Difference between revisions of "Silhouettes"
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− | In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. | + | In game terms, all Troopers occupy an '''unvarying volume''' on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper. |
− | Silhouette Templates are a game aid designed to help players determine the in-game volume and height and width of a Trooper. | + | '''Silhouette Templates''' are a game aid designed to help players determine the in- game volume and height and width of a Trooper. |
If doubts about the volume of a Trooper arise during a game, players can use the Silhouette Templates to decide exactly what cylinder-shaped space it takes up on the game table. Any part of the model that juts out of the perimeter of its base is ignored for game purposes. | If doubts about the volume of a Trooper arise during a game, players can use the Silhouette Templates to decide exactly what cylinder-shaped space it takes up on the game table. Any part of the model that juts out of the perimeter of its base is ignored for game purposes. | ||
− | Depending on their unit type, Troopers have in their Profile an Attribute called | + | Depending on their unit type, Troopers have in their Profile an Attribute called Silhouette (S) that indicates which Silhouette Template they should use. |
− | {| class=" | + | |
+ | {| class="n5table-dark | ||
|- | |- | ||
! Silhouette !! Base !! Height !! Template | ! Silhouette !! Base !! Height !! Template | ||
− | |- | + | |- |
− | | X || * || | + | | X || '''*''' || 3 mm (base height) || SX |
− | |- | + | |- |
− | | 1 || | + | | 0 || 25 mm || 3 mm || S0 |
− | |- | + | |- |
− | | 2 || | + | | 1 || 25 mm || 25 mm || S1 |
− | |- | + | |- |
− | | 3 || | + | | 2 || 25 mm || 40 mm || S2 |
− | |- | + | |- |
− | | 4 || | + | | 3 || 40 mm || 32 mm || S3 |
− | |- | + | |- |
− | | 5 || | + | | 4 || 55 mm || 32 mm || S4 |
− | |- | + | |- |
− | | 6 || | + | | 5 || 40 mm || 45 mm || S5 |
− | |- | + | |- |
− | | 7 || | + | | 6 || 40 mm || 55 mm || S6 |
− | |- | + | |- |
− | | 8 || | + | | 7 || 55 mm || 67 mm || S7 |
+ | |- | ||
+ | | 8 || 70 mm || 70 mm || S8 | ||
|} | |} | ||
− | + | '''Note*:''' While in [[Prone]] State, the width of the base corresponds with the Trooper’s Silhouette [[Attribute]]. | |
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− | {{ | + | {{n5-section-basic-rules}} |
[[Category:Basic Rules]] | [[Category:Basic Rules]] |
Revision as of 15:44, 21 March 2025
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls
In game terms, all Troopers occupy an unvarying volume on the table. This volume is cylinder-shaped, with its width determined by the base size and its height by the type of Trooper.
Silhouette Templates are a game aid designed to help players determine the in- game volume and height and width of a Trooper.
If doubts about the volume of a Trooper arise during a game, players can use the Silhouette Templates to decide exactly what cylinder-shaped space it takes up on the game table. Any part of the model that juts out of the perimeter of its base is ignored for game purposes.
Depending on their unit type, Troopers have in their Profile an Attribute called Silhouette (S) that indicates which Silhouette Template they should use.
Silhouette | Base | Height | Template |
---|---|---|---|
X | * | 3 mm (base height) | SX |
0 | 25 mm | 3 mm | S0 |
1 | 25 mm | 25 mm | S1 |
2 | 25 mm | 40 mm | S2 |
3 | 40 mm | 32 mm | S3 |
4 | 55 mm | 32 mm | S4 |
5 | 40 mm | 45 mm | S5 |
6 | 40 mm | 55 mm | S6 |
7 | 55 mm | 67 mm | S7 |
8 | 70 mm | 70 mm | S8 |
Note*: While in Prone State, the width of the base corresponds with the Trooper’s Silhouette Attribute.
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls