Difference between revisions of "Labels"

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(Updated see FAQ links.)
 
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== Labels ==
 
== Labels ==
  
''Labels'' describe a series of defining aspects of Skills, weapons, and pieces of Equipment for a quick reference. They are the following:
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Labels describe a series of defining aspects of Skills, weapons, and pieces of Equipment for a quick reference. They are the following:
  
 
=== Airborne Deployment (AD) ===  
 
=== Airborne Deployment (AD) ===  
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=== Attack ===  
 
=== Attack ===  
The use of this Special Skill or piece of Equipment is considered an ''Attack''. Remember that '''you cannot declare attacks against allies or ''[[Neutral]]''''' elements, whether represented by Models or Markers.
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The use of this Special Skill or piece of Equipment is considered an Attack. Remember that '''you cannot declare attacks against allies or [[Neutral]]''' elements, whether represented by Models or Markers.
 
   
 
   
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{{n4}}
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=== Attack Tactic ===
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This is an aggressive Tactic.
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=== Assignable (W)===
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{{n4annex}}
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When deploying its owner during the [[Deployment Phase]], and '''only''' then, this weapon or piece of Equipment can be assigned to Troopers who possess the [[Transmutation]] (W) Special Skill, and are present on the game table as a Model (excluding Troopers using [[Airborne Deployment]], [[Hidden Deployment]], [[Impersonation State]], etc.).
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 +
A Trooper possessing the Transmutation (W) Special Skill cannot receive more than one weapon or piece of Equipment of the same type with the Assignable Label.
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Weapons and pieces of Equipment with the Assignable Label must be placed and remain in base contact with their '''user''', the assigned Trooper, moving along with them.
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These weapons and pieces of Equipment are considered a Game State Token rather than a Model.
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{{n4end}}
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=== BS Attack ===  
 
=== BS Attack ===  
The use of this Special Skill or piece of Equipment is a form of BS Attack.
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The use of this Special Skill or piece of Equipment is a form of BS Attack. {{seefaq | BS Attack Damage MODs etc. will apply.}}
 
   
 
   
 
=== CC Attack ===  
 
=== CC Attack ===  
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=== CC Special Skill ===  
 
=== CC Special Skill ===  
This Skill can only be used when the user is in Silhouette contact with the target. Any MODs the Skill may provide can be combined with other CC Special Skills, and they work equally during the ''[[Active Turn]]'' and the ''[[Reactive Turn]]'', unless the Skill states otherwise.
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This Skill can only be used when the user is in Silhouette contact with the target. Any MODs the Skill may provide can be combined with other CC Special Skills, and they work equally during the [[Active Turn]] and the [[Reactive Turn]], unless the Skill states otherwise.
 
   
 
   
 
=== Comms Attack ===  
 
=== Comms Attack ===  
The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that '''cannot''' be avoided with the Dodge Special Skill, but instead with the Reset Short Skill.
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{{c1}}The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that '''cannot''' be avoided with the [[Dodge]] Short Skill, but instead with the [[Reset]] Short Skill.
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{{c1end}}{{n4}}
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The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that '''cannot''' be avoided with the [[Dodge]] Short Skill, but instead with the [[Reset]] Short Skill. [[Partial Cover]] has no effect on Weapons, Special Skills or pieces of Equipment possessing this Trait.
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{{n4end}}
 
   
 
   
 
=== Comms Equipment ===  
 
=== Comms Equipment ===  
This Equipment is vulnerable to the effects of certain ''[[Hacking Programs]]'' and Ammunition.
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This Equipment is vulnerable to the effects of certain [[Hacking Programs]] and [[Ammunition]].
 
   
 
   
 
=== Hackable ===  
 
=== Hackable ===  
A ''[[Trooper]]'', ''[[Peripheral]]'', weapon or piece of Equipment with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs.
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{{image | name=eng-hackable-256.png | style= 2eminline }} A [[Trooper]], [[Peripheral]], weapon or piece of Equipment with the [[Hackable]] Characteristic can be targeted by both allies and enemies using certain Hacking Programs.
 
   
 
   
 
=== Hostile ===  
 
=== Hostile ===  
A game element with its own ''[[Attributes]]'' that does not belong to the ''[[Army List]]'' of any of the players. It is considered an Enemy by all the players and it able to declare and receive '''''[[#Attack| Attacks]]'''''.
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A game element with its own [[Attributes]] that does not belong to the [[Army List]] of any of the players. It is considered an Enemy by all the players and it is able to declare and receive '''[[#Attack| Attacks]]'''.
 
