Difference between revisions of "Ammunition and Weaponry"

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== [[Armour Piercing (AP) Ammunition]] ==
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A type of ammunition designed to penetrate even the toughest armor plating. [[Armour Piercing (AP) Ammunition|[...]]]
  
  
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== [[Double Action (DA) Ammunition]] ==
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This Ammunition uses high-impact light caliber projectiles. [[Double Action (DA) Ammunition|[...]]]
  
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== [[Explosive (EXP) Ammunition]] ==
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A type of ordnance designed to cause massive damage to the target by detonating on impact. [[Explosive (EXP) Ammunition|[...]]]
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== [[Paralysis (PARA) Ammunition]] ==
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This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary. [[Paralysis (PARA) Ammunition|[...]]]
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== [[Immobilized-A State]] ==
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The Trooper suffered a successful Attack or Effect using an ''[[Ammunition]], [[Hacking Program]]'' or a game condition or Scenario Special Rule, capable of causing this state. Troopers in Immobilized-A State cannot declare any Skill or ARO, except '''''[[Dodge]]''''', applying a -6 ''[[PH]] [[MOD]]''. [[Immobilized-A State|[...]]]
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== [[Combined Ammunition]] ==
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In Infinity CodeOne some weapons can combine the effects of more than one type of Ammunition. Such weapons will indicate the different types of Ammunition they combine with the plus sign (AP+DA for example). [[Combined Ammunition|[...]]]
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== [[Weaponry]] ==
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Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. [[Weaponry|[...]]]
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== [[Mines]] ==
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Mines are a type of Deployable Weapon used to control small areas of the battlefield and influence the movement of enemy troops. [[Mines|[...]]]
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== [[Pistols]] ==
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The various types of Pistols are BS Weapons with two usage modes. [[Pistols|[...]]]
  
  

Revision as of 14:53, 14 April 2020

In the trade of war, weapons are a soldier's tools. The world of Infinity has an enormous variety of fighting implements, from the futuristic and sophisticated to the basic and rudimentary. In the right hands, any of them can be absolutely lethal.


Ammunition

In Infinity CodeOne, weapons have different Types of Ammunition, each of them with different effects and with their own features. [...]


Normal (N) Ammunition

Normal Ammunition is the conventional form of ammunition and has no special effects. [...]


Armour Piercing (AP) Ammunition

A type of ammunition designed to penetrate even the toughest armor plating. [...]


Double Action (DA) Ammunition

This Ammunition uses high-impact light caliber projectiles. [...]


Explosive (EXP) Ammunition

A type of ordnance designed to cause massive damage to the target by detonating on impact. [...]


Paralysis (PARA) Ammunition

This ammunition has been specially designed not to cause any real harm, but it is powerful enough to immobilize any adversary. [...]


Immobilized-A State

The Trooper suffered a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state. Troopers in Immobilized-A State cannot declare any Skill or ARO, except Dodge, applying a -6 PH MOD. [...]


Combined Ammunition

In Infinity CodeOne some weapons can combine the effects of more than one type of Ammunition. Such weapons will indicate the different types of Ammunition they combine with the plus sign (AP+DA for example). [...]


Weaponry

Each weapon in Infinity CodeOne has its own game profile, and some of them have special rules. [...]


Mines

Mines are a type of Deployable Weapon used to control small areas of the battlefield and influence the movement of enemy troops. [...]


Pistols

The various types of Pistols are BS Weapons with two usage modes. [...]