Difference between revisions of "Loss of Lieutenant"

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{{css_skillbox |black| LOSS OF LIEUTENANT }}
 
{{activation}}
 
{{activation}}
* If, during the '''[[Tactical Phase]]''' of the Active Turn, the Active Player lacks a [[Lieutenant]] because they did not deploy it on the game table (as a Model or as a Marker) or the previous Lieutenant is currently in a '''Null''' ([[Unconscious]], [[Dead]], [[Sepsitorized]]...) or '''[[Isolated]]''' State, then a Loss of Lieutenant situation is automatically declared.
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* If, during the '''[[Tactical Phase]]''' of the Active Turn, the Active Player lacks a [[Lieutenant]] because they did not deploy it on the game table (as a Model or as a Marker) or the previous Lieutenant is currently in a '''[[Null]]''' ([[Unconscious]], [[Dead]], [[Sepsitorized]]...) or '''[[Isolated]]''' State, then a Loss of Lieutenant situation is automatically declared.
 
{{effects}}
 
{{effects}}
* While an army is in a Loss of Lieutenant situation, all Troopers in its Army List are [[Irregular]].
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* While an army is in a Loss of Lieutenant situation, all Troopers in its [[Army List]] are [[Irregular]].
 
{{cancellation}}
 
{{cancellation}}
 
* At the end of the player’s Turn, they must appoint a new Lieutenant, at no cost, which cancels the Loss of Lieutenant situation. The new Lieutenant gains the Lieutenant Special Skill, with no additional abilities. The identity of this new Lieutenant is still considered [[Private Information]].
 
* At the end of the player’s Turn, they must appoint a new Lieutenant, at no cost, which cancels the Loss of Lieutenant situation. The new Lieutenant gains the Lieutenant Special Skill, with no additional abilities. The identity of this new Lieutenant is still considered [[Private Information]].
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Revision as of 15:21, 23 April 2025


Despite their training and their constant connection with Mission Control, losing a team leader to enemy fire or system failure can wreak havoc on the discipline of soldiers, creating a moment of confusion in which everyone is left to their own devices, without a coordinated tactical approach. This situation is usually temporary, and order reigns again once the next rung in the chain of command steps up or Mission Control chooses a new leader.


LOSS OF LIEUTENANT
ACTIVATION
  • If, during the Tactical Phase of the Active Turn, the Active Player lacks a Lieutenant because they did not deploy it on the game table (as a Model or as a Marker) or the previous Lieutenant is currently in a Null (Unconscious, Dead, Sepsitorized...) or Isolated State, then a Loss of Lieutenant situation is automatically declared.
EFFECTS
  • While an army is in a Loss of Lieutenant situation, all Troopers in its Army List are Irregular.
CANCELLATION
  • At the end of the player’s Turn, they must appoint a new Lieutenant, at no cost, which cancels the Loss of Lieutenant situation. The new Lieutenant gains the Lieutenant Special Skill, with no additional abilities. The identity of this new Lieutenant is still considered Private Information.


IMPORTANT

Troopers whose Unit Profile has the Irregular Characteristic or the REM Troop Type cannot be appointed as Lieutenant.