User contributions
- 17:14, 31 March 2020 diff hist +1,258 Combat Module Intro
- 17:10, 31 March 2020 diff hist +39 N MODs Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 17:08, 31 March 2020 diff hist +553 N Combat Module Created page with "== Combat Module Intro == In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (C..."
- 17:08, 31 March 2020 diff hist +3,214 N Combat Module Intro Created page with "{{section-combat-module}} In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of ''Attacks'': Ballistic Skills (BS), Close Combat (CC)..."
- 16:58, 31 March 2020 diff hist +7 Template:Section-combat-module
- 16:52, 31 March 2020 diff hist -3 Template:Section-combat-module
- 16:46, 31 March 2020 diff hist +482 N Template:Section-combat-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> Combat Intro | Damage | Saving Rolls | Wounds and Structure | Unconsciousness and Death | BS..."
- 14:40, 31 March 2020 diff hist +4,053 N Climb Created page with "{{section-movement-module}} This Common Skill allows the user to scale heights and move up and down vertical surfaces. {{Skill-entire}} {{Skill-title}}CLIMB {{Skill-type}}E..."
- 11:26, 31 March 2020 diff hist +1,492 Jump
- 16:39, 30 March 2020 diff hist +1,370 N Jump Created page with "{{section-movement-module}} This Common Skill allows the user to clear obstacles and leap over small distances. {{Skill-entire}} {{Skill-title}}JUMP {{Skill-type}}ENTIRE OR..."
- 16:36, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 16:34, 30 March 2020 diff hist +35 N Template:Skill Entire Ian moved page Template:Skill Entire to Template:Skill-entire current Tag: New redirect
- 16:34, 30 March 2020 diff hist 0 m Template:Skill-entire Ian moved page Template:Skill Entire to Template:Skill-entire current
- 16:29, 30 March 2020 diff hist +45 N S Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 16:29, 30 March 2020 diff hist +50 N Troop Type Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 16:29, 30 March 2020 diff hist +45 N MOV Redirected page to Unit Profile#Movement .28MOV.29 current Tag: New redirect
- 16:27, 30 March 2020 diff hist +1,816 N Prone Created page with "{{section-movement-module}} {{Skill-automatic}} {{Skill-title}}PRONE |} {{Activation}} *During the '''Deployment Phase''', players may deploy one or more of their Troope..."
- 16:22, 30 March 2020 diff hist +88 N Template:Cancellation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Cancellation</div></div>"
- 16:21, 30 March 2020 diff hist +86 N Template:Activation Created page with "<div class="n4-requirements"><div class="n4-requirements_inner">Activation</div></div>"
- 16:18, 30 March 2020 diff hist +41 N Template:Skill-automatic Created page with "{| class="n4-skillbox n4-skill-automatic"" current
- 16:18, 30 March 2020 diff hist +96 MediaWiki:Common.css
- 11:40, 30 March 2020 diff hist +29 General Movement Rules
- 11:38, 30 March 2020 diff hist +44 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist -271 MediaWiki:Common.css
- 11:35, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 11:29, 30 March 2020 diff hist +1 MediaWiki:Common.css
- 11:28, 30 March 2020 diff hist 0 MediaWiki:Common.css
- 11:27, 30 March 2020 diff hist +1,545 General Movement Rules
- 11:26, 30 March 2020 diff hist +48 MediaWiki:Common.css
- 17:02, 27 March 2020 diff hist +2,172 N General Movement Rules Created page with "{{section-movement-module}} * When moving Troopers around the battlefield, players must measure the complete route (including, for example, any detour to avoid obstacles) an..."
- 16:59, 27 March 2020 diff hist +25 N Silhouette Template Redirected page to Silhouettes current Tag: New redirect
- 16:55, 27 March 2020 diff hist +1,119 N Move Created page with "{{section-movement-module}} Common Skill that allows the user to move about the battlefield. {{Skill-short-move}} {{Skill-title}}MOVE {{Skill-type}}SHORT MOVEMENT SKILL |}..."
