NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
Difference between revisions of "Zones, Bases and Silhouettes"
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== Base Contact/Silhouette Contact == | == Base Contact/Silhouette Contact == | ||
| − | The Troopers are positioned with their | + | The Troopers are positioned with their [[Silhouette]]s in contact with each other. This term also applies when the Trooper’s Silhouette is in contact with a game element that may or may not have a base, like a piece of terrain. |
A Trooper is always in Silhouette contact with themselves. | A Trooper is always in Silhouette contact with themselves. | ||
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== Inside == | == Inside == | ||
| − | To consider a Trooper to be inside a defined game area (for example a [[Zone of Control]], a [[Zero Visibility Zone]], or a [[Difficult Terrain Zone]]) its Silhouette must be in contact with the zone, or be at least partially within the zone. | + | To consider a Trooper to be inside a defined game area (for example a [[Zone of Control]], a [[Zero Visibility Zone]], or a [[Difficult Terrain Zone]]) its [[Silhouette]] must be in contact with the zone, or be at least partially within the zone. |
== Totally Inside == | == Totally Inside == | ||
| − | When a rule specifies “totally inside”, then the Trooper’s entire Silhouette must be inside the defined area. | + | When a rule specifies “totally inside”, then the Trooper’s entire [[Silhouette]] must be inside the defined area. |
Latest revision as of 09:30, 25 April 2025
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls
This ruleset frequently uses terms that define the interaction between Troopers and other game elements.
Base Contact/Silhouette Contact
The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper’s Silhouette is in contact with a game element that may or may not have a base, like a piece of terrain.
A Trooper is always in Silhouette contact with themselves.
Inside
To consider a Trooper to be inside a defined game area (for example a Zone of Control, a Zero Visibility Zone, or a Difficult Terrain Zone) its Silhouette must be in contact with the zone, or be at least partially within the zone.
Totally Inside
When a rule specifies “totally inside”, then the Trooper’s entire Silhouette must be inside the defined area.
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls