Difference between revisions of "Guts Roll"
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** Must follow the General Movement Rules as well as the Moving and Measuring rules. | ** Must follow the General Movement Rules as well as the Moving and Measuring rules. | ||
** Does '''not''' allow the Trooper to enter Silhouette contact with enemy Troopers, or with Mission Objectives. | ** Does '''not''' allow the Trooper to enter Silhouette contact with enemy Troopers, or with Mission Objectives. | ||
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+ | {{remember-start}} | ||
+ | Troopers in [[Engaged State]] do not make Guts Rolls. | ||
+ | {{remember-end}} | ||
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{{n4end}} | {{n4end}} | ||
Revision as of 14:06, 20 October 2020
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
This N4 rule is not used in CodeOne.
When Troopers survive a successful Attack, it means their body armor took the brunt of the impact, keeping them from serious injury. This triggers a primal fear of death, and survival instincts kick in. The Troopers' survival instincts can force them to recoil from danger and dive for cover.
GUTS ROLL |
Requirements
- The Trooper is not in an Engaged, Null or IMM State.
- The Trooper had suffered one or more successful Attacks–even if all the attackers are in a Null State.
Effects
- A Guts Roll consists in a single Normal WIP Roll, always performed at the very end of the Order, after performing any Saving Rolls.
- If the Guts Roll is successful, the Trooper must stand its ground and must do nothing else.
- If a Trooper would have to make a Guts Roll, its owner can instead choose to fail it automatically.
- If the WIP Roll is failed, it is compulsory to perform the first of these options that the Trooper can complete:
- 1. The Trooper must move up to 2 inches to completely leave:
- The LoF of the Enemy or Enemies (for example, in the case of a Coordinated Order, or multiple AROs) that have performed Attacks against the Trooper.
- The danger zone or Area of Effect of Attacks that did not require LoF.
- 2. If this is not possible, the Trooper must move up to 2 inches to gain Total or Partial Cover from all attackers.
- 3. If the two previous options are not possible, the Trooper must go Prone, facing in any direction its player chooses.
- 1. The Trooper must move up to 2 inches to completely leave:
- This movement of a failed Guts Roll:
- Does not generate AROs or activate Deployable Weapons or Equipment.
- Must follow the General Movement Rules as well as the Moving and Measuring rules.
- Does not allow the Trooper to enter Silhouette contact with enemy Troopers, or with Mission Objectives.
REMEMBER
Troopers in Engaged State do not make Guts Rolls.
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)