NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Difficult Terrain"
From Infinity
m |
(N5 first version.) |
||
| Line 1: | Line 1: | ||
| − | {{section-terrain-and-scenery-section}} | + | {{n5-section-terrain-and-scenery-section}} |
| − | + | Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them. | |
| − | |||
| − | Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them. | ||
| − | {{ | + | |
| + | {{css_skillbox |black| DIFFICULT TERRAIN | }} | ||
{{requirements}} | {{requirements}} | ||
| − | * Troopers must apply the Difficult Terrain rules when their [[ | + | * Troopers must apply the Difficult Terrain rules when their [[Silhouette]] is inside or in contact with a Difficult Terrain area and they declare a Skill with the [[Movement Label]] such as [[Move]], [[Cautious Movement]], [[Climb]], [[Jump]], or the [[Berserk]] Special Skill. |
| − | * Difficult Terrain also affects Troopers who make Silhouette contact with it during an Order. | + | * Difficult Terrain also affects Troopers who make [[Silhouette contact]] with it during an Order. |
| + | |||
{{effects}} | {{effects}} | ||
| − | * Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Order]]. | + | * Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Trooper Activation | Order]]. |
| − | * If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their [[MOV]] | + | * If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their [[MOV]], or to the value specified by any Skill involved, such as Jump. |
| − | + | {{css_skillbox-end}} | |
| − | |||
| − | {{ | ||
Revision as of 10:57, 11 April 2025
Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them.
DIFFICULT TERRAIN
REQUIREMENTS
- Troopers must apply the Difficult Terrain rules when their Silhouette is inside or in contact with a Difficult Terrain area and they declare a Skill with the Movement Label such as Move, Cautious Movement, Climb, Jump, or the Berserk Special Skill.
- Difficult Terrain also affects Troopers who make Silhouette contact with it during an Order.
EFFECTS
- Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the Order.
- If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their MOV, or to the value specified by any Skill involved, such as Jump.