Difference between revisions of "Orders and the Order Pool"

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In Infinity CodeOne, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a Trooper''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.
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In Infinity, the capacity of an army to maneuver and take actions is measured in '''Orders'''. An Order is a game concept, a sort of currency spent '''to activate a [[Trooper]]''' so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.
  
  
 
== Types of Orders ==
 
== Types of Orders ==
 
=== Regular Order ===
 
=== Regular Order ===
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{{image | name=eng-regular-order-512.jpg | style=128 }}
 
Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.
 
Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.
  
Regular Troopers add their Orders to the ''Order Pool'', where they can be used by any Troopers in the same ''[[Combat Group]]'' to take actions.
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Regular Troopers add their Orders to the [[Order Pool]], where they can be used by any Troopers in the same [[Combat Group]] to take actions.
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{{n4}}
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=== Irregular Order ===
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{{image | name=eng-irregular-512.jpg | style=128 }}
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Irregular Orders are those contributed by Troopers who have learned to fight in an undisciplined, disorganized way, who can be expected to worry first and foremost about themselves.
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Irregular Troopers do '''not''' add their Orders to the [[Order Pool]] of their [[Combat Group]], but instead keep them for their own use. Bear in mind that these Troopers can still receive Orders from the Order Pool. {{seefaq | You must state which Combat Group the Irregular Orders belong to.}}
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{{n4end}}
  
 
=== Special Lieutenant Order ===
 
=== Special Lieutenant Order ===
This Order is not included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is ''[[Open Information]]''.
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{{image | name=eng-lieutenant-order-512.jpg | style=128 }}
 
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This Order is '''not''' included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is [[Open Information]].
{{Important_Start}}
 
The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s one, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant too.
 
{{Important_End}}
 
  
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{{Important-start}}
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The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant.
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{{Important-end}}
  
 
== Order Pool ==
 
== Order Pool ==
The ''Order Pool'' is the number of ''Regular Orders'' available to an ''[[Army List]]'' in its Active Turn. The more Regular Troopers in an ''[[Army List]]'', the bigger its Order Pool.
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The Order Pool is the number of Regular Orders available to an [[Army List]] in its [[Active Turn]]. The more Regular Troopers in an Army List, the bigger its Order Pool.
  
* Only ''Regular Orders'' go into the ''Order Pool''. The Lieutenant Special Order is not part of any ''Order Pool''.  
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{{c1}}
* Players recalculate ''Order Pools'' at the beginning of each of their ''[[Active Turns]]'', during the ''[[Tactical Phase]]''. (further detailed in the [[Game Sequence]] section).  
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* Only Regular Orders go into the Order Pool. The Lieutenant Special Order is not part of any Order Pool.  
* Each Regular Trooper on the battlefield, not in any Null State, and whether in the form of a Model or represented by a Marker, contributes an Order to their Order Pool.
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{{c1end}}
* Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to Special Skills, do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is ''[[Private Information]]''. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.
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{{n4list}}
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* Each Combat Group has its own Order Pool, that cannot be transferred from one Combat Group to another.
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* Only Regular Orders go into the Order Pool. The Irregular Orders and the Lieutenant Special Order are not part of any Order Pool.
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{{n4end}}
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* Players recalculate Order Pools at the beginning of each of their Active Turns, during the [[Tactical Phase]] (further detailed in the [[Game Sequence]] section).  
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* Each Regular Trooper on the battlefield, not in any [[Null]] State, and whether in the form of a [[Model]] or represented by a [[Marker]], contributes an Order to their Order Pool.
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* Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to [[Special Skills]], do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is [[Private Information]]. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.
 
* There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.
 
* There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.
* You can spend ''Regular Orders'' from your ''Order Pools'' in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers.  
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* You can spend Regular Orders from your Order Pools in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers.  
* Players are not required to spend all the ''Regular Orders'' in their ''Order Pools''.  
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{{n4list}}
 
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* Irregular Orders can also be interspersed with Regular Orders from your Order Pools, in any order.
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{{n4end}}
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* Players are not required to spend all the Regular Orders in their Order Pools.
  
{{Greybox_Start}}
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==Example==
Order Pool Example  
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{{Greybox-start | Order Pool Example }}
 
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{{image | name=eng-order-pool-example-2048.jpg | style=512 }}
https://assets.infinitythegame.net/wiki/eng-order-pool-example.jpg
 
  
 
Army List Example
 
Army List Example
  
 
List composed of:
 
List composed of:
10 Troopers which provide a Pool of 10 Orders.
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*10 Troopers which provide a Pool of 10 Orders.
 
