Difference between revisions of "Ballistic Skills"

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(Declare/perform fix 1.2)
(N5 first version.)
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{{section-combat-module}}
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{{n5-section-combat-module}}
  
  
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== BS ATTACK MODIFIERS (MOD) ==
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== BS Attack Into a Close Combat ==
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If a [[BS Attack]] is declared against an enemy Trooper that is engaged in CC Combat a -6 MOD must be applied for each Allied Trooper engaged in the [[Close Combat|CC]] (in addition to any MODs for [[Range]], [[Cover]], [[Mimetism]]... for the target).
 +
 
 +
Every failed BS Attack Roll will hit the Allied Trooper, forcing them to perform a [[Saving Roll]. If there are several Allied Troopers locked in that Close Combat, then the Trooper’s player chooses which one of them receives each hit.
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 +
 
 +
== BS Attack Modifiers (MOD) ==
  
Before performing the [[BS Attack]] Roll (or Rolls), the player must check every [[MOD]] they must apply. There are [[MOD]]s that will affect the numerical value of the roll, the Attribute and others may affect the BS Attack Roll's [[Burst]] (B). Existing [[MOD]]s are:
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Before performing the [[BS Attack]] Roll (or Rolls), the player must check every [[MOD]] they must apply. There are MODs that will affect the numerical value of the roll, the Attribute and others may affect the BS Attack Roll's [[Burst]] (B). Existing MODs are:
  
 
*Cover
 
*Cover
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{{effects}}
 
{{effects}}
{{update | 1.2, Jan 2022}}
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* If the target is in '''Total Cover''', the attacker may not perform a BS Attack with Weapons, Special Skills, or Equipment, that requires [[LoF]].
*If the target is in '''Total Cover''', the attacker may not {{erratahighlight}}perform{{erratahighlight-end}} a BS Attack with Weapons, Special Skills, or Equipment, that requires '''LoF'''.
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* If the target is in '''Partial Cover''', the attacker will apply a -3 MOD to their BS Attack Roll, and the target of the BS Attack applies a +3 MOD to its [[Saving Roll (SR)]], if necessary.
*If the target is in '''Partial Cover''', the attacker will apply a -3 [[MOD]] to their BS Attack Roll and the target of the [[BS Attack]] reduces the [[Attack Damage]] by 3 for [[Saving Roll]] purposes, if the Roll was necessary.
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{{update-end}}
 
{{original}}
 
*If the target is in '''Total Cover''', the attacker may not {{originalhighlight}}declare{{originalhighlight-end}} a BS Attack with Weapons, Special Skills, or Equipment, that requires '''LoF'''.
 
*If the target is in '''Partial Cover''', the attacker will apply a -3 [[MOD]] to their BS Attack Roll and the target of the [[BS Attack]] reduces the [[Attack Damage]] by 3 for [[Saving Roll]] purposes, if the Roll was necessary.
 
{{original-end}}
 
  
 
=== Types of Cover ===
 
=== Types of Cover ===
  
 
==== Total Cover ====
 
==== Total Cover ====
Total Cover completely blocks the attacker's vision of his target, obstructing any [[LoF]] to their [[Silhouette]].  
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Total Cover completely blocks the attacker’s vision of his target, obstructing any LoF to their [[Silhouette]].
  
A target is in Total Cover when one or more scenery items completely blocks [[LoF]] to its [[Silhouette]].
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The target is in Total Cover when one or more scenery items completely blocks LoF to its Silhouette.
  
 
==== Partial Cover ====
 
==== Partial Cover ====
Partial Cover does '''not''' allow the attacker to see the whole [[Silhouette]] of their BS Attack's target.
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Partial Cover does not allow the attacker to see the whole Silhouette of their BS Attack’s target.
  
A target is in Partial Cover when they are in contact with a piece of scenery that partially obscures their [[Silhouette]].
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The target is in Partial Cover when they are in contact with a piece of scenery that partially obscures their Silhouette.
  
