Difference between pages "Impact Template Weapons" and "Ballistic Skills"

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(Added missing rooftop cover diagram.)
 
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Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity.
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These weapons place a Template at the point of impact.
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== BS ATTACK MODIFIERS (MOD) ==
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Before performing the [[BS Attack]] Roll (or Rolls), the player must check every [[MOD]] they must apply. There are [[MOD]]s that will affect the numerical value of the roll, the Attribute and others may affect the BS Attack Roll's [[Burst]] (B). Existing [[MOD]]s are:
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*Cover
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*Range
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*Special Skills, Weapons, pieces of Equipment, or States.
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=== Cover ===
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The term Cover refers to all pieces of scenery that partially or completely obstruct [[LoF]], thus preventing the attacker from making a clean [[BS Attack]].
  
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{{skillbox |bluegrey| IMPACT TEMPLATE WEAPONS |}}
 
{{Requirements}}
 
* '''Impact Template Weapons require an Attack Roll, using BS, PH''' or the appropriate Attribute, to hit.
 
* It is obligatory to declare a valid Main Target, who will be the reference to place the Circular Template.
 
* The Template must be placed '''when declaring the [[Attack]]''' in order to determine which Troopers and Game Elements (Markers, Deployable weapons or Equipment...) will be affected by the Attack, as this may influence their possible ARO, or second Short Skill of their Order.
 
 
{{effects}}
 
{{effects}}
* The Circular Template only applies its effect on each affected Trooper if the [[Normal Roll|Normal]] or [[Face to Face Roll]] is successful.
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*If the target is in '''Total Cover''', the attacker may not declare a BS Attack with Weapons, Special Skills, or Equipment, that requires '''LoF'''.  
* The Trooper who declared the Attack compares this Roll against each enemy Trooper affected by the Template individually. Each enemy Trooper affected by the template resolves their Face to Face Roll completely independently of each other. The Face to Face Roll of one affected enemy Trooper '''cannot''' affect the Face to Face Rolls of the others (see the example below).
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*If the target is in '''Partial Cover''', the attacker will apply a -3 [[MOD]] to their BS Attack Roll and the target of the [[BS Attack]] reduces the [[Attack Damage]] by 3 for [[Saving Roll]] purposes, if the Roll was necessary.
* All MODs applied to the attacker's Roll are determined by the Main Target. As stated above, this Roll will be compared '''separately''' against the Rolls of each enemy Trooper affected by the Template.
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* The center of the '''Circular Template''' (Blast Focus) must match the center of the underside of the Main Target's base. All other Troopers affected by the Circular Template suffer the Attack as well.
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* In order to [[Dodge]] an Attack with an Impact Template Weapon, the Main Target or any other affected Trooper can make a Face to Face Roll with their [[PH]] (or PH-3 in the cases mentioned under Effects) against the attacker's Attack Roll.
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=== Types of Cover ===
* Impact Template, '''Special Cases''':
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** When using an Impact Template Weapon with the [[Targetless]] Trait (such those using [[Smoke Ammunition]]), you do not need to declare an enemy Trooper as the target; the target can be an area on the game table.
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==== Total Cover ====
** When declaring '''[[Speculative Attack]]''' with an Impact Template Weapon, you do not have to place the Circular Template under the center of the target's base.
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Total Cover completely blocks the attacker's vision of his target, obstructing any [[LoF]] to their [[Silhouette]].  
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A target is in Total Cover when one or more scenery items completely blocks [[LoF]] to its [[Silhouette]].
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==== Partial Cover ====
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Partial Cover does '''not''' allow the attacker to see the whole [[Silhouette]] of their BS Attack's target.
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A target is in Partial Cover when they are in contact with a piece of scenery that partially obscures their [[Silhouette]].
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==== Line of Fire and Cover ====
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NO COVER
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{{image | name=eng-lof-and-cover-nocover-1024.jpg | style=512border }}
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PARTIAL COVER
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Partial Cover due to being in contact with a scenery element that covers part of the target’s Silhouette.
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{{image | name=eng-lof-and-cover-partialcover-1024.jpg | style=512border }}
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TOTAL COVER
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{{image | name=eng-lof-and-cover-totalcover-1024.jpg | style=512border }}
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COVER AND GAME SITUATIONS
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{{image | name=dual-cover-rooftop-1024.jpg | style=512border }}
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{{image | name=dual-cover-planview-1024.jpg | style=512border }}
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In both situations the Blue Trooper has Cover from the Orange Trooper.
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=== Range ===
  
