User contributions
- 15:30, 7 April 2020 diff hist +513 N Melee Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 16:12, 6 April 2020 diff hist +179 Combat Module
- 16:11, 6 April 2020 diff hist +8 Engaged State
- 16:11, 6 April 2020 diff hist +1,660 N Engaged State Created page with "{{section-combat-module}} {{skillbox |black| PRONE |}} {{Activation}} *The Trooper is in ''Silhouette'' contact with an Enemy Trooper, and neither are in a ''Null''..."
- 16:06, 6 April 2020 diff hist +1 Template:Advice-start current
- 16:05, 6 April 2020 diff hist -53 Ranged Weapon Profile
- 16:05, 6 April 2020 diff hist +35 N BS Weapons Redirected page to Ranged Weapon Profile current Tag: New redirect
- 16:04, 6 April 2020 diff hist +142 Combat Module
- 16:03, 6 April 2020 diff hist 0 CC Attack
- 16:02, 6 April 2020 diff hist +1,354 N CC Attack Created page with "{{section-combat-module}} Skill that allows ''Close Combat'' fighting, striking an adversary in ''Silhouette'' contact. {{skillbox |green| CC ATTACK | SHORT SKILL /..."
- 10:40, 6 April 2020 diff hist +3,950 Close Combat
- 10:28, 6 April 2020 diff hist +613 Close Combat
- 10:22, 6 April 2020 diff hist -1,315 Close Combat
- 10:20, 6 April 2020 diff hist +293 Combat Module →Ranged Weapon Profile (BS Weapons and Template Weapons)
- 10:19, 6 April 2020 diff hist +53 Ranged Weapon Profile
- 10:32, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 297 by Ian (talk) Tag: Undo
- 10:31, 3 April 2020 diff hist +227 MediaWiki:Common.css Undo revision 295 by Ian (talk) Tag: Undo
- 10:25, 3 April 2020 diff hist -4 Close Combat
- 10:25, 3 April 2020 diff hist -227 MediaWiki:Common.css Undo revision 292 by Ian (talk) Tag: Undo
- 10:24, 3 April 2020 diff hist -13 Close Combat
- 10:23, 3 April 2020 diff hist +2,030 N Close Combat Created page with "== MULTI Rifle == {{N4-weapon-header}} {{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}} {{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|..."
- 10:22, 3 April 2020 diff hist +227 MediaWiki:Common.css
- 16:00, 2 April 2020 diff hist +36 N Range MOD Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +36 N Range Modifier Redirected page to Ballistic Skills#Range current Tag: New redirect
- 16:00, 2 April 2020 diff hist +3,943 N Ranged Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 15:59, 2 April 2020 diff hist -10 Template:Greybox Removed redirect to Greybox-start current Tag: Removed redirect
- 15:59, 2 April 2020 diff hist +27 N Template:Greybox Redirected page to Greybox-start Tag: New redirect
- 15:49, 2 April 2020 diff hist -20 MediaWiki:Common.css
- 15:49, 2 April 2020 diff hist +62 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist +621 MediaWiki:Common.css
- 15:40, 2 April 2020 diff hist -3 Template:N4-weapon-header-oldunused
- 15:36, 2 April 2020 diff hist 0 Template:N4-weapon-header-oldunused
- 15:32, 2 April 2020 diff hist -499 MediaWiki:Common.css
- 14:23, 2 April 2020 diff hist +498 MediaWiki:Common.css
- 14:06, 2 April 2020 diff hist +53 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist 0 MediaWiki:Common.css
- 14:01, 2 April 2020 diff hist -3 MediaWiki:Common.css
- 13:59, 2 April 2020 diff hist +55 MediaWiki:Common.css
- 13:58, 2 April 2020 diff hist +449 MediaWiki:Common.css
- 13:53, 2 April 2020 diff hist -4 Template:Weaponrow-oldunused
- 13:53, 2 April 2020 diff hist +6 Template:Weaponrow-oldunused
- 13:48, 2 April 2020 diff hist +374 N Template:Weaponrow-oldunused Created page with "|- | class="n3w-weapon-name" | {{{1}}} | class="n3w-range0" | {{{2}}} | class="n3w-rangeplus3" | {{{3}}} | class="n3w-rangeminus3" | {{{4}}} | class="n3w-rangeminus6" | {{{5}..."
- 13:42, 2 April 2020 diff hist +696 N Template:N4-weapon-header-oldunused Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable" |- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:20%;" | '''Name''' | c..."
- 13:20, 2 April 2020 diff hist +80 N Template:WeaponTableStart Created page with "{| style="text-align:center; border-collapse: collapse;" class="n3w-weapontable"" current
- 13:19, 2 April 2020 diff hist +493 N Template:WeaponTableHeader Created page with "|- class="n3w-yellowheader" | rowspan="2" style="text-align:left; width:22%;" | '''Name''' | colspan="4" style="width:36%;" | '''Range''' (inches) | rowspan="2" style="width:7..." current
- 13:16, 2 April 2020 diff hist +402 Combat Module
- 16:26, 1 April 2020 diff hist +59 N Area of Effect Redirected page to Template Weapons and Equipment#Area of Effect current Tag: New redirect
- 16:26, 1 April 2020 diff hist +326 BS Attack
- 16:25, 1 April 2020 diff hist +326 Ballistic Skills
- 16:25, 1 April 2020 diff hist +8,854 N Template Weapons and Equipment Created page with "{{section-combat-module}} ''BS Weapons'' and Equipment that use a Template have an ''Area of Effect'' that affects not only the main target, but also an area of the..."
