NOTICE: Infinity N5.3

The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
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Difference between revisions of "Difficult Terrain"

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* Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Trooper Activation | Order]].
 
* Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Trooper Activation | Order]].
* If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their [[MOV]], or to the value specified by any Skill involved, such as Jump.  
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* If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new [[Order]] and apply a MOD of -1 inch to both values of their [[MOV]] {{erratahighlight}}Attribute{{erratahighlight-end}}, or to the value specified by any Skill involved, such as [[Jump]].
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[[Category: Terrain and Scenery Structures]]
 
[[Category: Terrain and Scenery Structures]]
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[[Category: N5.2 Update]]

Latest revision as of 10:03, 24 October 2025


DIFFICULT TERRAIN

Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them.

REQUIREMENTS
EFFECTS
  • Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the Order.
  • If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their MOV Attribute, or to the value specified by any Skill involved, such as Jump.

October 2025: Minor text changes in N5.2.