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All BS Weapons, pieces of Equipment, and Special Skills, that can make [[BS Attack]]s apply a Range MOD that depends on the distance between the attacker and the target (see [[Range]]).
To [[Dodge]] an Attack with several Impact Templates in the same Order, every Face to Face Roll must be performed separately against the [[PH]] Roll (or PH-3 Roll, according to the case) of the target Trooper, allowing the Trooper to dodge all Templates with a single Roll.  
 
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If the target is beyond the maximum Range of the BS Weapon, piece of Equipment or Special Skill, then the BS Attack automatically fails (the Order is spent, Disposable weapons lose a use, etc.).
  
{{greybox-start | Example of Impact Template Weapon. Targets React with BS Attack and Dodge Without LoF. Shot Cancelled. }}
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For example, for the Combi Rifle we have the following values:
{{image | name=eng-impact-example-cancelled-1024.jpg | style= fullborder }}
 
  
The Unidron declares BS Attack with his Plasma Carbine in Blast Mode, targeting Fusiliers 1 and 2, hoping that the template would also affect Fusilier 3.  
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{{image | name=combi-rifle-1024.jpg | style=512border }}
  
After declaring the BS Attack, the Circular Templates are centered on the Fusiliers and it is indeed checked that they also affect Fusilier 3, as well as the Unconscious Unidron next to Fusilier 1.
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{{c1}}
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{{weapon}}
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{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|}}
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|}
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{{weapon}}
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{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM| [[Suppressive Fire Trait | Suppressive Fire]]}}
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|}
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Therefore, Fusilier 3 gains the right to ARO, since he was affected by a Template Weapon and the other Attack, declared against Fusilier 1, was cancelled because it affected an Allied Trooper.
 
  
In that moment, Fusiliers 1 and 2 declare their AROs: BS Attack. Fusilier 3 declares Dodge (PH-3 due to the lack of LoF to his attacker).
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*If the distance between the Trooper and the Target is from 0 to 16 inches, the Trooper has a +3 [[MOD]] to their BS Attack Roll due to Range.  
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*If the distance is greater than 16 inches and equal to or less than 32 inches, the Trooper has a -3 [[MOD]] to their BS Attack Roll due to Range.
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*If the distance is greater than 32 inches and equal to or less than 48 inches, the Trooper has a -6 [[MOD]] to their BS Attack Roll due to Range.
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*The BS Attack automatically fails if the Range is more than 48 inches.  
  
Thus, the following Rolls are performed:
 
  
One Normal Roll from Fusilier 1 against the Unidron.
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=== Special Skills, Weapons, Equipment, or States ===
  
Two Face to Face Rolls from the Unidron against Fusiliers 2 and 3. The result obtained by the Unidron after applying all relevant MODs will be compared separately with the BS Attack of Fusilier 2 and the Dodge of Fusilier 3.  
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Certain Special Skills, Weapons, Equipment or States can apply a [[MOD]] to [[BS Attack]] Rolls. These Special Skills, Weapons, pieces of Equipment, or States are explained in the respective sections of this rulebook.
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== BS Attack Into a Close Combat ==
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If a [[BS Attack]] is declared against an enemy Trooper that is engaged in CC Combat a -6 [[MOD]] must be applied for each Allied Trooper engaged in the [[Close Combat|CC]] (in addition to any [[MODs]] for [[Range]], [[Cover]], [[Mimetism]]... for the target).  
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Every failed BS Attack Roll will hit the Allied Trooper, forcing them to perform a Saving Roll. If there are several Allied Troopers locked in that Close Combat, then the Trooper’s player chooses which one of them receives each hit.
 
