Labels

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Labels and Traits describe game features and particularities of both Skills and weaponry and Equipment.

Labels

Labels describe a series of defining aspects of Skills, weapons, and pieces of Equipment for a quick reference. They are the following:

Airborne Deployment (AD)

This label encompasses all the Skills that are related to Airborne Infantry. Any rule mentioning Airborne Deployment will affect all the Skills that have this Label.

Attack

The use of this Special Skill or piece of Equipment is considered an Attack. Remember that you cannot declare attacks against allies or Neutral elements, whether represented by Models or Markers.

BS Attack

The use of this Special Skill or piece of Equipment is a form of BS Attack.

CC Attack

The use of this Special Skill or piece of Equipment is a form of CC Attack.

CC Special Skill

This Skill can only be used when the user is in Silhouette contact with the target. Any MODs the Skill may provide can be combined with other CC Special Skills, and they work equally during the Active Turn and the Reactive Turn, unless the Skill states otherwise.

Comms Attack

The use of this weapon, Special Skill, or piece of Equipment is considered an Attack that cannot be avoided with the Dodge Special Skill, but instead with the Reset Short Skill.

Comms Equipment

This Equipment is vulnerable to the effects of certain Hacking Programs and Ammunition.

Hackable

A Trooper, Peripheral, weapon or piece of Equipment with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs.

Hostile

A game element with its own Attributes that does not belong to the Army List of any of the players. It is considered an Enemy by all the players and it able to declare and receive Attacks.

Marker

This Label indicates that Troopers, Weapons, or pieces of Equipment can be represented by a Marker, instead of a Miniature or a Token.

Negative Feedback (NFB)

The use this Special Skill or piece of Equipment is incompatible with the use of any other Special Skill or piece of Equipment having this same Label or Trait. The activation of any Special Skill, Equipment, Hacking Program, special rule, etc. with Negative Feedback will automatically cancel and override any other Special Skill, Equipment, Hacking Program, etc. with Negative Feedback the Trooper may have, until the effects of the new Special Skill, Equipment, etc. are canceled or until it is voluntarily Deactivated.

Therefore, when using an Order, a Trooper will only be allowed to have one active piece of Equipment, Hacking Program, or Special Skill with the Negative Feedback Trait.


No LoF

This Skill does not require LoF to the target.

No Roll

This weapon, Special Skill, or piece of Equipment works in an automatic way and does not require a Roll. If it provides a result, it will be a fixed one which will be shown between brackets.

Null

A Game State with this Label indicates that, in this State, the Trooper will not provide an Order, or Victory Points, to the player.

Movement

The use of this Skill or Equipment is a form of Movement.

Obligatory

The use of this Special Skill or Equipment is compulsory and cannot be waived

Optional

The use of this Special Skill or Equipment is optional and can be waived.

Private Information

Whether or not any troopers have Special Skills or Equipment with this Label is Private Information and a player is not required to reveal it to his opponent until it is used, or the game is over.

States Phase

This piece of Equipment or Skill can only be used during the States Phase, unless stated otherwise.

Superior Deployment

This Label encompasses all the Skills that allow Troopers to deploy outside their Deployment Zone. Any rule mentioning Superior Deployment will affect all the Skills that have this Label.