Difference between revisions of "Movement Module"
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− | In Infinity | + | In Infinity, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements. |
Movement takes place within the normal [[Order Expenditure Sequence]]. | Movement takes place within the normal [[Order Expenditure Sequence]]. | ||
− | The Movement Attribute (MOV) from the [[Unit Profile]] indicates the | + | The [[Unit_Profile#Movement_.28MOV.29 | Movement Attribute (MOV)]] from the [[Unit Profile]] indicates the number of inches this Trooper can move with an [[Order]]. The MOV Attribute usually has two values: the first time the Trooper moves in an Order, and the second. |
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[[Category: Main Sections]] | [[Category: Main Sections]] |
Latest revision as of 09:56, 25 April 2025
Introduction | Basic Rules | Movement Module | Combat Module | Ammunition and Weaponry | Skills and Equipment Module | Command Module | Fireteams Module | Terrain and Scenery Structures | Triumph and Defeat Module | Setting up the Gaming Table | Scenarios | Game States and Glossary | Quick Reference Charts | Infinity Reinforcements
In Infinity, movement allows troopers to get around the game board. This section details all necessary rules to perform such movements.
Movement takes place within the normal Order Expenditure Sequence.
The Movement Attribute (MOV) from the Unit Profile indicates the number of inches this Trooper can move with an Order. The MOV Attribute usually has two values: the first time the Trooper moves in an Order, and the second.