NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes and the v0.1 FAQ.
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Difference between revisions of "Zones, Bases and Silhouettes"
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| − | This ruleset frequently uses terms that define the interaction between Troopers and other game elements. | + | This ruleset frequently uses terms that define the interaction between Troopers and other game elements. |
== Base Contact/Silhouette Contact == | == Base Contact/Silhouette Contact == | ||
| − | The Troopers are positioned with their | + | The Troopers are positioned with their [[Silhouette]]s in contact with each other. This term also applies when the Trooper’s Silhouette is in contact with a game element that may or may not have a base, like a piece of terrain. |
| − | |||
A Trooper is always in Silhouette contact with themselves. | A Trooper is always in Silhouette contact with themselves. | ||
| − | |||
| − | {{image | name= | + | {{image | name=n5/dual-silhouette-contact.jpg | style=fullborder }} |
== Inside == | == Inside == | ||
| − | To consider a | + | To consider a Trooper to be inside a defined game area (for example a [[Zone of Control]], a [[Zero Visibility Zone]], or a [[Difficult Terrain Zone]]) its [[Silhouette]] must be in contact with the zone, or be at least partially within the zone. |
== Totally Inside == | == Totally Inside == | ||
| − | When a rule specifies “totally inside”, then the | + | When a rule specifies “totally inside”, then the Trooper’s entire [[Silhouette]] must be inside the defined area. |
| − | |||
| + | {{image | name=n5/eng-in-out-zones.jpg | style=fullborder }} | ||
| − | {{ | + | |
| + | |||
| + | {{n5-section-basic-rules}} | ||
Latest revision as of 09:30, 25 April 2025
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls
This ruleset frequently uses terms that define the interaction between Troopers and other game elements.
Base Contact/Silhouette Contact
The Troopers are positioned with their Silhouettes in contact with each other. This term also applies when the Trooper’s Silhouette is in contact with a game element that may or may not have a base, like a piece of terrain.
A Trooper is always in Silhouette contact with themselves.
Inside
To consider a Trooper to be inside a defined game area (for example a Zone of Control, a Zero Visibility Zone, or a Difficult Terrain Zone) its Silhouette must be in contact with the zone, or be at least partially within the zone.
Totally Inside
When a rule specifies “totally inside”, then the Trooper’s entire Silhouette must be inside the defined area.
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls