Difference between revisions of "Retreat Situation"

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(Added Retreat Quick Reference Chart.)
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== Retreat! ==
 
 
Retreat! allows Infinity players to continue to play as long as there are survivors on the table, fighting to their last man to turn the game around at the last minute.
 
Retreat! allows Infinity players to continue to play as long as there are survivors on the table, fighting to their last man to turn the game around at the last minute.
  
In game terms, each player, at the beginning of their [[Active Turn]], during the [[Tactical Phase]], must make a count of their [[Victory Points]]. For this purpose, consider any Troopers that have not yet been placed on the table ([[Airborne Deployment]], [[Hidden Deployment]]…) as survivors. If the sum of the Victory Points is equal to or less than 25% of the points available for building the Army List, then that army enters a state of Retreat!.
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In game terms, each player, at the beginning of their [[Active Turn]], during the [[Tactical Phase]], must make a count of their [[Victory Points]]. For this purpose, consider any Troopers that have not yet been placed on the table ([[Airborne Deployment]], [[Hidden Deployment]]…) as survivors. If the sum of the Victory Points is equal to or less than 25% of the points available for building the [[Army List]], then that army enters a Retreat! situation.
  
  
 
== End-Game: Retreat! ==
 
== End-Game: Retreat! ==
{| class="wikitable-dark"
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{| class="n5table-dark"
 
|-
 
|-
! Army points !! Point value of survivors (25% Army Points)
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! colspan="2"| End-Game: Retreat!
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|-
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! Army Points !! Point Value of Survivors (25% Army Points)
 
|-  
 
|-  
 
| 400 || 100 Points or less
 
| 400 || 100 Points or less
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|-
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| 350 || 88 Points or less
 
|-  
 
|-  
 
| 300 || 75 Points or less
 
| 300 || 75 Points or less
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{| class="wikitable-dark"
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== Characteristics of an Army in the Retreat! Situation ==
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* An army in a Retreat! situation is automatically in a [[Loss of Lieutenant]] situation.
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* As long as the army is in the Retreat! situation, the player cannot name a new [[Lieutenant]]. If the Retreat! situation is cancelled and the army has a Lieutenant, then the Loss of Lieutenant situation is also cancelled.
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* In a Retreat! situation the [[Impetuous Phase]] of the Player Turn is not applied. So, [[]Impetuous]] or [[Frenzy]] Troopers cannot be activated in the Impetuous Phase.
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* In a Retreat! situation, all Troopers who exit the game table via the widest side of their [[Deployment Zone]] are considered to have survived the battle and can be counted as [[Victory Points]] by their owner.
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* When a player whose army is in a Retreat! situation has lost or evacuated all Troopers in their [[Army List]], the game ends, unless the specific end-game conditions of the scenario being played indicate otherwise.
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* At the beginning of each of their Active Turns, players make a count of their surviving troops. If the point cost of the survivors is more than the 25% threshold—because an Unconscious troop was restored to combat readiness, for example—then the player's Retreat! situation is cancelled, the Retreat! Tokens (RETREAT!) are removed from their Troopers, and the Troopers' [[Retreat State | Retreat! States]] are cancelled.
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{{see-also}}
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'''[[Retreat State]]''' activation:
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* At the beginning of the Player Turn, the Trooper's army enters the Retreat! situation.
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{{see-also-end}}
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{| class="n5table-dark"
 
|-
 
|-
 
! Retreat Quick Reference Chart
 
! Retreat Quick Reference Chart
 
|-  
 
|-  
| If a player’s surviving troops add up to 25% or less of the Army List points, that player is declared in Retreat!.
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| If a player's surviving Troopers account for only 25% or less of the [[Army List]], then that player declares a Retreat!
 
|-  
 
|-  
| The army is in Loss of Lieutenant.
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| The Army is in [[Loss of Lieutenant]] situation.
 
|-  
 
|-  
| All troops (save Special Skill exceptions) become Irregular as per the Loss of Lieutenant rules. Place an Irregular Order Token beside each of them.
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| As a result of the Loss of Lieutenant situation, all Troopers become [[Irregular]] (there may be exceptions due to Special Skills or other circumstances) and the corresponding Irregular Order Marker is placed next to each one of them.
 
|-  
 
|-  
| Place a Retreat! Token beside each affected troop on the battlefield.
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| A [[Retreat State | Retreat! Marker]] is placed next to each one of the Troopers on the gaming table.
 
|-  
 
|-  
| Troops with a Retreat! Token can only declare Short Movement Skills, Cautious Movement, Dodge and Reset.
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| Troopers with a Retreat! Marker may only perform [[Basic Short Skill]]s, [[Dodge]], [[Reset]], and [[Cautious Movement]].
 
|-  
 
|-  
| Troops with a Retreat! Token who exit the table through the broad side of their Deployment Zone will be counted as Victory Points.
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| Troopers with a Retreat! Marker that exit the table through the broader side of their [[Deployment Zone]] are counted as [[Victory Points]].
 
