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- {{section-fireteams}} This section explains how to read the information provided in the Fireteams Chart. To do so, we will use the following Chart as an example, but it is i3 KB (480 words) - 10:24, 27 July 2022
- '''[[Infinity Fireteams]]''' ...ms Chart]] | [[Fireteam Integrity]] | [[Fireteams in the Active Turn]] | [[Fireteams in the Reactive Turn]] | [[Fireteam Bonuses]] | [[Fireteam Examples]] </div300 bytes (36 words) - 15:02, 8 July 2022
- {{section-fireteams}} The Infinity Fireteams rule allows players to activate a team of Troopers who support another Troo1 KB (186 words) - 10:23, 27 July 2022
- {{section-fireteams}} Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.5 KB (743 words) - 15:21, 8 December 2022
- #redirect [[Fireteams:_Basic_Rules#General_Rules_of_Fireteams]]63 bytes (8 words) - 10:24, 12 August 2022
- {{section-fireteams}} During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below:4 KB (659 words) - 11:52, 16 January 2023
- {{section-fireteams}} ...ombat is an exception, see the [[Fireteams:_Basic_Rules#Fireteams_and_CC | Fireteams and CC Combat]] section.2 KB (297 words) - 16:02, 12 August 2022
Page text matches
- '''[[Infinity Fireteams]]''' ...ms Chart]] | [[Fireteam Integrity]] | [[Fireteams in the Active Turn]] | [[Fireteams in the Reactive Turn]] | [[Fireteam Bonuses]] | [[Fireteam Examples]] </div300 bytes (36 words) - 15:02, 8 July 2022
- #REDIRECT [[Infinity Fireteams]]32 bytes (3 words) - 09:24, 20 October 2020
- #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]51 bytes (6 words) - 15:08, 8 July 2022
- #REDIRECT [[Fireteams:_Basic_Rules#Common_Requirements]]56 bytes (6 words) - 08:42, 20 October 2020
- #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]51 bytes (6 words) - 15:03, 8 July 2022
- #redirect [[Fireteams:_Basic_Rules#General_Rules_of_Fireteams]]63 bytes (8 words) - 10:24, 12 August 2022
- #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]51 bytes (6 words) - 15:07, 8 July 2022
- #REDIRECT [[Fireteams:_Basic_Rules#Team_Leader]]48 bytes (6 words) - 15:31, 19 October 2020
- #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]51 bytes (6 words) - 15:08, 8 July 2022
- #redirect [[Fireteams:_Basic_Rules#Fireteam_Types]]51 bytes (6 words) - 15:08, 8 July 2022
- #redirect [[Fireteams in the Active Turn]]42 bytes (6 words) - 10:00, 25 July 2022
- #redirect [[Fireteams in the Reactive Turn]]44 bytes (6 words) - 09:59, 27 July 2022
- #redirect [[Fireteams in the Reactive Turn]]44 bytes (6 words) - 15:52, 12 August 2022
- #REDIRECT [[Fireteams in the Reactive Turn]]44 bytes (6 words) - 15:36, 19 October 2020
- * Infinity Fireteams @ [[Main Sections]] > [[Infinity Fireteams]] > * Fireteams @ [[Main Sections]] > [[Infinity Fireteams]] >2 KB (151 words) - 15:25, 5 October 2023
- {{section-fireteams}} ...ombat is an exception, see the [[Fireteams:_Basic_Rules#Fireteams_and_CC | Fireteams and CC Combat]] section.2 KB (297 words) - 16:02, 12 August 2022
- {{section-fireteams}} Each Army has a Fireteams Chart that indicates the quantity and type of Fireteams that the player may create during the game.5 KB (743 words) - 15:21, 8 December 2022
- {{section-fireteams}} This section explains how to read the information provided in the Fireteams Chart. To do so, we will use the following Chart as an example, but it is i3 KB (480 words) - 10:24, 27 July 2022
- * Infinity Fireteams304 bytes (34 words) - 15:28, 5 October 2023
- ...] | [[Skills and Equipment]] {{n4inline}}| [[Command Module]] | [[Infinity Fireteams]] | [[Infinity Reinforcements]] {{n4inline-end}}| [[Terrain & Scenery Struc487 bytes (52 words) - 15:27, 5 October 2023