- 16:52, 27 March 2020 diff hist +25 N Template:Skill-type Created page with "| class="n4-skill-type" |" current
- 16:51, 27 March 2020 diff hist +29 N Template:Skill-title Created page with "|- | class="n4-skill-title" |" current
- 16:51, 27 March 2020 diff hist +51 N Template:Skill-labels Created page with "{| class="n4-skillbox n4-skill-labels" | Labels|"
- 16:50, 27 March 2020 diff hist +42 N Template:Skill-short-move Created page with "{| class="n4-skillbox n4-skill-short-move"" current
- 16:46, 27 March 2020 diff hist +62 MediaWiki:Breadcrumbs
- 16:45, 27 March 2020 diff hist +2 Moving and Measuring
- 16:44, 27 March 2020 diff hist +843 N Moving and Measuring Created page with "{{section-movement-module}} You can measure Movement distances immediately after declaring any ''Skill'' with the '' Movement'' Label and before determin..."
- 16:38, 27 March 2020 diff hist +172 N Template:Section-movement-module Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner">Moving and Measuring | Move | General Movement Rules | Prone | Jump | Climb </div></div>"
- 16:35, 27 March 2020 diff hist +1,568 N Movement Module Created page with "In Infinity CodeOne, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements. Movement takes place within th..."
- 11:48, 27 March 2020 diff hist +46 N WIP Redirected page to Unit Profile#Willpower .28WIP.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +44 N PH Redirected page to Unit Profile#Physique .28PH.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +52 N BS Redirected page to Unit Profile#Ballistic Skills .28BS.29 current Tag: New redirect
- 11:48, 27 March 2020 diff hist +37 N Attribute Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist +37 N Attributes Redirected page to Unit Profile#Attributes current Tag: New redirect
- 11:47, 27 March 2020 diff hist -5 Rolls →Example of a Success Value/Attribute Over 20
- 11:46, 27 March 2020 diff hist +59 N Order Expenditure Sequence Redirected page to Trooper Activation#Order Expenditure Sequence current Tag: New redirect
- 11:45, 27 March 2020 diff hist +45 N Silhouette Attribute Redirected page to Unit Profile#Silhouette .28S.29 current Tag: New redirect
- 11:44, 27 March 2020 diff hist +53 N Regular Redirected page to Orders and the Order Pool#Regular Order Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N ZoC Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +29 N Zones of Control Redirected page to Zone of Control current Tag: New redirect
- 11:43, 27 March 2020 diff hist +26 N Lines of Fire Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +26 N LoF Redirected page to Line of Fire current Tag: New redirect
- 11:42, 27 March 2020 diff hist +42 N Private Information Redirected page to Open and Private Information current Tag: New redirect
- 11:41, 27 March 2020 diff hist +61 N Tactical Phase Redirected page to Game Sequence#Start of the Turn: Tactical Phase current Tag: New redirect
- 11:41, 27 March 2020 diff hist +38 N Active Turns Redirected page to Game Sequence#Game Round current Tag: New redirect
- 11:40, 27 March 2020 diff hist +36 N Combat Group Redirected page to Army List#Combat Group current Tag: New redirect
- 11:39, 27 March 2020 diff hist +50 N Order Pool Redirected page to Orders and the Order Pool#Order Pool current Tag: New redirect
- 11:39, 27 March 2020 diff hist -38 Unit Profile →Trooper Characteristics
- 11:38, 27 March 2020 diff hist +57 N SWC Redirected page to Unit Profile#Support Weapons Cost .28SWC.29 current Tag: New redirect
- 11:38, 27 March 2020 diff hist +39 N Cost Redirected page to Unit Profile#Cost .28C.29 current Tag: New redirect
- 11:37, 27 March 2020 diff hist +56 N Deployment Phase Redirected page to Initiative and Deployment#Deployment Phase current Tag: New redirect
- 11:36, 27 March 2020 diff hist -7 Basic Rules →Game Elements: Terminology and Alignment
- 11:35, 27 March 2020 diff hist +42 N Interaction Between Zones, Bases and Silhouettes Redirected page to Zones, Bases and Silhouettes current Tag: New redirect
- 11:35, 27 March 2020 diff hist +29 N Zone of Control (ZoC) Redirected page to Zone of Control current Tag: New redirect
- 11:35, 27 March 2020 diff hist +26 N Line of Fire (LoF) Redirected page to Line of Fire current Tag: New redirect
- 11:34, 27 March 2020 diff hist +25 N Silhouette Redirected page to Silhouettes current Tag: New redirect
- 11:32, 27 March 2020 diff hist +5,311 Rolls
- 15:59, 26 March 2020 diff hist +6,576 N Rolls Created page with "{{Section-basic-rules}} Infinity CodeOne uses 20-sided dice (commonly known as d20) to determine whether specific actions are successful. For example, players roll dice to f..."
