Difference between revisions of "Replacing Game Elements"

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Occasionally, during a game, it is necessary to replace a Game Element like a Trooper, or a piece of Equipment, with another Model or Marker due to a Special Skill, piece of Equipment, game condition, or scenario condition. For simplicity, these definitions always refer to the term Trooper.
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Occasionally, during a game, it is necessary to replace a Game Element like a Trooper, or a piece of Equipment, with another Model or Marker due to a [[Special Skill]], piece of [[Equipment]], game condition, or scenario condition. For simplicity, these definitions always refer to the term Trooper.
  
  
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This allows, for example, the replacement Trooper to gain contact with '''[[Cover]]''' that the original Trooper didn't have. In a similar way, this allows the replacement Trooper to enter '''[[Engaged]]''' State. However, this rule cannot be used to cancel the '''Engaged''' State.
 
This allows, for example, the replacement Trooper to gain contact with '''[[Cover]]''' that the original Trooper didn't have. In a similar way, this allows the replacement Trooper to enter '''[[Engaged]]''' State. However, this rule cannot be used to cancel the '''Engaged''' State.
  
Where the replacement is mandatory and inevitable, because of a rule, Special Skill, or piece of Equipment that has the Obligatory Label, the following must be taken into account:
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Where the replacement is mandatory and inevitable, because of a rule, Special Skill, or piece of Equipment that has the [[Obligatory]] Label, the following must be taken into account:
* If the space available is less than the volume determined by the silhouette template, the replacement Trooper will enter the [[Immobilized-A State]]. This State can only be cancelled by the conditions of the space containing the Trooper changing, and may not be cancelled in the usual manner defined by the State itself. Pieces of Equipment will be removed from the gaming table instead of entering the Immobilized-A State.
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* If the space available is less than the volume determined by the [[Silhouette Template | silhouette template]], the replacement Trooper will enter the [[Immobilized-A State]]. This State can only be cancelled by the conditions of the space containing the Trooper changing, and may not be cancelled in the usual manner defined by the State itself. Pieces of [[Equipment]] will be removed from the gaming table instead of entering the Immobilized-A State.
  
  

Latest revision as of 09:47, 25 April 2025


Occasionally, during a game, it is necessary to replace a Game Element like a Trooper, or a piece of Equipment, with another Model or Marker due to a Special Skill, piece of Equipment, game condition, or scenario condition. For simplicity, these definitions always refer to the term Trooper.


Matching Diameters

If the replacement Trooper possesses the same base size, then the base of the replacement Trooper must match the position of the original Trooper’s base.


Different Diameters

However, some Special Skills, pieces of Equipment, game conditions, or scenario conditions require that the replacement Trooper to have a different Silhouette Attribute value and base size.

In this case, the player has two options to choose from:

  • The player can match the center of the replacement Trooper's base with the center of the original Trooper's base.
  • The player can make the edge of the replacement Trooper's base match the edge of the original Trooper's base. As seen in the graphic, the arc of the circumference of the borders must coincide.

This allows, for example, the replacement Trooper to gain contact with Cover that the original Trooper didn't have. In a similar way, this allows the replacement Trooper to enter Engaged State. However, this rule cannot be used to cancel the Engaged State.

Where the replacement is mandatory and inevitable, because of a rule, Special Skill, or piece of Equipment that has the Obligatory Label, the following must be taken into account:

  • If the space available is less than the volume determined by the silhouette template, the replacement Trooper will enter the Immobilized-A State. This State can only be cancelled by the conditions of the space containing the Trooper changing, and may not be cancelled in the usual manner defined by the State itself. Pieces of Equipment will be removed from the gaming table instead of entering the Immobilized-A State.


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