Difference between revisions of "Difficult Terrain"
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Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them. | Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them. | ||
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{{requirements}} | {{requirements}} | ||
* Troopers must apply the Difficult Terrain rules when their [[Silhouette]] is inside or in contact with a Difficult Terrain area and they declare a Skill with the [[Movement Label]] such as [[Move]], [[Cautious Movement]], [[Climb]], [[Jump]], or the [[Berserk]] Special Skill. | * Troopers must apply the Difficult Terrain rules when their [[Silhouette]] is inside or in contact with a Difficult Terrain area and they declare a Skill with the [[Movement Label]] such as [[Move]], [[Cautious Movement]], [[Climb]], [[Jump]], or the [[Berserk]] Special Skill. |
Latest revision as of 15:25, 11 April 2025
DIFFICULT TERRAIN
Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers attempting to cross them.
REQUIREMENTS
- Troopers must apply the Difficult Terrain rules when their Silhouette is inside or in contact with a Difficult Terrain area and they declare a Skill with the Movement Label such as Move, Cautious Movement, Climb, Jump, or the Berserk Special Skill.
- Difficult Terrain also affects Troopers who make Silhouette contact with it during an Order.
EFFECTS
- Entering Silhouette contact with a Difficult Terrain area immediately and automatically ends the Trooper's Movement, regardless of its type, for the rest of the Order.
- If the Trooper chooses to continue to move through the Difficult Terrain area, they must declare a new Order and apply a MOD of -1 inch to both values of their MOV, or to the value specified by any Skill involved, such as Jump.