User contributions
- 15:56, 1 April 2020 diff hist +440 Combat Module
- 15:22, 1 April 2020 diff hist +1,864 N BS Attack Created page with "{{section-combat-module}} Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. {{skillbox |green| BS ATTACK..."
- 15:17, 1 April 2020 diff hist +42 N ARM Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 15:17, 1 April 2020 diff hist +61 N BTS Redirected page to Unit Profile#Bio-Technological Shield .28BTS.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +41 N Wound Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +44 N Partial Cover Redirected page to Ballistic Skills#Partial Cover current Tag: New redirect
- 15:16, 1 April 2020 diff hist +26 N Attack Damage Redirected page to Saving Rolls current Tag: New redirect
- 15:15, 1 April 2020 diff hist 0 Saving Rolls
- 15:14, 1 April 2020 diff hist -9 Ballistic Skills →Cover
- 15:13, 1 April 2020 diff hist +47 N Burst Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Cover Redirected page to Ballistic Skills#Cover current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Range Redirected page to Ballistic Skills#Range current Tag: New redirect
- 15:11, 1 April 2020 diff hist +39 N MOD Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 15:10, 1 April 2020 diff hist +3,178 N Ballistic Skills Created page with "{{section-combat-module}} Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. == BS ATTACK MODIFIERS (..."
- 14:58, 1 April 2020 diff hist +466 Combat Module
- 10:45, 1 April 2020 diff hist +1,068 N Dead Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 10:43, 1 April 2020 diff hist +1 Unconscious
- 10:42, 1 April 2020 diff hist +5 Unconscious
- 10:41, 1 April 2020 diff hist -2 Unconscious
- 10:41, 1 April 2020 diff hist +1,298 Unconscious
- 10:36, 1 April 2020 diff hist -15 Prone
- 10:34, 1 April 2020 diff hist -17 Climb
- 10:34, 1 April 2020 diff hist -14 Climb
- 10:34, 1 April 2020 diff hist -32 Jump
- 10:33, 1 April 2020 diff hist -34 Move
- 10:33, 1 April 2020 diff hist -100 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -13 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -6 MediaWiki:Common.css
- 10:30, 1 April 2020 diff hist +20 MediaWiki:Common.css
- 10:25, 1 April 2020 diff hist +63 N Template:Skill-label Created page with "{| class="n4-skillbox n4-skill-labels" | {{{1}}} |}" current
- 10:23, 1 April 2020 diff hist -27 Template:Skillbox current
- 10:20, 1 April 2020 diff hist +2 Template:Skillbox
- 10:20, 1 April 2020 diff hist +139 N Template:Skillbox Created page with "{| class="n4-skillbox n4-skill-{{{1}}}" |- | class="n4-skill-title" | {{{2}}} {| class="n4-skillbox n4-skill-labels" | Labels|{{{3}}} |}"
- 08:59, 1 April 2020 diff hist 0 m Unconscious Ian moved page Unconsciousness and Death to Unconscious without leaving a redirect
- 08:54, 1 April 2020 diff hist -3 Template:Section-combat-module
- 08:51, 1 April 2020 diff hist +303 N Unconscious Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 08:49, 1 April 2020 diff hist +26 N Saving Roll Redirected page to Saving Rolls current Tag: New redirect
- 08:49, 1 April 2020 diff hist 0 Wounds and Structure
- 08:49, 1 April 2020 diff hist +46 N STR Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 08:49, 1 April 2020 diff hist +41 N Wounds Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 08:47, 1 April 2020 diff hist +4 Combat Module →Wounds and Structure
- 08:47, 1 April 2020 diff hist +4 Wounds and Structure
- 08:47, 1 April 2020 diff hist +1,128 N Wounds and Structure Created page with "{{section-combat-module}} Unless otherwise specified, each successful hit reduces the ''Wounds/STR'' Attribute of the target of the ''Attack'' by 1 point. When t..."
- 08:45, 1 April 2020 diff hist +943 Combat Module
- 08:42, 1 April 2020 diff hist +1,296 N Saving Rolls Created page with "{{section-combat-module}} Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics. Impacts generally cause the target to lose one ''Wound''/''ST..."
- 08:38, 1 April 2020 diff hist +58 MediaWiki:Breadcrumbs
- 08:37, 1 April 2020 diff hist +1,006 N Damage Created page with "{{section-combat-module}} In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The..."
- 08:31, 1 April 2020 diff hist +322 Combat Module
- 08:30, 1 April 2020 diff hist +526 Combat Module Intro
- 17:14, 31 March 2020 diff hist +1,258 Combat Module Intro
- 17:10, 31 March 2020 diff hist +39 N MODs Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 17:08, 31 March 2020 diff hist +553 N Combat Module Created page with "== Combat Module Intro == In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (C..."
- 17:08, 31 March 2020 diff hist +3,214 N Combat Module Intro Created page with "{{section-combat-module}} In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (CC)..."
- 16:58, 31 March 2020 diff hist +7 Template:Section-combat-module
- 16:52, 31 March 2020 diff hist -3 Template:Section-combat-module
- 16:46, 31 March 2020 diff hist +482 N Template:Section-combat-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Combat Intro | Damage | Saving Rolls | Wounds and Structure | Unconsciousness and Death | BS..."