|-  
 
|-  
| At the start of each turn, count the surviving troops again. If they add up to more than 25% of the Army List, cancel Retreat!.
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| At the beginning of each Turn, Victory Points must be counted, and should the surviving Troopers account for more than 25% of the Army List, then the Retreat! is cancelled.
 
|}
 
|}
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{{see-also}}
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'''[[Religious Troop]]s'''
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* The user is not affected by the [[Retreat Situation | Retreat! situation]] and does not enter the [[Retreat State | Retreat! State]], acting normally until the end of the game.
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* '''Restriction:''' In a Retreat! situation, the user cannot voluntarily abandon the game table unless the scenario rules indicate otherwise.
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* The user is affected by the [[Loss of Lieutenant]] situation, including in a Retreat! situation.
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'''[[Courage]]'''
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* Troopers with the Courage Special Skill are unaffected by [[Retreat Situation | Retreat! situations]], so they cannot enter [[Retreat State | Retreat! State]] and act normally until the end of the game.
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* However, even in a Retreat! situation, Troops possessing Courage are affected by [[Loss of Lieutenant]].
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'''[[Warhorse]]'''
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* The user is not affected by the [[Retreat Situation | Retreat! situation]], remains [[Regular]], and does not enter [[Retreat State | Retreat! State]], acting normally until the end of the game.
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{{see-also-end}}
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[[Category: Victory Conditions]]
 
[[Category: Victory Conditions]]

Latest revision as of 15:30, 25 April 2025


Retreat! allows Infinity players to continue to play as long as there are survivors on the table, fighting to their last man to turn the game around at the last minute.

In game terms, each player, at the beginning of their Active Turn, during the Tactical Phase, must make a count of their Victory Points. For this purpose, consider any Troopers that have not yet been placed on the table (Airborne Deployment, Hidden Deployment…) as survivors. If the sum of the Victory Points is equal to or less than 25% of the points available for building the Army List, then that army enters a Retreat! situation.


End-Game: Retreat!

End-Game: Retreat!
Army Points Point Value of Survivors (25% Army Points)
400 100 Points or less
350 88 Points or less
300 75 Points or less
250 63 Points or less
200 50 Points or less
150 38 Points or less


Characteristics of an Army in the Retreat! Situation

  • An army in a Retreat! situation is automatically in a Loss of Lieutenant situation.
  • As long as the army is in the Retreat! situation, the player cannot name a new Lieutenant. If the Retreat! situation is cancelled and the army has a Lieutenant, then the Loss of Lieutenant situation is also cancelled.
  • In a Retreat! situation the Impetuous Phase of the Player Turn is not applied. So, [[]Impetuous]] or Frenzy Troopers cannot be activated in the Impetuous Phase.
  • In a Retreat! situation, all Troopers who exit the game table via the widest side of their Deployment Zone are considered to have survived the battle and can be counted as Victory Points by their owner.
  • When a player whose army is in a Retreat! situation has lost or evacuated all Troopers in their Army List, the game ends, unless the specific end-game conditions of the scenario being played indicate otherwise.
  • At the beginning of each of their Active Turns, players make a count of their surviving troops. If the point cost of the survivors is more than the 25% threshold—because an Unconscious troop was restored to combat readiness, for example—then the player's Retreat! situation is cancelled, the Retreat! Tokens (RETREAT!) are removed from their Troopers, and the Troopers' Retreat! States are cancelled.


SEE ALSO

Retreat State activation:

  • At the beginning of the Player Turn, the Trooper's army enters the Retreat! situation.


Retreat Quick Reference Chart
If a player's surviving Troopers account for only 25% or less of the Army List, then that player declares a Retreat!
The Army is in Loss of Lieutenant situation.
As a result of the Loss of Lieutenant situation, all Troopers become Irregular (there may be exceptions due to Special Skills or other circumstances) and the corresponding Irregular Order Marker is placed next to each one of them.
A Retreat! Marker is placed next to each one of the Troopers on the gaming table.
Troopers with a Retreat! Marker may only perform Basic Short Skills, Dodge, Reset, and Cautious Movement.
Troopers with a Retreat! Marker that exit the table through the broader side of their Deployment Zone are counted as Victory Points.
At the beginning of each Turn, Victory Points must be counted, and should the surviving Troopers account for more than 25% of the Army List, then the Retreat! is cancelled.


SEE ALSO

Religious Troops

  • The user is not affected by the Retreat! situation and does not enter the Retreat! State, acting normally until the end of the game.
  • Restriction: In a Retreat! situation, the user cannot voluntarily abandon the game table unless the scenario rules indicate otherwise.
  • The user is affected by the Loss of Lieutenant situation, including in a Retreat! situation.


Courage


Warhorse