Difference between revisions of "Close Combat"
m |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{section-combat-module}} | + | {{n5-section-combat-module}} |
Line 9: | Line 9: | ||
== Interacting with a Close Combat == | == Interacting with a Close Combat == | ||
− | Any Trooper in [[Silhouette]] contact with an Allied Model that is in the Engaged State may only declare [[CC Attack]], [[Dodge]] or other related Skills that may be used in CC. For example, in these circumstances declaring Skills such as [[Doctor]] or [[Engineer]] on a Trooper in Engaged State is not allowed. | + | Any Trooper in [[Silhouette]] contact with an [[Allied]] Model that is in the [[Engaged State]] may only declare [[CC Attack]], [[Dodge]] or other related Skills that may be used in CC. For example, in these circumstances declaring Skills such as [[Doctor]] or [[Engineer]] on a Trooper in Engaged State is not allowed. |
+ | == Movement Sequence and CC == | ||
{{greybox-start | Movement Sequence and CC}} | {{greybox-start | Movement Sequence and CC}} | ||
+ | {{image | name=n5/eng-cc-movement.jpg | style=fullborder }} | ||
+ | |||
Close Combat is often associated with a Movement, the most common game sequence in this case is the following: | Close Combat is often associated with a Movement, the most common game sequence in this case is the following: | ||
+ | '''Step 1:'''<br> | ||
+ | The Active Player (Trooper A) consumes an [[Order]] and declares [[Move]]. | ||
− | + | '''Step 2:'''<br> | |
− | + | The Reactive Player (Trooper B) declares [[CC Attack]] as their [[ARO]]. | |
− | |||
− | |||
− | |||
− | |||
− | '''Step 2''' | ||
− | |||
− | The Reactive Player ( | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Active Player | + | '''Step 3:'''<br> |
+ | The Active Player (Trooper A) declares CC Attack as the second Short Skill of the Order. | ||
− | + | '''Step 4:'''<br> | |
− | + | The corresponding [[Face to Face Roll]] is performed. Face to Face Roll: | |
+ | * Active Player: 1 Die in CC. | ||
+ | * Reactive Player: 1 Die in CC. | ||
{{greybox-end}} | {{greybox-end}} | ||
== CC Attack Modifiers (MOD) == | == CC Attack Modifiers (MOD) == | ||
− | + | Before performing the [[CC Attack]] Roll (or Rolls), the player must check every MOD they must apply. The MODs are: | |
− | Before performing the [[CC Attack]] Roll (or Rolls), the player must check every | + | * Close Combat against several enemies. |
− | + | * Special Skills, Weapons and Equipment. | |
− | *Close Combat against several enemies. | ||
− | *Special Skills, Weapons and Equipment. | ||
=== Close Combat With Multiple Troopers === | === Close Combat With Multiple Troopers === | ||
+ | This rule is applied when more than 2 Troopers are in [[Silhouette contact]] with the target and any of them is activated. | ||
− | + | ==== During the Active Turn ==== | |
− | |||
− | |||
− | ==== During the Active Turn | ||
− | When declaring a CC Attack, the Player must select '''one''' [[Trooper]] or [[Peripheral]] activated by the Order. That Trooper or Peripheral performs the CC Attack and | + | When declaring a [[CC Attack]], the Player must select '''one''' [[Trooper]] or [[Peripheral]] activated by the Order. '''That Trooper or Peripheral performs''' the [[CC Attack]] and has a +1 MOD to [[Burst]] (B) for each [[Allied]] Trooper or Peripheral that is '''not''' in a [[Null]] or [[Immobilized]] State and is in [[Silhouette contact]] with their target. |
+ | ==== During the Reactive Turn ==== | ||
− | + | When declaring [[ARO]]s, if the Reactive player decides to declare [[CC Attack]] they must select '''only one''' Trooper or Peripheral in [[Silhouette contact]] with the target. The selected Trooper performs a CC Attack and has a +1 MOD to [[B]] '''for each [[Allied]] Trooper or Peripheral''' in Silhouette contact with the target. The MOD is only applied for those allies that are not in a [[Null]] or [[Immobilized]] State, and have not declared [[Dodge]], [[Idle]] or [[Reset]]. | |
− | |||
− | When declaring | ||
== Other Restrictions == | == Other Restrictions == | ||
− | When in Close Combat it is only possible to declare [[CC Attack]], [[Dodge]], [[Idle]] or [[ | + | * When in Close Combat it is only possible to declare [[Berserk]], [[CC Attack]], [[Dodge]], [[Idle]], [[Reset]], and Skills that specify that they can be used in Close Combat or in [[Engaged State]]. |
− | + | * The maximum number of Models that may be in [[Silhouette contact]] with a Model on a 25 mm base is 4. | |
