section the [***] indicates that it is a weapon or piece of Equipment that has additional explanation in the Skills and Equipment section of the rulebook.


SEE ALSO