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Revision as of 11:32, 26 March 2021


Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity.


BS ATTACK MODIFIERS (MOD)

Before performing the BS Attack Roll (or Rolls), the player must check every MOD they must apply. There are MODs that will affect the numerical value of the roll, the Attribute and others may affect the BS Attack Roll's Burst (B). Existing MODs are:

  • Cover
  • Range
  • Special Skills, Weapons, pieces of Equipment, or States.


Cover

The term Cover refers to all pieces of scenery that partially or completely obstruct LoF, thus preventing the attacker from making a clean BS Attack.

Effects
  • If the target is in Total Cover, the attacker may not declare a BS Attack with Weapons, Special Skills, or Equipment, that requires LoF.
  • If the target is in Partial Cover, the attacker will apply a -3 MOD to their BS Attack Roll and the target of the BS Attack reduces the Attack Damage by 3 for Saving Roll purposes, if the Roll was necessary.


Types of Cover

Total Cover

Total Cover completely blocks the attacker's vision of his target, obstructing any LoF to their Silhouette.

A target is in Total Cover when one or more scenery items completely blocks LoF to its Silhouette.

Partial Cover

Partial Cover does not allow the attacker to see the whole Silhouette of their BS Attack's target.

A target is in Partial Cover when they are in contact with a piece of scenery that partially obscures their Silhouette.


Line of Fire and Cover

NO COVER eng-lof-and-cover-nocover-1024.jpg

PARTIAL COVER

Partial Cover due to being in contact with a scenery element that covers part of the target’s Silhouette. eng-lof-and-cover-partialcover-1024.jpg

TOTAL COVER eng-lof-and-cover-totalcover-1024.jpg

COVER AND GAME SITUATIONS dual-cover-rooftop-1024.jpg dual-cover-planview-1024.jpg In both situations the Blue Trooper has Cover from the Orange Trooper.


Range

All BS Weapons, pieces of Equipment, and Special Skills, that can make BS Attacks apply a Range MOD that depends on the distance between the attacker and the target (see Range).

If the target is beyond the maximum Range of the BS Weapon, piece of Equipment or Special Skill, then the BS Attack automatically fails (the Order is spent, Disposable weapons lose a use, etc.).

For example, for the Combi Rifle we have the following values:

combi-rifle-1024.jpg

Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 N ARM
Name Range (inches) DAM B Ammo Save Att. Traits
8" 16" 24" 32" 40" 48" 96"
Combi Rifle +3 +3 -3 -3 -6 -6 -- 13 3 N ARM Suppressive Fire


  • If the distance between the Trooper and the Target is from 0 to 16 inches, the Trooper has a +3 MOD to their BS Attack Roll due to Range.
  • If the distance is greater than 16 inches and equal to or less than 32 inches, the Trooper has a -3 MOD to their BS Attack Roll due to Range.
  • If the distance is greater than 32 inches and equal to or less than 48 inches, the Trooper has a -6 MOD to their BS Attack Roll due to Range.
  • The BS Attack automatically fails if the Range is more than 48 inches.


Special Skills, Weapons, Equipment, or States

Certain Special Skills, Weapons, Equipment or States can apply a MOD to BS Attack Rolls. These Special Skills, Weapons, pieces of Equipment, or States are explained in the respective sections of this rulebook.

BS Attack Into a Close Combat

If a BS Attack is declared against an enemy Trooper that is engaged in CC Combat a -6 MOD must be applied for each Allied Trooper engaged in the CC (in addition to any MODs for Range, Cover, Mimetism... for the target).

Every failed BS Attack Roll will hit the Allied Trooper, forcing them to perform a Saving Roll. If there are several Allied Troopers locked in that Close Combat, then the Trooper’s player chooses which one of them receives each hit.