  
 
==== Line of Fire and Cover ====
 
==== Line of Fire and Cover ====
  
NO COVER
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{{greybox-start | Line of Fire and Cover}}
{{image | name=eng-lof-and-cover-nocover-1024.jpg | style=512border }}
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'''NO COVER'''
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{{image | name=n5/eng-lof-and-cover-example-1.jpg | style=fullborder }}
  
PARTIAL COVER
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'''PARTIAL COVER'''
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{{image | name=n5/eng-lof-and-cover-example-2.jpg | style=fullborder }}
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Partial Cover due to being in contact with a scenery element that covers part of the target’s Silhouette.
  
Partial Cover due to being in contact with a scenery element that covers part of the target’s Silhouette.
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'''TOTAL COVER'''
{{image | name=eng-lof-and-cover-partialcover-1024.jpg | style=512border }}
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{{image | name=n5/eng-lof-and-cover-example-3.jpg | style=fullborder }}
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{{greybox-end}}
  
TOTAL COVER
 
{{image | name=eng-lof-and-cover-totalcover-1024.jpg | style=512border }}
 
  
COVER AND GAME SITUATIONS
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{{greybox-start | Cover and Game Situations}}
{{image | name=dual-cover-rooftop-1024.jpg | style=512border }}
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{{image | name=n5/n5-placeholder.png | style=fullborder }}
{{image | name=dual-cover-planview-1024.jpg | style=512border }}
 
 
In both situations the Blue Trooper has Cover from the Orange Trooper.
 
In both situations the Blue Trooper has Cover from the Orange Trooper.
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{{greybox-end}}
  
  
 
=== Range ===
 
=== Range ===
  
All BS Weapons, pieces of Equipment, and Special Skills, that can make [[BS Attack]]s apply a Range MOD that depends on the distance between the attacker and the target (see [[Range]]).
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All BS Weapons, pieces of Equipment, and Special Skills that can make BS Attacks apply a Range MOD that depends on the distance between the attacker and the target.
  
 
If the target is beyond the maximum Range of the BS Weapon, piece of Equipment or Special Skill, then the BS Attack automatically fails (the Order is spent, Disposable weapons lose a use, etc.).
 
If the target is beyond the maximum Range of the BS Weapon, piece of Equipment or Special Skill, then the BS Attack automatically fails (the Order is spent, Disposable weapons lose a use, etc.).
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For example, for the Combi Rifle we have the following values:
 
For example, for the Combi Rifle we have the following values:
  
{{image | name=combi-rifle-1024.jpg | style=512border }}
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{{image | name=n5/combi-rifle-1024.jpg | style=fullborder }}
  
{{c1}}
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{{n5_weapon_single}}
{{weapon}}
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{{n5_weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|7|3|N|ARM|1|[[Suppressive Fire]]}}
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|}}
 
 
|}
 
|}
{{c1end}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM| [[Suppressive Fire Trait | Suppressive Fire]]}}
 
|}
 
{{n4end}}
 
 
  
*If the distance between the Trooper and the Target is from 0 to 16 inches, the Trooper has a +3 [[MOD]] to their BS Attack Roll due to Range.  
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* If the distance between the Trooper and the Target is from 0 to 16 inches, the Trooper has a +3 MOD to their BS Attack Roll due to Range.
*If the distance is greater than 16 inches and equal to or less than 32 inches, the Trooper has a -3 [[MOD]] to their BS Attack Roll due to Range.
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* If the distance is greater than 16 inches and equal to or less than 32 inches, the Trooper has a -3 MOD to their BS Attack Roll due to Range.
*If the distance is greater than 32 inches and equal to or less than 48 inches, the Trooper has a -6 [[MOD]] to their BS Attack Roll due to Range.
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* If the distance is greater than 32 inches and equal to or less than 48 inches, the Trooper has a -6 MOD to their BS Attack Roll due to Range.
*The BS Attack automatically fails if the Range is more than 48 inches.  
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* The BS Attack automatically fails if the Range is more than 48 inches.
  
  
 
=== Special Skills, Weapons, Equipment, or States ===
 
=== Special Skills, Weapons, Equipment, or States ===
  
Certain Special Skills, Weapons, Equipment or States can apply a [[MOD]] to [[BS Attack]] Rolls. These Special Skills, Weapons, pieces of Equipment, or States are explained in the respective sections of this rulebook.
+
Certain Special Skills, Weapons, Equipment or States can apply a MOD to BS Attack Rolls. These Special Skills, Weapons, pieces of Equipment, or States are explained in the respective sections of this rulebook.
 
