Difference between revisions of "Line of Fire"
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− | In Infinity, Troopers have a Line of Fire | + | {{update | PDF 2.1, July 2023}} |
+ | In Infinity, Troopers have a Line of Fire (LoF) angle of 180°, {{erratahighlight}}matching{{erratahighlight-end}} the front half of their base, as shown on the base of the miniatures. | ||
− | Line of Fire | + | Line of Fire '''(LoF)''' is the criterion by which players determine whether a Trooper can see its target. The Line of Fire (LoF) is an imaginary straight line that joins any point of the volume of a Model, Token, Marker or valid target to any point of the volume of another. |
Remember that the volume of a Model, Marker, or Token is determined by the value of its Silhouette Attribute. | Remember that the volume of a Model, Marker, or Token is determined by the value of its Silhouette Attribute. | ||
For a Trooper to be able to draw LoF to its target, it must meet these conditions: | For a Trooper to be able to draw LoF to its target, it must meet these conditions: | ||
− | |||
* The target must be totally or partially within the Trooper's front 180° arc, unless some Special Skill or piece of Equipment ignores this restriction. | * The target must be totally or partially within the Trooper's front 180° arc, unless some Special Skill or piece of Equipment ignores this restriction. | ||
* The Trooper must be able to see part of the volume of its target, with a minimum size of 3x3mm. | * The Trooper must be able to see part of the volume of its target, with a minimum size of 3x3mm. | ||
− | * LoF can be drawn from any point of the | + | * LoF can be drawn from any point of the Trooper’s Silhouette to any point of the target’s Silhouette without being obstructed by any pieces of scenery or {{erratahighlight}}the Silhouette of any Model{{erratahighlight-end}} (friendly or enemy). |
To facilitate movement and interactions during game, we must consider the following exceptions when drawing LoF. | To facilitate movement and interactions during game, we must consider the following exceptions when drawing LoF. | ||
+ | * As long as a Trooper can draw LoF to {{erratahighlight}}their target, the target can draw LoF to that Trooper as well, as long as that Trooper{{erratahighlight-end}} is within the target’s front 180° arc. | ||
+ | * Troopers that declared any Skill with the Movement Label can draw a 360º LoF all along their route. | ||
+ | * Troopers do not obstruct LoF all along their route. | ||
+ | * Markers do not obstruct LoF. | ||
+ | * Unless specified otherwise, Markers have a 360° LoF. | ||
+ | * Troopers engaged in CC have a 360° LoF, but only to whatever they are in Silhouette contact with. Therefore, Troopers engaged in CC cannot draw LoF to Troopers or game elements that they are not in Silhouette contact with. | ||
+ | {{update-end}} | ||
+ | {{original}} | ||
+ | In Infinity, Troopers have a Line of Fire (LoF) angle of 180°, {{originalhighlight}}that is, they can see with{{originalhighlight-end}} the front half of their base, as shown on the base of the miniatures. | ||
+ | |||
+ | Line of Fire '''(LoF)''' is the criterion by which players determine whether a Trooper can see its target. The Line of Fire (LoF) is an imaginary straight line that joins any point of the volume of a Model, Token, Marker or valid target to any point of the volume of another. | ||
− | * As long as any Trooper can draw LoF to its target, the target can draw LoF to its attacker as well, as long as the attacker is within the target's front 180° arc. | + | Remember that the volume of a Model, Marker, or Token is determined by the value of its Silhouette Attribute. |
+ | |||
+ | For a Trooper to be able to draw LoF to its target, it must meet these conditions: | ||
+ | * The target must be totally or partially within the Trooper's front 180° arc, unless some Special Skill or piece of Equipment ignores this restriction. | ||
+ | * The Trooper must be able to see part of the volume of its target, with a minimum size of 3x3mm.* LoF can be drawn from any point of the Trooper's Silhouette to any point of the target's Silhouette without being obstructed by any pieces of scenery or {{originalhighlight}}Models{{originalhighlight-end}} (friendly or enemy). | ||
+ | |||
+ | |||
+ | To facilitate movement and interactions during game, we must consider the following exceptions when drawing LoF. | ||
+ | * As long as any Trooper can draw LoF to {{originalhighlight}}its target, the target can draw LoF to its attacker as well, as long as the attacker{{originalhighlight-end}} is within the target's front 180° arc. | ||
* Troopers that declared any Skill with the Movement Label can draw a 360º LoF all along their route. | * Troopers that declared any Skill with the Movement Label can draw a 360º LoF all along their route. | ||
* Troopers do not obstruct LoF all along their route. | * Troopers do not obstruct LoF all along their route. | ||
Line 23: | Line 42: | ||
* Unless specified otherwise, Markers have a 360° LoF. | * Unless specified otherwise, Markers have a 360° LoF. | ||
* Troopers engaged in CC have a 360° LoF, but only to whatever they are in Silhouette contact with. Therefore, Troopers engaged in CC cannot draw LoF to Troopers or game elements that they are not in Silhouette contact with. | * Troopers engaged in CC have a 360° LoF, but only to whatever they are in Silhouette contact with. Therefore, Troopers engaged in CC cannot draw LoF to Troopers or game elements that they are not in Silhouette contact with. | ||
+ | {{original-end}} | ||
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− | == | + | ==See Also== |
− | + | {{n4only}} | |
− | {{ | + | {{c1}} |
− | + | Visibility Conditions | |
− | + | {{c1end}}{{n4}} | |
− | + | [[Visibility Conditions]] can affect Line of Fire. | |
− | + | {{n4end}} | |
− | |||
− | |||
Latest revision as of 10:53, 15 August 2023
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls
Update PDF 2.1, July 2023
In Infinity, Troopers have a Line of Fire (LoF) angle of 180°, matching the front half of their base, as shown on the base of the miniatures.