   
 
   
 
=== Marker ===  
 
=== Marker ===  
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=== Movement ===  
 
=== Movement ===  
The use of this Skill or '''Equipment''' is a form of ''[[Movement Module | Movement]]''.  
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The use of this Skill or Equipment is a form of [[Movement Module | Movement]].  
 
   
 
   
 
=== Negative Feedback (NFB) ===  
 
=== Negative Feedback (NFB) ===  
 
The use this Special Skill or piece of Equipment is incompatible with the use of any other Special Skill or piece of Equipment having this same Label or Trait.
 
The use this Special Skill or piece of Equipment is incompatible with the use of any other Special Skill or piece of Equipment having this same Label or Trait.
  
The activation of any Special Skill, Equipment, ''[[Hacking Program]]'', special rule, etc. with Negative Feedback will automatically cancel and override any other Special Skill, Equipment, Hacking Program, etc. with Negative Feedback the Trooper may have, until the effects of the new Special Skill, Equipment, etc. are canceled or until it is voluntarily Deactivated.
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The activation of any Special Skill, Equipment, [[Hacking Program]], special rule, etc. with Negative Feedback will automatically cancel and override any other Special Skill, Equipment, Hacking Program, etc. with Negative Feedback the Trooper may have, until the effects of the new Special Skill, Equipment, etc. are canceled or until it is voluntarily Deactivated.
  
 
Therefore, when using an Order, a Trooper will only be allowed to have one active piece of Equipment, Hacking Program, or Special Skill with the Negative Feedback Trait.
 
Therefore, when using an Order, a Trooper will only be allowed to have one active piece of Equipment, Hacking Program, or Special Skill with the Negative Feedback Trait.
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=== Null ===  
 
=== Null ===  
A Game State with this Label indicates that, in this State, the Trooper will not provide an Order, or ''[[Victory Points]]'', to the player.  
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A Game State with this Label indicates that, in this State, the Trooper will not provide an Order, or [[Victory Points]], to the player.  
 
   
 
   
 
=== Obligatory ===  
 
=== Obligatory ===  
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=== States Phase ===  
 
=== States Phase ===  
This piece of Equipment or Skill can only be used during the ''[[States Phase]]'', unless stated otherwise.   
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This piece of Equipment or Skill can only be used during the [[States Phase]], unless stated otherwise.   
 
   
 
   
 
=== Superior Deployment ===  
 
=== Superior Deployment ===  
This Label encompasses all the Skills that allow Troopers to deploy outside their ''[[Deployment Zone]]''. Any rule mentioning Superior Deployment will affect all the Skills that have this Label.
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This Label encompasses all the Skills that allow Troopers to deploy outside their [[Deployment Zone]]. Any rule mentioning Superior Deployment will affect all the Skills that have this Label.
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{{n4}}
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=== [[Supportware]] ===
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[[Hacking Program]]s designed to provide support to Allied Troopers, and to interfere with enemy Troopers on the battlefield.
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=== Support Tactic ===
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This is an ancillary Tactic.
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== FAQs & Errata ==
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{{faqbox |
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type = faq |
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title = N4 FAQ |
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version = 1.0, Jan 2021 |
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q = Q: Do Skills that let you perform a 'BS Attack Roll' (for example Intuitive Attack and Speculative Attack), or have the BS Attack Label, count as a BS Attack for MODs? For example if the Trooper has 'BS Attack (+1 Damage)' or 'BS Attack (AP)'. |
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a = A: Yes. |
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related = [[BS Attack]], [[Intuitive Attack]], [[Labels]], [[Skills and Equipment in Infinity]], [[Speculative Attack]] }}
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{{n4end}}
  
  
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[[Category: Glossary]]
 
[[Category: Glossary]]
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[[Category: N4 Annex]]

Latest revision as of 11:51, 4 February 2021


Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment.

Labels

Labels describe a series of defining aspects of Skills, weapons, and pieces of Equipment for a quick reference. They are the following:

Airborne Deployment (AD)

This label encompasses all the Skills that are related to Airborne Infantry. Any rule mentioning Airborne Deployment will affect all the Skills that have this Label.

Attack

The use of this Special Skill or piece of Equipment is considered an Attack. Remember that you cannot declare attacks against allies or Neutral elements, whether represented by Models or Markers.

