Replacing Models and Markers

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This N4 rule is not used in CodeOne.

Occasionally, during a game, it is necessary to replace a Game Element like a Trooper, or a piece of Equipment, with another Model or Marker due to a Special Skill, piece of Equipment, game condition, or scenario condition. For simplicity, these definitions always refer to the term Trooper.

Matching Diameters

If the replacement Trooper possesses the same base size, then the base of the replacement Trooper must match the position of the original Trooper's base.

Different Diameters

However, some Special Skills, pieces of Equipment, game conditions, or scenario conditions require the replacement Trooper to have a different Silhouette Attribute value and base size.

In this case, the player has two options to choose from:

  • The player can match the center of the replacement Trooper's base with the center of the original Trooper's base.
  • The player can make the edge of the replacement Trooper's base match the edge of the original Trooper's base. As seen in the graphic, the arc of the circumference of the borders must coincide.

This allows, for example, the replacement Trooper to gain contact with Cover that the original Trooper didn't have. In a similar way, this allows the replacement Trooper to enter Engaged State.

However, this rule cannot be used to cancel Engaged State.

Where the replacement is mandatory and inevitable, because of a rule, Special Skill, or piece of Equipment that has the Obligatory Label, the following must be taken into account:

  • If the space available is less than the volume determined by the silhouette template, the replacement Trooper will enter Immobilized-A State.
This State can only be cancelled by the conditions of the space containing the Trooper changing, and may not be cancelled in the usual manner defined by the State itself.
Pieces of Equipment will be removed from the gaming table instead of entering Immobilized-A State.

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