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*12 Models (10 Troopers and 2 Peripherals).
12 Models (10 Troopers and 2 Peripherals).
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*Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.
 
 
Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.
 
  
 
Players have several ways to consume said Orders:
 
Players have several ways to consume said Orders:
Line 50: Line 64:
  
 
Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.
 
Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.
{{Greybox_End}}
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{{Greybox-end}}
 
 
 
 
{{Remember_Start}}
 
In Infinity CodeOne, an ''[[Army List]]'' is a closed Combat Group of Troopers that may not exceed the 10-member limit.
 
{{Remember_End}}
 
 
 
 
 
== Trooper Activation ==
 
=== Structure of an Order ===
 
Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). Depending on their complexity and the in-game time taken, Skills are divided into:
 
 
 
'''Short Movement Skills:''' Can be declared twice, or be combined with a different Short Movement Skill in the same Order. For instance, you could use an Order to Move and Discover. They can also be combined with a Short Skill.
 
 
 
'''Short Skills:''' Can only be combined within the same Order with a Short Movement Skill.  Cannot be declared twice or be combined with other Short Skills.
 
 
 
'''Entire Order Skills''' (or just Entire Order for short): These Skills employ one whole Order and cannot be combined in any way.
 
 
 
https://assets.infinitythegame.net/wiki/eng-composition-of-order.jpg
 
 
 
In other words, the expenditure of an Order allows the activated Trooper to declare one of the following combinations of Skills:
 
* Any one Entire Order Skill.
 
* Any one Short Movement Skill plus any one Short Movement Skill.
 
* Any one Short Movement Skill plus any one Short Skill (and vice versa).
 
 
 
 
 
{{Important_Start}}
 
Even if declared one after the other, both Skills in a single Order are performed simultaneously. For example, if you declare ''[[Move]]'' plus ''[[BS Attack]]'', (the Short Skill that Troopers use to fire their weapons), you can make the ''[[BS Attack]]'' at any point during the declared movement route, and not necessarily at the end of that route.
 
{{Important_End}}
 
 
 
 
 
=== ARO: Automatic Reaction Order ===
 
In Infinity CodeOne games, thanks to the Automatic Reaction Order (ARO) mechanic, the action and decision-making never stops. Even during their opponent's Active Turn, a player’s Models and Markers can react each time the opponent activates one of his Troopers with an Order.
 
 
 
The ARO declarations of the Reactive Player’s Troopers are considered valid in the following situations:
 
* An enemy Trooper activates within its ''[[Line of Fire (LoF)]]''.
 
* An enemy Trooper activates within its ''[[Zone of Control (ZoC)]]''.
 
* It has a Special Skill, weapon, or piece of Equipment allowing it to react to enemy actions without ''[[LoF]]''.
 
* It is affected by a Template Weapon, or is the target of a ''[[Hacking Program]]'' or other ''[[Comms Attack]]''.
 
 
 
The ''[[Game Sequence|Reactive Player]]'' must declare AROs for all eligible Models or Markers '''immediately after''' the ''[[Game Sequence|Active Player]]'' declares his Entire Order or the first Short Skill of his Order (see: ''[[Orders and the Order Pool#Order Expenditure Sequence|Order Expenditure Sequence]]''). Troopers that fail to do so lose their ARO against that Order. If, by declaring the second Short Skill of its Order, the active Trooper gives an ARO to enemy Troopers that did not have ARO against the first Short Skill, then those enemy Troopers can declare their AROs.
 
 
 
Each time the Active Player activates a Trooper by spending an Order, each eligible enemy gets '''one single ARO''', regardless of the number of Skills the Active Player declares during that Order.
 
 
 
AROs must '''choose ''one'' of the Troopers activated by the Order as their target'''.
 
  
Troopers cannot react to AROs, since only the ''[[Game Sequence|Active Player]]'s'' Orders give AROs and only the ''[[Game Sequence|Reactive Player]]'' can declare AROs.
 
  
There is no limit to the number of Troopers that can react to the activation of a single enemy Trooper.
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{{c1}}
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{{Remember-start}}
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In Infinity CodeOne, an Army List is a closed Combat Group of Troopers that may not exceed the 10-member limit.
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{{Remember-end}}
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{{c1end}}
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{{n4}}
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{{Remember-start}}
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In an Infinity Army List, players must assign each Trooper to a Combat Group; they can create extra Combat Groups as needed, as long as the total number of Troopers in each one is no greater than 10, each with its own Order Pool.
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{{Remember-end}}
 +
{{n4end}}
  
{{Important_Start}}
 
Using an ARO, the Reactive Player can only declare Skills that specifically state they are usable in ARO. (check the Summary Chart on page XXX).
 