Attack Tactic

This is an aggressive Tactic.

Assignable (W)

This N4 rule is not used in CodeOne.

Annex Rule

This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, special skills, weapons and pieces of equipment which have been adapted to the N4 system, but with a provisional nature. Rules included here are completely official, however they may be modified in further expansions of the N4 ruleset.


When deploying its owner during the Deployment Phase, and only then, this weapon or piece of Equipment can be assigned to Troopers who possess the Transmutation (W) Special Skill, and are present on the game table as a Model (excluding Troopers using Airborne Deployment, Hidden Deployment, Impersonation State, etc.).

A Trooper possessing the Transmutation (W) Special Skill cannot receive more than one weapon or piece of Equipment of the same type with the Assignable Label.

Weapons and pieces of Equipment with the Assignable Label must be placed and remain in base contact with their user, the assigned Trooper, moving along with them.

These weapons and pieces of Equipment are considered a Game State Token rather than a Model.

BS Attack

The use of this Special Skill or piece of Equipment is a form of BS Attack. (See FAQs & Errata. BS Attack Damage MODs etc. will apply.)

CC Attack

The use of this Special Skill or piece of Equipment is a form of CC Attack.

CC Special Skill

This Skill can only be used when the user is in Silhouette contact with the target. Any MODs the Skill may provide can be combined with other CC Special Skills, and they work equally during the Active Turn and the Reactive Turn, unless the Skill states otherwise.

Comms Attack

The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that cannot be avoided with the Dodge Short Skill, but instead with the Reset Short Skill.

The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that cannot be avoided with the Dodge Short Skill, but instead with the Reset Short Skill. Partial Cover has no effect on Weapons, Special Skills or pieces of Equipment possessing this Trait.

Comms Equipment

This Equipment is vulnerable to the effects of certain Hacking Programs and Ammunition.

Hackable

eng-hackable-256.png A Trooper, Peripheral, weapon or piece of Equipment with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs.

Hostile

A game element with its own Attributes that does not belong to the Army List of any of the players. It is considered an Enemy by all the players and it is able to declare and receive Attacks.

Marker

This Label indicates that Troopers, Weapons, or pieces of Equipment can be represented by a Marker, instead of a Miniature or a Token.

Movement

The use of this Skill or Equipment is a form of Movement.

Negative Feedback (NFB)

The use this Special Skill or piece of Equipment is incompatible with the use of any other Special Skill or piece of Equipment having this same Label or Trait.

The activation of any Special Skill, Equipment, Hacking Program, special rule, etc. with Negative Feedback will automatically cancel and override any other Special Skill, Equipment, Hacking Program, etc. with Negative Feedback the Trooper may have, until the effects of the new Special Skill, Equipment, etc. are canceled or until it is voluntarily Deactivated.

Therefore, when using an Order, a Trooper will only be allowed to have one active piece of Equipment, Hacking Program, or Special Skill with the Negative Feedback Trait.

No LoF

This Skill does not require LoF to the target.

No Roll

This weapon, Special Skill, or piece of Equipment works in an automatic way and does not require a Roll. If it provides a result, it will be a fixed one which will be shown between brackets.

Null

A Game State with this Label indicates that, in this State, the Trooper will not provide an Order, or Victory Points, to the player.

Obligatory

The use of this Special Skill or Equipment is compulsory and cannot be waived

Optional

The use of this Special Skill or Equipment is optional and can be waived.

Private Information

Whether or not any troopers have Special Skills or Equipment with this Label is Private Information and a player is not required to reveal it to his opponent until it is used, or the game is over.

States Phase

This piece of Equipment or Skill can only be used during the States Phase, unless stated otherwise.

Superior Deployment

This Label encompasses all the Skills that allow Troopers to deploy outside their Deployment Zone. Any rule mentioning Superior Deployment will affect all the Skills that have this Label.

Supportware

Hacking Programs designed to provide support to Allied Troopers, and to interfere with enemy Troopers on the battlefield.

Support Tactic

This is an ancillary Tactic.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: Do Skills that let you perform a 'BS Attack Roll' (for example Intuitive Attack and Speculative Attack), or have the BS Attack Label, count as a BS Attack for MODs? For example if the Trooper has 'BS Attack (+1 Damage)' or 'BS Attack (AP)'.

A: Yes.

Related Pages: BS Attack, Intuitive Attack, Labels, Skills and Equipment in Infinity, Speculative Attack