User contributions
- 15:56, 1 April 2020 diff hist +440 Combat Module
- 15:22, 1 April 2020 diff hist +1,864 N BS Attack Created page with "{{section-combat-module}} Common Skill employed to attack in ranged combat using a BS Weapon or another suitable weapon or piece of Equipment. {{skillbox |green| BS ATTACK..."
- 15:17, 1 April 2020 diff hist +42 N ARM Redirected page to Unit Profile#Armor .28ARM.29 current Tag: New redirect
- 15:17, 1 April 2020 diff hist +61 N BTS Redirected page to Unit Profile#Bio-Technological Shield .28BTS.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +41 N Wound Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 15:16, 1 April 2020 diff hist +44 N Partial Cover Redirected page to Ballistic Skills#Partial Cover current Tag: New redirect
- 15:16, 1 April 2020 diff hist +26 N Attack Damage Redirected page to Saving Rolls current Tag: New redirect
- 15:15, 1 April 2020 diff hist 0 Saving Rolls
- 15:14, 1 April 2020 diff hist -9 Ballistic Skills →Cover
- 15:13, 1 April 2020 diff hist +47 N Burst Redirected page to Combat Module Intro#Burst .28B.29 current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Cover Redirected page to Ballistic Skills#Cover current Tag: New redirect
- 15:12, 1 April 2020 diff hist +36 N Range Redirected page to Ballistic Skills#Range current Tag: New redirect
- 15:11, 1 April 2020 diff hist +39 N MOD Redirected page to Rolls#Modifiers .28MOD.29 current Tag: New redirect
- 15:10, 1 April 2020 diff hist +3,178 N Ballistic Skills Created page with "{{section-combat-module}} Ranged combat and firefights are the foundation of modern warfare and play an equally pivotal role in Infinity CodeOne. == BS ATTACK MODIFIERS (..."
- 14:58, 1 April 2020 diff hist +466 Combat Module
- 10:45, 1 April 2020 diff hist +1,068 N Dead Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 10:43, 1 April 2020 diff hist +1 Unconscious
- 10:42, 1 April 2020 diff hist +5 Unconscious
- 10:41, 1 April 2020 diff hist -2 Unconscious
- 10:41, 1 April 2020 diff hist +1,298 Unconscious
- 10:36, 1 April 2020 diff hist -15 Prone
- 10:34, 1 April 2020 diff hist -17 Climb
- 10:34, 1 April 2020 diff hist -14 Climb
- 10:34, 1 April 2020 diff hist -32 Jump
- 10:33, 1 April 2020 diff hist -34 Move
- 10:33, 1 April 2020 diff hist -100 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -13 MediaWiki:Common.css
- 10:31, 1 April 2020 diff hist -6 MediaWiki:Common.css
- 10:30, 1 April 2020 diff hist +20 MediaWiki:Common.css
- 10:25, 1 April 2020 diff hist +63 N Template:Skill-label Created page with "{| class="n4-skillbox n4-skill-labels" | {{{1}}} |}" current
- 10:23, 1 April 2020 diff hist -27 Template:Skillbox current
- 10:20, 1 April 2020 diff hist +2 Template:Skillbox
- 10:20, 1 April 2020 diff hist +139 N Template:Skillbox Created page with "{| class="n4-skillbox n4-skill-{{{1}}}" |- | class="n4-skill-title" | {{{2}}} {| class="n4-skillbox n4-skill-labels" | Labels|{{{3}}} |}"
- 08:59, 1 April 2020 diff hist 0 m Unconscious Ian moved page Unconsciousness and Death to Unconscious without leaving a redirect
- 08:54, 1 April 2020 diff hist -3 Template:Section-combat-module
- 08:51, 1 April 2020 diff hist +303 N Unconscious Created page with "{{section-combat-module}} If the value of the ''Wounds/STR'' Attribute of a Trooper reaches 0, then that Trooper enters the ''Unconscious'' state. However, if t..."
- 08:49, 1 April 2020 diff hist +26 N Saving Roll Redirected page to Saving Rolls current Tag: New redirect
- 08:49, 1 April 2020 diff hist 0 Wounds and Structure
- 08:49, 1 April 2020 diff hist +46 N STR Redirected page to Unit Profile#Structure .28STR.29 current Tag: New redirect
- 08:49, 1 April 2020 diff hist +41 N Wounds Redirected page to Unit Profile#Wounds .28W.29 current Tag: New redirect
- 08:47, 1 April 2020 diff hist +4 Combat Module →Wounds and Structure
- 08:47, 1 April 2020 diff hist +4 Wounds and Structure
- 08:47, 1 April 2020 diff hist +1,128 N Wounds and Structure Created page with "{{section-combat-module}} Unless otherwise specified, each successful hit reduces the ''Wounds/STR'' Attribute of the target of the ''Attack'' by 1 point. When t..."
- 08:45, 1 April 2020 diff hist +943 Combat Module
- 08:42, 1 April 2020 diff hist +1,296 N Saving Rolls Created page with "{{section-combat-module}} Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics. Impacts generally cause the target to lose one ''Wound''/''ST..."
- 08:38, 1 April 2020 diff hist +58 MediaWiki:Breadcrumbs
- 08:37, 1 April 2020 diff hist +1,006 N Damage Created page with "{{section-combat-module}} In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The..."
- 08:31, 1 April 2020 diff hist +322 Combat Module
- 08:30, 1 April 2020 diff hist +526 Combat Module Intro
- 17:14, 31 March 2020 diff hist +1,258 Combat Module Intro