  
Unless a Special Skill, Equipment or scenario rule states otherwise, AROs always have ''[[Burst]] B1''. In such a situation, if the Reactive Trooper has a ''[[Burst]]'' value higher than one in ARO, they cannot split it amongst different targets.
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== FAQs & Errata ==
{{Important_End}}
 
  
 +
{{faqbox |
 +
type = faq |
 +
title = N4 FAQ |
 +
version = 1.0, Jan 2021 |
 +
q = Q: Do you have to say which Combat Group Irregular Orders belong to? |
 +
a = A: Yes. |
 +
related = [[Army List]], [[Orders and the Order Pool]] }}
  
=== All at Once ===
 
In Infinity CodeOne, Orders and AROs are simultaneous regardless of the Skills declared.
 
  
For example, if an activated Trooper declares [[Move]] + [[BS Attack]] and chooses to shoot from its starting position (to take advantage of a favorable Range), and its target reacts with a BS Attack, choosing to shoot at the end of the Movement (again, for Range purposes), then both actions are still considered to be simultaneous for all game purposes.
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{{faqbox |
 +
type = faq |
 +
title = N4 FAQ |
 +
version = 1.3, Nov 2022 |
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q = Q: What happens to the Special Lieutenant Order if the Lieutenant enters Isolated State? |
 +
a = A: If the Order has not been spent, it is lost and cannot be used, whether by the Lieutenant or by a Trooper with the NCO Skill. |
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related = [[Isolated State]], [[Lieutenant]], [[Loss of Lieutenant]], [[NCO]], [[Orders and the Order Pool]] }}
  
{{Important_Start}}
 
All AROs are also simultaneous. This means that, if a Camouflage Marker declares a Move, the opponent can declare Discover with Troopers that have LoF to it, but they cannot declare Discover with one of the Troopers and BS Attack with the rest, waiting for the Discover Roll to be successful (see: ''[[Camouflaged State]]'').
 
{{Important_End}}
 
  
 +
{{faqbox |
 +
type = faq |
 +
title = N4 FAQ |
 +
version = 1.3, Nov 2022 |
 +
q = Q: Can an NCO in Isolated State use the Special Lieutenant Order? |
 +
a = A: No. |
 +
related = [[Isolated State]], [[Lieutenant]], [[NCO]], [[Orders and the Order Pool]] }}
  
=== Order Expenditure Sequence ===
 
Each time the ''[[Game Sequence|Active Player]]'' decides to use an Order (of whatever type) to activate a Trooper, follow these steps:
 
:1. '''Activation:''' The ''[[Game Sequence|Active Player]]'' declares which Trooper will activate.
 
::1.1 '''Order expenditure:''' The ''[[Game Sequence|Active Player]]'' removes from the table, or otherwise marks as spent, the Order he uses to activate the Trooper. 
 
::1.2 '''Declaration of the First Skill:''' The ''[[Game Sequence|Active Player]]'' declares the first Short Skill of the Order, or the Entire Order he wants to use.
 
::If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.
 
:2. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper, and declares AROs. Troopers are not forced to declare the AROs, but if a Trooper can declare an ARO and fails to do so, the chance to declare an ARO is lost.
 
  
:3. '''Declaration of the Second Skill:''' The ''[[Game Sequence|Active Player]]''  declares the second Short Skill of the Order, if applicable.
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{{Section-basic-rules}}
::If movements are declared, the player measures where the Trooper can move, chooses the route, and places the Trooper at the final point of its movement.
 
  
:4. '''Declaration of AROs:''' The ''[[Game Sequence|Reactive Player]]'' checks ''[[Lines of Fire]]'' to the Active Trooper from those Troopers who didn’t declare an ARO before, and can declare any new AROs that are available.
 
  
:5.
 
  
  
  
 
[[Category:Basic Rules]]
 
[[Category:Basic Rules]]

Latest revision as of 11:53, 8 December 2022


In Infinity, the capacity of an army to maneuver and take actions is measured in Orders. An Order is a game concept, a sort of currency spent to activate a Trooper so that it can take part in the battle. The higher the number of Orders at its disposal, the more an army can do.


Types of Orders

Regular Order

eng-regular-order-512.jpg Regular Orders are those contributed by Troopers who have received regular military training, and can be expected to follow instructions, maintain discipline under enemy fire, work in a team and coordinate with his comrades.

