NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

Difference between revisions of "Difficult Terrain"

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* Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Trooper Activation | Order]].
 
* Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Trooper Activation | Order]].
* If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their [[MOV]], or to the value specified by any Skill involved, such as Jump.  
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* If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new [[Order]] and apply a MOD of -1 inch to both values of their [[MOV]] {{erratahighlight}}Attribute{{erratahighlight-end}}, or to the value specified by any Skill involved, such as [[Jump]].
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[[Category: Terrain and Scenery Structures]]
 
[[Category: Terrain and Scenery Structures]]
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[[Category: N5.2 Update]]

Latest revision as of 10:03, 24 October 2025


DIFFICULT TERRAIN

Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them.

REQUIREMENTS
EFFECTS
  • Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the Order.
  • If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their MOV Attribute, or to the value specified by any Skill involved, such as Jump.

October 2025: Minor text changes in N5.2.