- 15:37, 26 March 2020 diff hist +7 Distances and Measurements
- 15:34, 26 March 2020 diff hist +1,037 N Distances and Measurements Created page with "{{Section-basic-rules}} Distances in the game table are measured in inches, using a tape measure or ruler. When measuring the distance between two Troopers, players must me..."
- 15:33, 26 March 2020 diff hist +35 N Template:Advice Start Ian moved page Template:Advice Start to Template:Advice-start current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-start Ian moved page Template:Advice Start to Template:Advice-start
- 15:33, 26 March 2020 diff hist +33 N Template:Advice End Ian moved page Template:Advice End to Template:Advice-end current Tag: New redirect
- 15:33, 26 March 2020 diff hist 0 m Template:Advice-end Ian moved page Template:Advice End to Template:Advice-end current
- 11:48, 26 March 2020 diff hist +1,025 N Zones, Bases and Silhouettes Created page with "{{Section-basic-rules}} This ruleset frequently uses terms that define the interaction between Troopers and other game elements. == Base Contact/Silhouette Contact == The..."
- 11:43, 26 March 2020 diff hist +755 N Zone of Control Created page with "{{Section-basic-rules}} Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the..."
- 11:43, 26 March 2020 diff hist +3 Basic Rules →Armies
- 11:40, 26 March 2020 diff hist +2,401 N Line of Fire Created page with "{{Section-basic-rules}} In Infinity CodeOne, Troopers have a Line of Fire ''(LoF)'' angle of 180º, that is, they can see with the front half of their base, as shown on the..."
- 11:35, 26 March 2020 diff hist +35 Template:Section-basic-rules
- 11:34, 26 March 2020 diff hist -4 Basic Rules →Silhouette Templates, Line of Fire And Zone Of Control
- 11:34, 26 March 2020 diff hist +1,371 N Silhouettes Created page with "{{Section-basic-rules}} In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and i..."
- 11:26, 26 March 2020 diff hist +24 Game Sequence →End of the Turn
- 11:25, 26 March 2020 diff hist +25 Initiative and Deployment →Deployment Rules
- 11:25, 26 March 2020 diff hist +27 Army List →Infinity Army
- 11:25, 26 March 2020 diff hist +26 Unit Profile →Weaponry
- 11:24, 26 March 2020 diff hist +25 Trooper Activation →Order Expenditure Sequence
- 11:24, 26 March 2020 diff hist +27 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist -8,084 Orders and the Order Pool
- 11:23, 26 March 2020 diff hist +8,103 N Trooper Activation Created page with "{{Section-basic-rules}} == Structure of an Order == Players use Orders to activate Troopers and have them perform actions in the form of Skills (Move, Jump, CC Attack…). D..."
- 11:22, 26 March 2020 diff hist +23 Template:Section-basic-rules
- 11:14, 26 March 2020 diff hist +3,015 N Game Sequence Created page with "{{Section-basic-rules}} == Game Round == Infinity CodeOne games are divided into ''Game Rounds'', or ''Rounds'', during which both players have the chance to take an active..."
- 16:07, 25 March 2020 diff hist +3,314 N Initiative and Deployment Created page with "{{Section-basic-rules}} == Initiative Roll == Before the game begins, players make a Face to Face Roll using their respective Lieutenant's ''WIP'' Attri..."
- 15:59, 25 March 2020 diff hist +42 N Open Information Redirected page to Open and Private Information current Tag: New redirect
- 15:54, 25 March 2020 diff hist +1,736 Orders and the Order Pool
- 15:54, 25 March 2020 diff hist +37 N Template:Remember Start Ian moved page Template:Remember Start to Template:Remember-start current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-start Ian moved page Template:Remember Start to Template:Remember-start
- 15:54, 25 March 2020 diff hist +35 N Template:Remember End Ian moved page Template:Remember End to Template:Remember-end current Tag: New redirect
- 15:54, 25 March 2020 diff hist 0 m Template:Remember-end Ian moved page Template:Remember End to Template:Remember-end current