Regular Troopers add their Orders to the Order Pool, where they can be used by any Troopers in the same Combat Group to take actions.

Irregular Order

eng-irregular-512.jpg Irregular Orders are those contributed by Troopers who have learned to fight in an undisciplined, disorganized way, who can be expected to worry first and foremost about themselves.

Irregular Troopers do not add their Orders to the Order Pool of their Combat Group, but instead keep them for their own use. Bear in mind that these Troopers can still receive Orders from the Order Pool. (See FAQs & Errata. You must state which Combat Group the Irregular Orders belong to.)

Special Lieutenant Order

eng-lieutenant-order-512.jpg This Order is not included in the Order Pool, but is kept separate for the Lieutenant to use. The status and expenditure of the Lieutenant Special Order is Open Information.

IMPORTANT

The status and expenditure of every Order is Open Information. Players must place the Tokens for each Order, including the Lieutenant’s, where all players can see them. Moreover, they must warn their opponent when they are going to using it to activate their Troopers, including the Lieutenant.

Order Pool

The Order Pool is the number of Regular Orders available to an Army List in its Active Turn. The more Regular Troopers in an Army List, the bigger its Order Pool.

  • Only Regular Orders go into the Order Pool. The Lieutenant Special Order is not part of any Order Pool.
  • Each Combat Group has its own Order Pool, that cannot be transferred from one Combat Group to another.
  • Only Regular Orders go into the Order Pool. The Irregular Orders and the Lieutenant Special Order are not part of any Order Pool.
  • Players recalculate Order Pools at the beginning of each of their Active Turns, during the Tactical Phase (further detailed in the Game Sequence section).
  • Each Regular Trooper on the battlefield, not in any Null State, and whether in the form of a Model or represented by a Marker, contributes an Order to their Order Pool.
  • Regular Troopers that are not on the battlefield in the form of a Model or Marker, due to Special Skills, do not add their Order to their Order Pool until they start their Active Turn on the battlefield as a Model or Marker. The status and existence of Orders provided by these Troopers is Private Information. Regular Orders provided by these Troopers can be kept secret and out of sight of the opponent.
  • There is no limit to the number of times Regular Orders can activate the same Trooper during its Active Turn; the only limit is the size of the Order Pool.
  • You can spend Regular Orders from your Order Pools in any order. When you activate a Trooper, you do not need to spend all Orders you plan to use on that Trooper consecutively, but can alternate between Troopers.
  • Irregular Orders can also be interspersed with Regular Orders from your Order Pools, in any order.
  • Players are not required to spend all the Regular Orders in their Order Pools.

Example

Order Pool Example

eng-order-pool-example-2048.jpg

Army List Example

List composed of:

  • 10 Troopers which provide a Pool of 10 Orders.
  • 12 Models (10 Troopers and 2 Peripherals).
  • Peripherals do not provide an Order for the player’s Order Pool and they are disregarded for the 10-member limit for the player’s list.

Players have several ways to consume said Orders:

The 10 Regular Orders may be consumed as seen fit. Whether to activate up to 10 Troopers once each, to activate a single Trooper up to 10 times, or to activate different Troopers alternatively. 4 Regular Orders to one Trooper, 4 Regular Orders to another Trooper, and 2 Regular Orders to a different one, for example.

Bear in mind that in order to activate a Peripheral, it must consume its Controller’s Order, in this case, the Doctor or Engineer, respectively.


REMEMBER

In Infinity CodeOne, an Army List is a closed Combat Group of Troopers that may not exceed the 10-member limit.

REMEMBER

In an Infinity Army List, players must assign each Trooper to a Combat Group; they can create extra Combat Groups as needed, as long as the total number of Troopers in each one is no greater than 10, each with its own Order Pool.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: Do you have to say which Combat Group Irregular Orders belong to?

A: Yes.

Related Pages: Army List, Orders and the Order Pool


N4 FAQ
Version: 1.3, Nov 2022

Q: What happens to the Special Lieutenant Order if the Lieutenant enters Isolated State?

A: If the Order has not been spent, it is lost and cannot be used, whether by the Lieutenant or by a Trooper with the NCO Skill.

Related Pages: Isolated State, Lieutenant, Loss of Lieutenant, NCO, Orders and the Order Pool


N4 FAQ
Version: 1.3, Nov 2022

Q: Can an NCO in Isolated State use the Special Lieutenant Order?

A: No.

Related Pages: Isolated State, Lieutenant, NCO, Orders and the Order Pool