 
== BS Attack Into a Close Combat ==
 
If a [[BS Attack]] is declared against an enemy Trooper that is engaged in CC Combat a -6 [[MOD]] must be applied for each Allied Trooper engaged in the [[Close Combat|CC]] (in addition to any [[MODs]] for [[Range]], [[Cover]], [[Mimetism]]... for the target).
 
 
 
{{n4}}
 
Every failed BS Attack Roll will hit the Allied Trooper, forcing them to perform a Saving Roll. If there are several Allied Troopers locked in that Close Combat, then the Trooper’s player chooses which one of them receives each hit.
 
{{n4end}}
 
  
  
{{section-combat-module}}
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{{n5-section-combat-module}}
  
  
  
 
[[Category: Combat Module]]
 
[[Category: Combat Module]]

Revision as of 15:03, 25 March 2025


Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity.


BS Attack Into a Close Combat

If a BS Attack is declared against an enemy Trooper that is engaged in CC Combat a -6 MOD must be applied for each Allied Trooper engaged in the CC (in addition to any MODs for Range, Cover, Mimetism... for the target).

Every failed BS Attack Roll will hit the Allied Trooper, forcing them to perform a [[Saving Roll]. If there are several Allied Troopers locked in that Close Combat, then the Trooper’s player chooses which one of them receives each hit.


BS Attack Modifiers (MOD)

Before performing the BS Attack Roll (or Rolls), the player must check every MOD they must apply. There are MODs that will affect the numerical value of the roll, the Attribute and others may affect the BS Attack Roll's Burst (B). Existing MODs are:

  • Cover
  • Range
  • Special Skills, Weapons, pieces of Equipment, or States.


Cover

The term Cover refers to all pieces of scenery that partially or completely obstruct LoF, thus preventing the attacker from making a clean BS Attack.

EFFECTS
  • If the target is in Total Cover, the attacker may not perform a BS Attack with Weapons, Special Skills, or Equipment, that requires LoF.
  • If the target is in Partial Cover, the attacker will apply a -3 MOD to their BS Attack Roll, and the target of the BS Attack applies a +3 MOD to its Saving Roll (SR), if necessary.


Types of Cover

Total Cover

Total Cover completely blocks the attacker’s vision of his target, obstructing any LoF to their Silhouette.

The target is in Total Cover when one or more scenery items completely blocks LoF to its Silhouette.

Partial Cover

Partial Cover does not allow the attacker to see the whole Silhouette of their BS Attack’s target.

The target is in Partial Cover when they are in contact with a piece of scenery that partially obscures their Silhouette.


Line of Fire and Cover

Line of Fire and Cover

NO COVER eng-lof-and-cover-example-1.jpg

PARTIAL COVER eng-lof-and-cover-example-2.jpg Partial Cover due to being in contact with a scenery element that covers part of the target’s Silhouette.

TOTAL COVER eng-lof-and-cover-example-3.jpg


Cover and Game Situations

n5-placeholder.png In both situations the Blue Trooper has Cover from the Orange Trooper.


Range

All BS Weapons, pieces of Equipment, and Special Skills that can make BS Attacks apply a Range MOD that depends on the distance between the attacker and the target.

If the target is beyond the maximum Range of the BS Weapon, piece of Equipment or Special Skill, then the BS Attack automatically fails (the Order is spent, Disposable weapons lose a use, etc.).

For example, for the Combi Rifle we have the following values:

combi-rifle-1024.jpg

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 N ARM 1 Suppressive Fire
  • If the distance between the Trooper and the Target is from 0 to 16 inches, the Trooper has a +3 MOD to their BS Attack Roll due to Range.
  • If the distance is greater than 16 inches and equal to or less than 32 inches, the Trooper has a -3 MOD to their BS Attack Roll due to Range.
  • If the distance is greater than 32 inches and equal to or less than 48 inches, the Trooper has a -6 MOD to their BS Attack Roll due to Range.
  • The BS Attack automatically fails if the Range is more than 48 inches.


Special Skills, Weapons, Equipment, or States

Certain Special Skills, Weapons, Equipment or States can apply a MOD to BS Attack Rolls. These Special Skills, Weapons, pieces of Equipment, or States are explained in the respective sections of this rulebook.