Difference between revisions of "Wounds"
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+ | As a rule, the target of an Attack receives one Wound for each successful hit. This is represented by a Wound Token (WOUND) next to the target, with a numerical value to indicate how many Wounds the Trooper has received. If the target has received as many Wounds as the value of its [[VITA]]/[[STR]] Attribute, place an [[Unconscious]] State Token (UNCONSCIOUS) as well. | ||
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+ | {{remember-start}} | ||
+ | Certain types of Ammunition, Attacks, Equipment, Hacking Programs, etc. force the target to make more than one [[Saving Roll]] for each success in the Attack Roll (For example, [[DA]] ammunition forces the target to perform 2 Saving Rolls for each successful Attack). Others inflict more than one Wound with each failed Saving Roll or cause a change in the state of the target. | ||
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+ | In these cases, the special effects are explained in the rule or the [[Weapon Chart]]. | ||
+ | {{remember-end}} | ||
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+ | == Unconsciousness and Death == | ||
+ | If a target receives '''as many Wounds''' as the value of its VITA/STR Attribute, it enters [[Unconscious State]]. | ||
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+ | On the other hand, if the target receives '''more Wounds''' than the value of its VITA/STR Attribute, it enters [[Dead State]]. | ||
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+ | {{n5-section-combat-module}} |
Revision as of 11:34, 25 March 2025
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
As a rule, the target of an Attack receives one Wound for each successful hit. This is represented by a Wound Token (WOUND) next to the target, with a numerical value to indicate how many Wounds the Trooper has received. If the target has received as many Wounds as the value of its VITA/STR Attribute, place an Unconscious State Token (UNCONSCIOUS) as well.
Certain types of Ammunition, Attacks, Equipment, Hacking Programs, etc. force the target to make more than one Saving Roll for each success in the Attack Roll (For example, DA ammunition forces the target to perform 2 Saving Rolls for each successful Attack). Others inflict more than one Wound with each failed Saving Roll or cause a change in the state of the target.
In these cases, the special effects are explained in the rule or the Weapon Chart.
Unconsciousness and Death
If a target receives as many Wounds as the value of its VITA/STR Attribute, it enters Unconscious State.
On the other hand, if the target receives more Wounds than the value of its VITA/STR Attribute, it enters Dead State.
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)