- 14:40, 31 March 2020 diff hist +4,053 N Climb Created page with "{{section-movement-module}} This Common Skill allows the user to scale heights and move up and down vertical surfaces. {{Skill-entire}} {{Skill-title}}CLIMB {{Skill-type}}E..."
- 11:26, 31 March 2020 diff hist +1,492 Jump
- 16:39, 30 March 2020 diff hist +1,370 N Jump Created page with "{{section-movement-module}} This Common Skill allows the user to clear obstacles and leap over small distances. {{Skill-entire}} {{Skill-title}}JUMP {{Skill-type}}ENTIRE OR..."
- 16:36, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 16:34, 30 March 2020 diff hist +35 N Template:Skill Entire Ian moved page Template:Skill Entire to Template:Skill-entire current Tag: New redirect
- 16:34, 30 March 2020 diff hist 0 m Template:Skill-entire Ian moved page Template:Skill Entire to Template:Skill-entire current
- 16:29, 30 March 2020 diff hist +45 N S Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 16:29, 30 March 2020 diff hist +50 N Troop Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 16:29, 30 March 2020 diff hist +45 N MOV Redirected page to Unit Profile#Movement .28MOV.29 current Tag: New redirect
- 16:27, 30 March 2020 diff hist +1,816 N Prone Created page with "{{section-movement-module}} {{Skill-automatic}} {{Skill-title}}PRONE |} {{Activation}} *During the '''Deployment Phase''', players may deploy one or more of their Troope..."
- 16:22, 30 March 2020 diff hist +88 N Template:Cancellation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Cancellation</div></div>"
- 16:21, 30 March 2020 diff hist +86 N Template:Activation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Activation</div></div>"
- 16:18, 30 March 2020 diff hist +41 N Template:Skill-automatic Created page with "{| class="n4-skillbox n4-skill-automatic"" current
- 16:18, 30 March 2020 diff hist +96 MediaWiki:Common.css
- 11:40, 30 March 2020 diff hist +29 General Movement Rules
- 11:38, 30 March 2020 diff hist +44 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist -271 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 11:29, 30 March 2020 diff hist +1 MediaWiki:Common.css
- 11:28, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 11:27, 30 March 2020 diff hist +1,545 General Movement Rules
- 11:26, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 17:02, 27 March 2020 diff hist +2,172 N General Movement Rules Created page with "{{section-movement-module}} * When moving Troopers around the battlefield, players must measure the complete route (including, for example, any detour to avoid obstacles) an..."
- 16:59, 27 March 2020 diff hist +25 N Silhouette Template Redirected page to Silhouettes current Tag: New redirect
- 16:55, 27 March 2020 diff hist +1,119 N Move Created page with "{{section-movement-module}} Common Skill that allows the user to move about the battlefield. {{Skill-short-move}} {{Skill-title}}MOVE {{Skill-type}}SHORT MOVEMENT SKILL |}..."
- 16:52, 27 March 2020 diff hist +25 N Template:Skill-type Created page with "| class="n4-skill-type" |" current
- 16:51, 27 March 2020 diff hist +29 N Template:Skill-title Created page with "|- | class="n4-skill-title" |" current
- 16:51, 27 March 2020 diff hist +51 N Template:Skill-labels Created page with "{| class="n4-skillbox n4-skill-labels" | Labels|"
- 16:50, 27 March 2020 diff hist +42 N Template:Skill-short-move Created page with "{| class="n4-skillbox n4-skill-short-move"" current
- 16:46, 27 March 2020 diff hist +62 MediaWiki:Breadcrumbs
- 16:45, 27 March 2020 diff hist +2 Moving and Measuring
- 16:44, 27 March 2020 diff hist +843 N Moving and Measuring Created page with "{{section-movement-module}} You can measure Movement distances immediately after declaring any ''Skill'' with the '' Movement'' Label and before determin..."
- 16:38, 27 March 2020 diff hist +172 N Template:Section-movement-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Moving and Measuring | Move | General Movement Rules | Prone | Jump | Climb </div></div>"
- 16:35, 27 March 2020 diff hist +1,568 N Movement Module Created page with "In Infinity CodeOne, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements. Movement takes place within th..."
- 11:48, 27 March 2020 diff hist +46 N WIP Redirected page to Unit Profile#Willpower .28WIP.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +44 N PH Redirected page to Unit Profile#Physique .28PH.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +52 N BS Redirected page to Unit Profile#Ballistic Skills .28BS.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +37 N Attribute Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist +37 N Attributes Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist -5 Rolls →Example of a Success Value/Attribute Over 20
- 11:46, 27 March 2020 diff hist +59 N Order Expenditure Sequence Redirected page to Trooper Activation#Order Expenditure Sequence current Tag: New redirect
- 11:45, 27 March 2020 diff hist +45 N Silhouette Attribute Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 11:44, 27 March 2020 diff hist +53 N Regular Redirected page to Orders and the Order Pool#Regular Order Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N ZoC Redirected page to Zone of Control current Tag: New redirect