Difference between revisions of "Guts Roll"

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(PDF 2.1)
(N5 first version.)
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{{section-combat-module}}
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{{n5-section-combat-module}}
  
  
{{n4only}}
 
{{n4list}}
 
 
When Troopers survive a successful Attack, it means their body armor took the brunt of the impact, keeping them from serious injury. This triggers a primal fear of death, and survival instincts kick in. The Troopers' survival instincts can force them to recoil from danger and dive for cover.
 
When Troopers survive a successful Attack, it means their body armor took the brunt of the impact, keeping them from serious injury. This triggers a primal fear of death, and survival instincts kick in. The Troopers' survival instincts can force them to recoil from danger and dive for cover.
  
{{skillbox |black| GUTS ROLL |}}
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{{css_skillbox |black| GUTS ROLL}}
 
{{Requirements}}
 
{{Requirements}}
{{update | PDF 2.1, July 2023}}
 
 
* The Trooper is not in an [[Engaged]], [[Null]] or [[IMM]] State.
 
* The Trooper is not in an [[Engaged]], [[Null]] or [[IMM]] State.
* The Trooper had suffered one or more successful Attacks{{erratahighlight}} that cause the Trooper to enter any States or to perform any [[Saving Roll]]s.{{erratahighlight-end}}
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* The Trooper had suffered one or more successful Attacks that cause the Trooper to enter any [[State]]s or to perform any [[Saving Rolls]].
* {{erratahighlight}}The Guts Roll is performed even if all the attackers are in a Null State at the end of the Order.{{erratahighlight-end}}
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* The Guts Roll is performed even if all the attackers are in a [[Null]] State at the end of the Order.
{{update-end}}
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{{original}}
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{{effects}}
* The Trooper is not in an [[Engaged]], [[Null]] or [[IMM]] State.
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* A Guts Roll consists in a single Normal WIP Roll, always performed at the very end of the Order, after performing any Saving Rolls.
* The Trooper had suffered one or more successful Attacks{{originalhighlight}}–even if all the attackers are in a [[Null]] State. {{seefaq | Attacks with no Damage value that do not inflict States do not cause Guts Rolls.}}{{originalhighlight-end}}
 
{{original-end}}
 
{{Effects}}
 
* A Guts Roll consists in a single Normal [[WIP]] Roll, always performed at the very end of the Order, after performing any [[Saving Rolls]].
 
 
* If the Guts Roll is successful, the Trooper must stand its ground and must do nothing else.
 
* If the Guts Roll is successful, the Trooper must stand its ground and must do nothing else.
 
* If a Trooper would have to make a Guts Roll, its owner can instead choose to fail it automatically.
 
* If a Trooper would have to make a Guts Roll, its owner can instead choose to fail it automatically.
* '''If the WIP Roll is failed,''' it is compulsory to perform the first of these options that the Trooper can complete:
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* '''If the WIP Roll is failed''', it is compulsory to perform the first of these options that the Trooper can complete:
** 1. The Trooper must move up to 2 inches to '''completely leave''':
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** The Trooper must move up to 2 inches to '''completely leave''':
*** The LoF of the Enemy or Enemies (for example, in the case of a Coordinated Order, or multiple AROs) that have performed Attacks against the Trooper.
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*** The [[LoF]] of the Enemy or Enemies (for example, in the case of a [[Coordinated Order]], or multiple AROs) that have performed Attacks against the Trooper.
*** The danger zone or Area of Effect of Attacks that did not require LoF.  
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*** The danger zone or Area of Effect of Attacks that did not require LoF.
** 2. If this is not possible, the Trooper must move up to 2 inches to gain Total or Partial Cover from all attackers.
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** If this is not possible, the Trooper must move up to 2 inches to gain [[Cover | Total or Partial Cover]] from all attackers.
** 3. If the two previous options are not possible, the Trooper must go Prone, facing in any direction its player chooses.
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** If the two previous options are not possible, the Trooper must go [[Prone]], facing in any direction its player chooses
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* Check the enemy LoF or Area of Effect from the Trooper's final position at the end of the Order, when the Guts Roll is made.
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* When checking the enemy's LoF or Area of Effect, if the Trooper is already outside them and the Guts Roll is failed, the Trooper enters Prone State, facing in a direction of the player's choice.
 
* This movement of a failed Guts Roll:
 
* This movement of a failed Guts Roll:
** Does not generate AROs or activate Deployable Weapons or Equipment.
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** Does '''not''' generate AROs or activate [[Deployable]] Weapons or Equipment.
 
** Must follow the [[General Movement Rules]] as well as the [[Moving and Measuring]] rules.
 
** Must follow the [[General Movement Rules]] as well as the [[Moving and Measuring]] rules.
** Does '''not''' allow the Trooper to enter Silhouette contact with enemy Troopers, or with Mission Objectives.
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** Does '''not''' allow the Trooper to enter [[Silhouette contact]] with enemy Troopers, or with Scenario Objectives.
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{{css_skillbox-end}}
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{{important-start}}
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Attacks that have no PS value and do not cause any State do not require a Guts Roll.
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{{important-end}}
  
  
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{{remember-end}}
 
{{remember-end}}
  
 
== FAQs & Errata ==
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: Do Smoke Grenades etc. cause Guts Rolls? |
 
a = A: No. Attacks with no Damage value that do not inflict States do not cause Guts Rolls. |
 
related = [[Eclipse Ammunition]], [[Guts Roll]], [[Smoke Ammunition]] }}
 
 
{{n4end}}
 
  
  
{{section-combat-module}}
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{{n5-section-combat-module}}
  
  
  
 
[[Category: Combat Module]]
 
[[Category: Combat Module]]

Revision as of 11:44, 25 March 2025


When Troopers survive a successful Attack, it means their body armor took the brunt of the impact, keeping them from serious injury. This triggers a primal fear of death, and survival instincts kick in. The Troopers' survival instincts can force them to recoil from danger and dive for cover.

GUTS ROLL
REQUIREMENTS
  • The Trooper is not in an Engaged, Null or IMM State.
  • The Trooper had suffered one or more successful Attacks that cause the Trooper to enter any States or to perform any Saving Rolls.
  • The Guts Roll is performed even if all the attackers are in a Null State at the end of the Order.
EFFECTS
  • A Guts Roll consists in a single Normal WIP Roll, always performed at the very end of the Order, after performing any Saving Rolls.
  • If the Guts Roll is successful, the Trooper must stand its ground and must do nothing else.
  • If a Trooper would have to make a Guts Roll, its owner can instead choose to fail it automatically.
  • If the WIP Roll is failed, it is compulsory to perform the first of these options that the Trooper can complete:
    • The Trooper must move up to 2 inches to completely leave:
      • The LoF of the Enemy or Enemies (for example, in the case of a Coordinated Order, or multiple AROs) that have performed Attacks against the Trooper.
      • The danger zone or Area of Effect of Attacks that did not require LoF.
    • If this is not possible, the Trooper must move up to 2 inches to gain Total or Partial Cover from all attackers.
    • If the two previous options are not possible, the Trooper must go Prone, facing in any direction its player chooses
  • Check the enemy LoF or Area of Effect from the Trooper's final position at the end of the Order, when the Guts Roll is made.
  • When checking the enemy's LoF or Area of Effect, if the Trooper is already outside them and the Guts Roll is failed, the Trooper enters Prone State, facing in a direction of the player's choice.
  • This movement of a failed Guts Roll:


IMPORTANT

Attacks that have no PS value and do not cause any State do not require a Guts Roll.


REMEMBER

Troopers in Engaged State do not make Guts Rolls.