NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
Updated Pages | Changelog Article
Difference between revisions of "Difficult Terrain"
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* Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Trooper Activation | Order]]. | * Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the [[Trooper Activation | Order]]. | ||
| − | * If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their [[MOV]], or to the value specified by any Skill involved, such as Jump. | + | * If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new [[Order]] and apply a MOD of -1 inch to both values of their [[MOV]] {{erratahighlight}}Attribute{{erratahighlight-end}}, or to the value specified by any Skill involved, such as [[Jump]]. |
| + | {{minorchange|October 2025|N5.2}} | ||
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[[Category: Terrain and Scenery Structures]] | [[Category: Terrain and Scenery Structures]] | ||
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Latest revision as of 10:03, 24 October 2025
DIFFICULT TERRAIN
Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them.
REQUIREMENTS
- Troopers must apply the Difficult Terrain rules when their Silhouette is inside or in contact with a Difficult Terrain area and they declare a Skill with the Movement Label such as Move, Cautious Movement, Climb, Jump, or the Berserk Special Skill.
- Difficult Terrain also affects Troopers who make Silhouette contact with it during an Order.
EFFECTS
- Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the Order.
- If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their MOV Attribute, or to the value specified by any Skill involved, such as Jump.
October 2025: Minor text changes in N5.2.