Line of Fire (LoF) is the criterion by which players determine whether a Trooper can see its target. The Line of Fire (LoF) is an imaginary straight line that joins any point of the volume of a Model, Token, Marker or valid target to any point of the volume of another.
Remember that the volume of a Model, Marker, or Token is determined by the value of its Silhouette Attribute.
For a Trooper to be able to draw LoF to its target, it must meet these conditions:
- The target must be totally or partially within the Trooper's front 180° arc, unless some Special Skill or piece of Equipment ignores this restriction.
- The Trooper must be able to see part of the volume of its target, with a minimum size of 3x3mm.
- LoF can be drawn from any point of the Trooper’s Silhouette to any point of the target’s Silhouette without being obstructed by any pieces of scenery or the Silhouette of any Model (friendly or enemy).
To facilitate movement and interactions during game, we must consider the following exceptions when drawing LoF.
- As long as a Trooper can draw LoF to their target, the target can draw LoF to that Trooper as well, as long as that Trooper is within the target’s front 180° arc.
- Troopers that declared any Skill with the Movement Label can draw a 360º LoF all along their route.
- Troopers do not obstruct LoF all along their route.
- Markers do not obstruct LoF.
- Unless specified otherwise, Markers have a 360° LoF.
- Troopers engaged in CC have a 360° LoF, but only to whatever they are in Silhouette contact with. Therefore, Troopers engaged in CC cannot draw LoF to Troopers or game elements that they are not in Silhouette contact with.
Show original text.
Original
In Infinity, Troopers have a Line of Fire (LoF) angle of 180°, that is, they can see with the front half of their base, as shown on the base of the miniatures.
Line of Fire (LoF) is the criterion by which players determine whether a Trooper can see its target. The Line of Fire (LoF) is an imaginary straight line that joins any point of the volume of a Model, Token, Marker or valid target to any point of the volume of another.
Remember that the volume of a Model, Marker, or Token is determined by the value of its Silhouette Attribute.
For a Trooper to be able to draw LoF to its target, it must meet these conditions:
- The target must be totally or partially within the Trooper's front 180° arc, unless some Special Skill or piece of Equipment ignores this restriction.
- The Trooper must be able to see part of the volume of its target, with a minimum size of 3x3mm.* LoF can be drawn from any point of the Trooper's Silhouette to any point of the target's Silhouette without being obstructed by any pieces of scenery or Models (friendly or enemy).
To facilitate movement and interactions during game, we must consider the following exceptions when drawing LoF.
- As long as any Trooper can draw LoF to its target, the target can draw LoF to its attacker as well, as long as the attacker is within the target's front 180° arc.
- Troopers that declared any Skill with the Movement Label can draw a 360º LoF all along their route.
- Troopers do not obstruct LoF all along their route.
- Markers do not obstruct LoF.
- Unless specified otherwise, Markers have a 360° LoF.
- Troopers engaged in CC have a 360° LoF, but only to whatever they are in Silhouette contact with. Therefore, Troopers engaged in CC cannot draw LoF to Troopers or game elements that they are not in Silhouette contact with.
Miniature poses and irregular scenery can make LoF hard to determine. In those cases, it is up to the players to reach an agreement. Trying to look at the target from the miniature's point of view can be useful. To make checking LoF easier it is advised to make use of Silhouette Templates, rulers, laser pointers... to see whether anything obstructs the LoF.
Volume and LoF
Volume of a Miniature and use of the Silhouette Template to check the LOF.
LoF Examples
The orange Trooper has no LoF, but the blue Trooper does.
Both Troopers have LoF.
Both Troopers have LoF.
The blue Trooper has no LoF, but the orange Trooper does.
See Also
This N4 rule is not used in CodeOne.
Visibility Conditions
Visibility Conditions can affect Line of Fire.
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls