NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

Jump

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Revision as of 16:39, 30 March 2020 by Ian (talk | contribs) (Created page with "{{section-movement-module}} This Common Skill allows the user to clear obstacles and leap over small distances. {{Skill-entire}} {{Skill-title}}JUMP {{Skill-type}}ENTIRE OR...")
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This Common Skill allows the user to clear obstacles and leap over small distances.

JUMP ENTIRE ORDER

Movement, No LoF, No Roll.]]

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REQUIREMENTS

Players will check the Requirements of this Skill when declaring it.

  • The Trooper’s MOV value must be sufficient to reach a landing spot, and the landing spot must be equal or larger than the Trooper's base.
EFFECTS
  • Allows the user to move horizontally (to clear a gap), vertically (to reach a higher or lower surface), diagonally or tracing a parabola, up to his first MOV Attribute value in inches.
  • Jump is a Common Skill that does not require a Roll.
  • When Jumping, measure the horizontal, vertical, diagonal or parabolic distance between the starting location and the landing spot, measuring from the base’s outer edge and underside.
  • Troopers cannot benefit from Partial Cover MODs during an Order in which they declared Jump.
  • Jumping movement must follow the General Movement Rules as well as the Moving and Measuring rules.


sibylla-n5.png
Sibylla's Advice

Measuring parabolas: the easiest way to measure a parabolic route is using a flexible tape measure, bending it for convenience.