NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Fireteams Module"
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| − | As a quick | + | As a quick summary: This rule allows the activation of groups composed of 2 to 5 models by consuming a single Order. These models must be in Coherency with a Team Leader, and while they may not shoot or act directly against the enemy. Instead, they provide a bonus to the Leader, who carries out the Order. Fireteam leadership can alternate between its members; players can change the Leader when they declare a new Order. |
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Revision as of 09:06, 20 October 2020
Introduction | Basic Rules | Movement Module | Combat Module | Ammunition and Weaponry | Skills and Equipment Module | Command Module | Fireteams Module | Terrain and Scenery Structures | Triumph and Defeat Module | Setting up the Gaming Table | Scenarios | Game States and Glossary | Quick Reference Charts | Infinity Reinforcements
This N4 rule is not used in CodeOne.
The Infinity Fireteams rule allows players to activate a team of Troopers who support a single Team Leader, with less Order expenditure. There are several types of Fireteams.

As a quick summary: This rule allows the activation of groups composed of 2 to 5 models by consuming a single Order. These models must be in Coherency with a Team Leader, and while they may not shoot or act directly against the enemy. Instead, they provide a bonus to the Leader, who carries out the Order. Fireteam leadership can alternate between its members; players can change the Leader when they declare a new Order.