Jump

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This Common Skill allows the user to clear obstacles and leap over small distances.

JUMP ENTIRE ORDER
{{{1}}}

Movement, No LoF, No Roll.]]

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Requirements

Players will check the Requirements of this Skill when declaring it.

  • The Trooper’s MOV value must be sufficient to reach a landing spot, and the landing spot must be equal or larger than the Trooper's base.
Effects
  • Allows the user to move horizontally (to clear a gap), vertically (to reach a higher or lower surface), diagonally or tracing a parabola, up to his first MOV Attribute value in inches.
  • Jump is a Common Skill that does not require a Roll.
  • When Jumping, measure the horizontal, vertical, diagonal or parabolic distance between the starting location and the landing spot, measuring from the base’s outer edge and underside.
  • Troopers cannot benefit from Partial Cover MODs during an Order in which they declared Jump.
  • Jumping movement must follow the General Movement Rules as well as the Moving and Measuring rules.


sibylla-head.jpg
Sibylla's Advice

Measuring parabolas: the easiest way to measure a parabolic route is using a flexible tape measure, bending it for convenience.