Difference between revisions of "Super-Jump"

From Infinity
Jump to: navigation, search
m
(PDF 2.1)
 
Line 23: Line 23:
  
  
 +
{{update | PDF 2.1, jul. 2023}}
 +
{{image | name=eng-super-jump-pdf2.jpg | style=512border }}
 +
{{update-end}}
 +
{{original}}
 
{{image | name=eng-super-jump.jpg | style=512border }}
 
{{image | name=eng-super-jump.jpg | style=512border }}
 +
{{original-end}}
  
  

Latest revision as of 15:25, 14 September 2023


Troopers with Super-Jump have the ability to perform super-human jumping feats thanks to special gear, augmentations, or evolutionary advantages.

SUPER-JUMP AUTOMATIC SKILL
Movement, Optional
Effects
  • This Special Skill alters the user's Jump Skill from an Entire Order Skill to a Short Movement Skill.
  • It also allows Troopers to jump vertically, diagonally or horizontally, up to his first MOV Attribute value in inches if declaring Jump as a Short Movement Skill, and up to his second MOV Attribute value if declaring a second Jump as a Short Movement Skill. (See FAQs & Errata.)
  • By transforming Jump into a Short Movement Skill, the Super-Jump Special Skill allows its user to perform other Short Movement Skills or Short Skills while performing a jump (for example: Jump + BS Attack). (See Trooper Activation.)
  • The user of this Special Skill may declare Jump as an Entire Order by adding both values of their MOV Attribute into a single jump.
  • As with the Jump Skill, by declaring Jump Troopers with Super-Jump cannot benefit from Partial Cover MODs during their trajectory of their jump.
  • If the Trooper is or becomes Impetuous (due to having the Frenzy Characteristic or any other effect), when they activate in the Impetuous Phase they can use Jump whenever the list of allowed Skills says ‘Move’.


REMEMBER
  • When declaring the use of Super-Jump, the complete and exact trajectory that Trooper will perform must be specified so the rival player may declare all their AROs.
  • During their entire trajectory, Troopers have a 360˚ LoF.


Update PDF 2.1, jul. 2023
eng-super-jump-pdf2.jpg

Show original text.

Original
eng-super-jump.jpg


FAQs & Errata

N4 FAQ
Version: 1.2, Jan 2022

Q: Using Super-jump, if Move plus Jump is declared (or vice versa) could the Trooper use the first value of their MOV Attribute for both Skills?

A: No.

Related Pages: Super-Jump


N4 FAQ
Version: 1.2, Jan 2022

Q: How does Super-Jump work when activating multiple Troopers and not all of them have the Super-Jump Special Skill?

A: If the Troopers declare Jump as a Short Skill, then any of the Troopers that don't have Super-Jump will perform an Idle instead. If the Troopers declare Super-Jump as an Entire Order, they can all Jump but the Troopers with Super-Jump will be able to add both their MOV values together.

Related Pages: Super-Jump


N4 FAQ
Version: 1.3, Nov 2022

Q: How are Jump and Climb movement measured?

A: When measuring Jump or Climb movement, you can measure from any point of the Trooper's Silhouette at the start of the movement, but you must measure to the base's outer edge and underside at the end of the movement. The Trooper can vault over obstacles (parapets etc.) that are equal to or lower than the height of their Silhouette as normal.

faq_jump_climb_measurement_v01.png

Development team note: By gaining distance from the Silhouette and allowing the Trooper to ignore parapets (as long as they are equal to or lower than the Silhouette height), movement while Jumping or Climbing is facilitated. This makes these movements easier and gives extra value to Troopers with Super-Jump and Climbing Plus. As we can see in the image, the Jump path is the same even without the parapet.

Related Pages: Climb, Climbing Plus, Jump, Super-Jump