Difference between revisions of "Direct Template Weapons"

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{{section-combat-module}}
 
{{section-combat-module}}
  
== Direct Template Weapons ==
 
  
 
As their name implies, these are the ones where the Template is placed directly touching the edge of the attacking Trooper's [[Silhouette]], or centred on the attacker for the Circular Template.
 
As their name implies, these are the ones where the Template is placed directly touching the edge of the attacking Trooper's [[Silhouette]], or centred on the attacker for the Circular Template.
  
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{{skillbox |bluegrey| DIRECT TEMPLATE WEAPONS |}}
 
{{Effects}}
 
{{Effects}}
 
* They do not require a BS Roll to hit.
 
* They do not require a BS Roll to hit.

Revision as of 19:49, 10 September 2020


As their name implies, these are the ones where the Template is placed directly touching the edge of the attacking Trooper's Silhouette, or centred on the attacker for the Circular Template.

DIRECT TEMPLATE WEAPONS
Effects
  • They do not require a BS Roll to hit.
  • The Template must be placed when declaring the Attack in order to determine which Troopers will be affected by the Attack, as this may influence their possible ARO, or second Short Skill of their Order.
  • The Template must be placed when declaring the Attack in order to determine if the Main Target is inside in the Area of Effect and which Troopers and Game Elements (Markers, Deployable weapons or Equipment…) will be affected by the Attack, as this may influence their possible ARO, or second Short Skill of their Order.
    • Direct Teardrop Template (Chain Rifle, Flamethrower, etc.): The narrow end of the Teardrop Template (Blast Focus) must be placed in contact with the edge of the Silhouette of the Trooper declaring the Attack. Every Trooper affected by the Template will suffer the Attack. The Template cannot be placed so that it would go through the Silhouette of the Trooper that is declaring the Attack (see example).
    • Direct Circular Template: The center of the Circular Template (Blast Focus) must be placed over the center of the base of the Trooper declaring the Attack, and every Trooper affected by the Template will suffer the Attack.
  • Dodging a Direct Template Weapon requires a Normal PH Roll (or PH-3 as mentioned previously).
  • If a Trooper affected by a Direct Template Weapon declares an Attack against the user of the Direct Template Weapon, their Attack will be a Normal Roll (if the Weapon, Special Skill, etc, requires a Roll). In the Resolution step of the Order, the Trooper will need to make a Saving Roll, since this type of Template Weapon affects targets directly, without needing to Roll to hit.
  • Those Direct Template Weapons that have a Burst (B) value higher than 1, allow the Template to be placed as many times per Order as their Burst (B) value indicates, and to distribute this B among different targets if so wished.


IMPORTANT

To Dodge an Attack with several Direct Templates in the same Order, a single Normal PH (or PH-3) Roll must be passed, allowing the Trooper to Dodge all Templates with one Roll.


IMPORTANT

Despite being in contact with the Template, Troopers declaring an Attack with a Direct Template will not be affected by it, unless otherwise specified in the Weapon's or Type of Ammunition's description.


Direct Template Placement Examples

Direct Template Weapon Placement

eng-dtw-example-1.jpg Direct Template Weapon, Blast Focus and placement of the Template.

eng-dtw-example-2.jpg The Template’s placement cannot pass through the Trooper’s own Silhouette.


Direct Template With Burst (B2): Area of Effect, Placement, and Troopers at Different Levels

eng-dtw-burst2.jpg

During his Active Turn, a Betatrooper with Nanopulser (B+1), Direct Template BS Weapon, declares Move and BS Attack with B2 from the point he has chosen to perform the BS Attack, the Betatrooper may place each Template freely, affecting different targets if he so chooses.

The Betatrooper affects 3 out of 4 enemies in range. Being Direct Templates, Attacks declared as ARO will not be Face to Face Rolls.

Being in Prone state, Trooper nº3 will remain unaffected by the Template, since it does not touch their base.


Direct Templates and Cover Examples

Area of Effect, Blast Focus, and Scenery

eng-dtw-example-3.jpg

The Scenery element completely covers the enemy Trooper. Therefore, LoF cannot be traced from the Blast Focus so the Trooper is not affected by the Area of Effect.


Area of Effect, Placement and Total Cover

eng-dtw-example-4.jpg

The enemy Trooper is unaffected by the Template given that, being Prone, their Silhouette is X, and therefore has their base’s height. If the Trooper was not Prone they would be affected by the Template.