User contributions
- 15:37, 9 April 2020 diff hist +895 N Double Action (DA) Ammunition Created page with "{{section-ammo-and-weaponry}} This Ammunition uses high-impact light caliber projectiles. {{skillbox |black| DOUBLE ACTION (DA) AMMUNITION | }} {{Roll}} *After a successfu..."
- 15:35, 9 April 2020 diff hist 0 Armor Piercing (AP) Ammunition
- 15:34, 9 April 2020 diff hist +951 N Armor Piercing (AP) Ammunition Created page with "{{section-ammo-and-weaponry}} A type of ammunition designed to penetrate even the toughest armor plating. {{skillbox |black| ARMOR PIERCING (AP) AMMUNITION | }} {{Roll}} *..."
- 14:03, 9 April 2020 diff hist +152 Ammunition and Weaponry
- 14:02, 9 April 2020 diff hist +572 N Normal (N) Ammunition Created page with "{{section-ammo-and-weaponry}} Normal Ammunition is the conventional form of ammunition and has no special effects. {{skillbox |black| NORMAL (N) AMMUNITION | }} {{Roll}} *N..."
- 14:01, 9 April 2020 diff hist +80 N Template:Roll Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Roll</div></div>"
- 13:58, 9 April 2020 diff hist +78 MediaWiki:Breadcrumbs
- 13:57, 9 April 2020 diff hist +307 N Template:Section-ammo-and-weaponry Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Ammunition | Normal (N) Ammunition | Armour Piercing (AP) Ammunition | Double Action (DA) Ammunition..."
- 13:53, 9 April 2020 diff hist +1,535 N Ammunition Created page with "{{section-ammo-and-weaponry}} In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic a..."
- 13:50, 9 April 2020 diff hist +460 N Ammunition and Weaponry Created page with "In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic an..."
- 13:44, 9 April 2020 diff hist +24 Main Sections
- 13:38, 9 April 2020 diff hist +1,404 Quantronic Combat (Hacking) →Hacking Devices
- 15:14, 8 April 2020 diff hist +1,393 Combat Module →Hacker
- 15:09, 8 April 2020 diff hist +1,131 N Targeted State Created page with "{{section-combat-module}} {{skillbox |black| TARGETED | }} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition'', or a game conditio..."
- 15:05, 8 April 2020 diff hist +977 N Spotlight Created page with "{{section-combat-module}} {{skillbox |green| SPOTLIGHT | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} * The target of this Hacking Program..."
- 15:02, 8 April 2020 diff hist +12 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:01, 8 April 2020 diff hist +3 Immobilized-B State
- 15:00, 8 April 2020 diff hist +7 Quantronic Combat (Hacking) →Hacking Programs Chart
- 14:59, 8 April 2020 diff hist +64 N Hacking Program Redirected page to Quantronic Combat (Hacking)#Hacking Programs Chart current Tag: New redirect
- 14:59, 8 April 2020 diff hist +1,181 N Immobilized-B State Created page with "{{section-combat-module}} {{skillbox |black| IMMOBILIZED-B}} {{Activation}} *The Trooper suffered a successful Attack or Effect using an ''Ammunition, [[Hacking Program]..."
- 14:55, 8 April 2020 diff hist +27 N Active Turn Redirected page to Game Sequence current Tag: New redirect
- 14:54, 8 April 2020 diff hist +79 Rolls →Criticals
- 14:53, 8 April 2020 diff hist +29 N Critical Redirected page to Rolls#Criticals current Tag: New redirect
- 14:50, 8 April 2020 diff hist +54 N Hacking Area Redirected page to Quantronic Combat (Hacking)#Hacking Area Tag: New redirect
- 14:50, 8 April 2020 diff hist +50 N Hackable Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 10:15, 8 April 2020 diff hist +1,385 N Carbonite Created page with "{{section-combat-module}} {{skillbox |green| CARBONITE | SHORT SKILL / ARO}} {{skill-label | Comms Attack, Non-Lethal}} {{Requirements}} *The target may only be an enemy Tro..."
- 10:12, 8 April 2020 diff hist +172 Combat Module →Quantronic Combat (Hacking)
- 10:11, 8 April 2020 diff hist +749 N Hacker Created page with "{{section-combat-module}} {{skillbox |black| HACKER | AUTOMATIC SKILL}} {{skill-label | Obligatory}} {{Effects}} *Hackers are equipped with a Hacking Device that allows them..."
- 10:08, 8 April 2020 diff hist -26 Quantronic Combat (Hacking)
- 10:06, 8 April 2020 diff hist +47 N B Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 10:05, 8 April 2020 diff hist -364 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +775 Quantronic Combat (Hacking)
- 10:04, 8 April 2020 diff hist +1 Template:N4-hacking-header
- 10:03, 8 April 2020 diff hist -21 Template:N4-hacking-header
- 10:01, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 10:00, 8 April 2020 diff hist 0 Template:N4-hacking-header
- 09:59, 8 April 2020 diff hist +137 N Template:Hackingrow Created page with "|- | class="n3w-weapon-name" | {{{1}}} | {{{2}}} | {{{3}}} | {{{4}}} | {{{5}}} | {{{6}}} | {{{7}}} | class="n3w-weapon-traits" | {{{8}}}" current
- 09:58, 8 April 2020 diff hist +4 Template:N4-hacking-header
- 09:56, 8 April 2020 diff hist +423 N Template:N4-hacking-header Created page with "{| style="text-align:center; border-collapse: collapse;" class="n4-weapontable" |- class="n4-yellowheader" | style="text-align:left; width:20%;" | '''Name''' | style="width:10..."
- 16:03, 7 April 2020 diff hist +2,736 N Quantronic Combat (Hacking) Created page with "{{section-combat-module}} In Infinity CodeOne, infowar and cyberwarfare tasks, defined as Hacking, falls upon the Hackers’ shoulders, those Troopers equipped with Hacking..."
- 15:58, 7 April 2020 diff hist +13 Template:Section-combat-module
- 15:54, 7 April 2020 diff hist +234 Combat Module →Melee Weapon Profile
- 15:53, 7 April 2020 diff hist -8 Template:Section-combat-module Undo revision 317 by Ian (talk) Tag: Undo
- 15:52, 7 April 2020 diff hist +8 Template:Section-combat-module
- 15:49, 7 April 2020 diff hist +2,172 Melee Weapon Profile
- 15:45, 7 April 2020 diff hist +4 MediaWiki:Common.css
- 15:30, 7 April 2020 diff hist +337 Combat Module →Engaged State
- 15:30, 7 April 2020 diff hist +513 N Melee Weapon Profile Created page with "{{section-combat-module}} In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profil..."
- 16:12, 6 April 2020 diff hist +179 Combat Module