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  • {{section-fireteams}} The Infinity Fireteams rule allows players to activate a team of Troopers who support another Troo
    1 KB (186 words) - 10:23, 27 July 2022
  • {{section-fireteams}} This section explains how to read the information provided in the Fireteams Chart. To do so, we will use the following Chart as an example, but it is i
    3 KB (480 words) - 10:24, 27 July 2022
  • {{section-fireteams}} Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.
    5 KB (743 words) - 15:21, 8 December 2022
  • #redirect [[Fireteams:_Basic_Rules#General_Rules_of_Fireteams]]
    63 bytes (8 words) - 10:24, 12 August 2022
  • {{section-fireteams}} During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below:
    4 KB (659 words) - 11:52, 16 January 2023
  • {{section-fireteams}} ...ombat is an exception, see the [[Fireteams:_Basic_Rules#Fireteams_and_CC | Fireteams and CC Combat]] section.
    2 KB (297 words) - 16:02, 12 August 2022

Page text matches

  • #REDIRECT [[Infinity Fireteams]]
    32 bytes (3 words) - 09:24, 20 October 2020
  • #redirect [[Fireteams:_Basic_Rules#General_Rules_of_Fireteams]]
    63 bytes (8 words) - 10:24, 12 August 2022
  • #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]
    51 bytes (6 words) - 15:07, 8 July 2022
  • #REDIRECT [[Fireteams:_Basic_Rules#Team_Leader]]
    48 bytes (6 words) - 15:31, 19 October 2020
  • #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]
    51 bytes (6 words) - 15:08, 8 July 2022
  • #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]
    51 bytes (6 words) - 15:08, 8 July 2022
  • #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]
    51 bytes (6 words) - 15:08, 8 July 2022
  • #REDIRECT [[Fireteams:_Basic_Rules#Common_Requirements]]
    56 bytes (6 words) - 08:42, 20 October 2020
  • #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]
    51 bytes (6 words) - 15:03, 8 July 2022
  • #redirect [[Fireteams in the Reactive Turn]]
    44 bytes (6 words) - 15:52, 12 August 2022
  • #REDIRECT [[Fireteams in the Reactive Turn]]
    44 bytes (6 words) - 15:36, 19 October 2020
  • #redirect [[Fireteams in the Active Turn]]
    42 bytes (6 words) - 10:00, 25 July 2022
  • #redirect [[Fireteams in the Reactive Turn]]
    44 bytes (6 words) - 09:59, 27 July 2022
  • {{section-fireteams}} ...ombat is an exception, see the [[Fireteams:_Basic_Rules#Fireteams_and_CC | Fireteams and CC Combat]] section.
    2 KB (297 words) - 16:02, 12 August 2022
  • {{section-fireteams}} Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.
    5 KB (743 words) - 15:21, 8 December 2022
  • {{section-fireteams}} This section explains how to read the information provided in the Fireteams Chart. To do so, we will use the following Chart as an example, but it is i
    3 KB (480 words) - 10:24, 27 July 2022
  • {{section-fireteams}} During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below:
    4 KB (659 words) - 11:52, 16 January 2023
  • {{section-fireteams}} ...their Army or Sectorial. In this case, the player must decide which of the Fireteams is cancelled.
    3 KB (536 words) - 14:52, 7 July 2022
  • {{section-fireteams}} The Infinity Fireteams rule allows players to activate a team of Troopers who support another Troo
    1 KB (186 words) - 10:23, 27 July 2022
  • {{section-fireteams}} This Level applies the basic rules of Fireteams, granting no additional bonus.
    5 KB (779 words) - 15:27, 8 December 2022

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