Melee Weapon Profile
Combat Module Intro || Damage | Saving Rolls | Wounds and Structure | Unconscious | Dead | Guts Rolls || Ballistic Skills | BS Attack | Template Weapons and Equipment | Direct Template Weapons | Impact Template Weapons | Ranged Weapon Profile | Speculative Attack | Intuitive Attack || Close Combat | CC Attack | Engaged State | Melee Weapon Profile || Quantronic Combat (Hacking)
In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile and details each Weapon individually. The CC Weapon will be used as an example to explain how to read a Melee Weapon profile.
Template:N4-weapon-header |- | class="n3w-weapon-name" | MULTI Rifle (Burst Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 3 || AP || ARM | class="n3w-weapon-traits" | |- | class="n3w-weapon-name" | MULTI Rifle (Anti-materiel Mode) | class="n4-range-dark+3" | +3 | class="n4-range-dark+3" | +3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-3" | -3 | class="n4-range-dark-6" | -6 | class="n4-range-dark-6" | -6 | class="n4-range-dark--" | -- | 13 || 1 || DA || ARM | class="n3w-weapon-traits" | |}