- 15:58, 1 April 2020 diff hist +8 Unit Profile
- 15:56, 1 April 2020 diff hist +440 Combat Module
- 15:22, 1 April 2020 diff hist +1,864 N BS Attack Created page with "{{section-combat-module}} Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. {{skillbox |green| BS ATTACK..."
- 15:17, 1 April 2020 diff hist +42 N ARM Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 15:17, 1 April 2020 diff hist +61 N BTS Redirected page to Unit Profile#Bio-Technological Shield .28BTS.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +41 N Wound Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +44 N Partial Cover Redirected page to Ballistic Skills#Partial Cover current Tag: New redirect
- 15:16, 1 April 2020 diff hist +26 N Attack Damage Redirected page to Saving Rolls current Tag: New redirect
- 15:15, 1 April 2020 diff hist 0 Saving Rolls
- 15:14, 1 April 2020 diff hist -9 Ballistic Skills →Cover
- 15:13, 1 April 2020 diff hist +47 N Burst Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Cover Redirected page to Ballistic Skills#Cover current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Range Redirected page to Ballistic Skills#Range current Tag: New redirect
- 15:11, 1 April 2020 diff hist +39 N MOD Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 15:10, 1 April 2020 diff hist +3,178 N Ballistic Skills Created page with "{{section-combat-module}} Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. == BS ATTACK MODIFIERS (..."
- 14:58, 1 April 2020 diff hist +466 Combat Module
- 10:45, 1 April 2020 diff hist +1,068 N Dead Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 10:43, 1 April 2020 diff hist +1 Unconscious
- 10:42, 1 April 2020 diff hist +5 Unconscious
- 10:41, 1 April 2020 diff hist -2 Unconscious
- 10:41, 1 April 2020 diff hist +1,298 Unconscious
- 10:36, 1 April 2020 diff hist -15 Prone
- 10:34, 1 April 2020 diff hist -17 Climb
- 10:34, 1 April 2020 diff hist -14 Climb
- 10:34, 1 April 2020 diff hist -32 Jump
- 10:33, 1 April 2020 diff hist -34 Move
- 10:33, 1 April 2020 diff hist -100 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -13 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -6 MediaWiki:Common.css
- 10:30, 1 April 2020 diff hist +20 MediaWiki:Common.css
- 10:25, 1 April 2020 diff hist +63 N Template:Skill-label Created page with "{| class="n4-skillbox n4-skill-labels" | {{{1}}} |}" current
- 10:23, 1 April 2020 diff hist -27 Template:Skillbox current
- 10:20, 1 April 2020 diff hist +2 Template:Skillbox
- 10:20, 1 April 2020 diff hist +139 N Template:Skillbox Created page with "{| class="n4-skillbox n4-skill-{{{1}}}" |- | class="n4-skill-title" | {{{2}}} {| class="n4-skillbox n4-skill-labels" | Labels|{{{3}}} |}"
- 08:59, 1 April 2020 diff hist 0 m Unconscious Ian moved page Unconsciousness and Death to Unconscious without leaving a redirect
- 08:54, 1 April 2020 diff hist -3 Template:Section-combat-module
- 08:51, 1 April 2020 diff hist +303 N Unconscious Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 08:49, 1 April 2020 diff hist +26 N Saving Roll Redirected page to Saving Rolls current Tag: New redirect
- 08:49, 1 April 2020 diff hist 0 Wounds and Structure
- 08:49, 1 April 2020 diff hist +46 N STR Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 08:49, 1 April 2020 diff hist +41 N Wounds Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 08:47, 1 April 2020 diff hist +4 Combat Module →Wounds and Structure
- 08:47, 1 April 2020 diff hist +4 Wounds and Structure
- 08:47, 1 April 2020 diff hist +1,128 N Wounds and Structure Created page with "{{section-combat-module}} Unless otherwise specified, each successful hit reduces the ''Wounds/STR'' Attribute of the target of the ''Attack'' by 1 point. When t..."
- 08:45, 1 April 2020 diff hist +943 Combat Module
- 08:42, 1 April 2020 diff hist +1,296 N Saving Rolls Created page with "{{section-combat-module}} Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics. Impacts generally cause the target to lose one ''Wound''/''ST..."
- 08:38, 1 April 2020 diff hist +58 MediaWiki:Breadcrumbs
- 08:37, 1 April 2020 diff hist +1,006 N Damage Created page with "{{section-combat-module}} In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The..."
- 08:31, 1 April 2020 diff hist +322 Combat Module
- 08:30, 1 April 2020 diff hist +526 Combat Module Intro