− | The maximum number of Models that may be in [[Silhouette]] | + | * The maximum number of Models that may be in Silhouette contact with a Model on a 40 mm or larger base is 6. |
− | |||
− | The maximum number of Models that may be in | ||
== Examples == | == Examples == | ||
{{greybox-start | Close Combat Against Several Enemies, Active Turn}} | {{greybox-start | Close Combat Against Several Enemies, Active Turn}} | ||
− | + | {{image | name=n5/eng-cc-example-1.jpg | style=fullborder }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{image | name=eng-cc- | ||
− | |||
− | |||
− | |||
− | + | {{image | name=n5/eng-cc-example-2.jpg | style=fullborder }} | |
− | {{image | name=eng-cc- | ||
+ | In the image we have a Fennec and a Lambda [[Doctor]] with his [[Peripheral]] (Servant) Yudbot. | ||
− | '''Step | + | '''Step 1:'''<br> |
+ | The Active Trooper (the Lambda) consumes an [[Order]] and declares [[Move]]. | ||
− | The | + | '''Step 2:'''<br> |
− | + | The Reactive Trooper (the Fennec) declares a [[BS Attack]] against the Doctor as their [[ARO]]. | |
+ | '''Step 3:'''<br> | ||
+ | The Active Trooper declares [[CC Attack]]. The player chooses the Doctor to perform the CC Attack. | ||
− | + | The Doctor obtains a +1[[B]] MOD for having his Peripheral (Servant) in [[Silhouette contact]] with his target. | |
− | Measurements for the BS Attack are made and the dice are rolled. | + | '''Step 4:'''<br> |
+ | Measurements for the BS Attack are made and the dice are rolled. | ||
− | Active Player: 2 Dice | + | Face to Face Roll: |
− | + | * Active Player: CC Attack with 2 Dice. | |
− | Reactive Player: 1 Die | + | * Reactive Player: BS Attack with 1 Die. |
− | |||
{{greybox-end}} | {{greybox-end}} | ||
{{greybox-start | Close Combat Against Several Enemies, Reactive Turn}} | {{greybox-start | Close Combat Against Several Enemies, Reactive Turn}} | ||
− | In the Blue | + | In the Blue player's Active Turn, a [[Move]] + [[CC Attack]] Order is added to the previous example's melee: |
+ | '''Step 1:'''<br> | ||
+ | The Active Trooper (the Fennec) consumes an [[Order]] and declares [[Move]] to reach [[Silhouette contact]] with the [[Peripheral]] (Servant). | ||
− | + | {{image | name=n5/eng-cc-example-3.jpg | style=fullborder }} | |
− | + | '''Step 2:'''<br> | |
− | + | Since the Troopers involved in a Close Combat do not have [[LoF]] outside Close Combat, they cannot declare [[BS Attack]]. Therefore, the Reactive Player's Troopers (Purple) can only declare [[CC Attack]], [[Reset]], [[Idle]], or [[Dodge]] with their Lambda or Peripheral (Servant). | |
+ | They decide to declare [[CC Attack]] as an [[ARO]] with their Peripheral (Servant). | ||
− | '''Step | + | '''Step 3:'''<br> |
− | + | As the second half of the Order, the Active Trooper declares [[CC Attack]]. | |
− | + | The Fennec gets a +1[[B]] MOD thanks to his partner being in [[Silhouette contact]] with the [[Peripheral]] (Servant). | |
− | |||
+ | The Peripheral does not get a +1B MOD because its Controller is not in Silhouette contact with the Active Trooper. | ||
− | + | {{image | name=n5/eng-cc-example-4.jpg | style=fullborder }} | |
− | + | '''Step 4:'''<br> | |
+ | The corresponding Rolls are performed. | ||
− | + | Face to Face Roll: | |
− | + | * Active Player. CC Attack with 2 Dice. | |
− | + | * Reactive Player: CC Attack with 1 Die. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Active Player. 2 Dice | ||
− | |||
− | Reactive Player: 1 Die | ||
− | |||
{{greybox-end}} | {{greybox-end}} | ||
− | |||
== Special Skills and Equipment == | == Special Skills and Equipment == | ||
− | Certain Special | + | Certain [[Special Skill]]s, [[Weapons]], and [[Equipment]] impose [[MODs]] to [[CC Attack]] Rolls, as seen in the rulebook (see [[Special Skills]], Weaponry, and [[Equipment]], although it is recommended that these concepts be applied as they appear in the game). |
− | + | {{see-also-start}} | |
+ | * '''[[Rolls#Success_Values_Above_20 | Success Values Above 20 ]]''' | ||
+ | * '''[[Engaged State]]''' | ||
+ | {{see-also-end}} | ||
− | |||
− | {{section-combat-module}} | + | {{n5-section-combat-module}} |
Latest revision as of 15:38, 25 April 2025
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)
Close Combat (CC)
Urban combat, attempting to take a building, or ship to ship space-boarding often occur in reduced spaces, which favors close combat with bladed weapons (knives, machetes, sabers, swords, claws, etc.) which we generically call Melee Weapons.
Interacting with a Close Combat
Any Trooper in Silhouette contact with an Allied Model that is in the Engaged State may only declare CC Attack, Dodge or other related Skills that may be used in CC. For example, in these circumstances declaring Skills such as Doctor or Engineer on a Trooper in Engaged State is not allowed.
Movement Sequence and CC
Close Combat is often associated with a Movement, the most common game sequence in this case is the following:
Step 1:
The Active Player (Trooper A) consumes an Order and declares Move.
Step 2:
The Reactive Player (Trooper B) declares CC Attack as their ARO.
Step 3:
The Active Player (Trooper A) declares CC Attack as the second Short Skill of the Order.
Step 4:
The corresponding Face to Face Roll is performed. Face to Face Roll:
- Active Player: 1 Die in CC.
- Reactive Player: 1 Die in CC.
CC Attack Modifiers (MOD)
Before performing the CC Attack Roll (or Rolls), the player must check every MOD they must apply. The MODs are:
- Close Combat against several enemies.
- Special Skills, Weapons and Equipment.
Close Combat With Multiple Troopers
This rule is applied when more than 2 Troopers are in Silhouette contact with the target and any of them is activated.
During the Active Turn
When declaring a CC Attack, the Player must select one Trooper or Peripheral activated by the Order. That Trooper or Peripheral performs the CC Attack and has a +1 MOD to Burst (B) for each Allied Trooper or Peripheral that is not in a Null or Immobilized State and is in Silhouette contact with their target.
During the Reactive Turn
When declaring AROs, if the Reactive player decides to declare CC Attack they must select only one Trooper or Peripheral in Silhouette contact with the target. The selected Trooper performs a CC Attack and has a +1 MOD to B for each Allied Trooper or Peripheral in Silhouette contact with the target. The MOD is only applied for those allies that are not in a Null or Immobilized State, and have not declared Dodge, Idle or Reset.
Other Restrictions
- When in Close Combat it is only possible to declare Berserk, CC Attack, Dodge, Idle, Reset, and Skills that specify that they can be used in Close Combat or in Engaged State.
- The maximum number of Models that may be in Silhouette contact with a Model on a 25 mm base is 4.
- The maximum number of Models that may be in Silhouette contact with a Model on a 40 mm or larger base is 6.
Examples
In the image we have a Fennec and a Lambda Doctor with his Peripheral (Servant) Yudbot.
Step 1:
The Active Trooper (the Lambda) consumes an Order and declares Move.
Step 2:
The Reactive Trooper (the Fennec) declares a BS Attack against the Doctor as their ARO.
Step 3:
The Active Trooper declares CC Attack. The player chooses the Doctor to perform the CC Attack.
The Doctor obtains a +1B MOD for having his Peripheral (Servant) in Silhouette contact with his target.
Step 4:
Measurements for the BS Attack are made and the dice are rolled.
Face to Face Roll:
- Active Player: CC Attack with 2 Dice.
- Reactive Player: BS Attack with 1 Die.
In the Blue player's Active Turn, a Move + CC Attack Order is added to the previous example's melee:
Step 1:
The Active Trooper (the Fennec) consumes an Order and declares Move to reach Silhouette contact with the Peripheral (Servant).
Step 2:
Since the Troopers involved in a Close Combat do not have LoF outside Close Combat, they cannot declare BS Attack. Therefore, the Reactive Player's Troopers (Purple) can only declare CC Attack, Reset, Idle, or Dodge with their Lambda or Peripheral (Servant).
They decide to declare CC Attack as an ARO with their Peripheral (Servant).
Step 3:
As the second half of the Order, the Active Trooper declares CC Attack.
The Fennec gets a +1B MOD thanks to his partner being in Silhouette contact with the Peripheral (Servant).
The Peripheral does not get a +1B MOD because its Controller is not in Silhouette contact with the Active Trooper.
Step 4:
The corresponding Rolls are performed.
Face to Face Roll:
- Active Player. CC Attack with 2 Dice.
- Reactive Player: CC Attack with 1 Die.
Special Skills and Equipment
Certain Special Skills, Weapons, and Equipment impose MODs to CC Attack Rolls, as seen in the rulebook (see Special Skills, Weaponry, and Equipment, although it is recommended that these concepts be applied as they appear in the game).
Possibility of Survival (PS) | Saving Roll (SR) | Wounds | Guts Roll || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Intuitive Attack | Speculative Attack || Close Combat | CC Attack | Melee Weapon Profile || Quantronic Combat (Hacking)