Difference between revisions of "Saving Roll (SR)"

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Saving Rolls work like any other Roll in the Infinity game mechanics.
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The Saving Roll (SR) lets you know if the target's armor or protections save it from suffering damage from an attack.
 
 
Impacts generally cause the target to lose one [[Wound]]/[[STR]] Attribute point when the result of the Saving Roll is equal or less than the '''Attack Damage'''. In these cases, the Trooper suffers Damage, and their Attribute profile and States may be affected.
 
 
 
To calculate the Attack Damage, the player must subtract the following from the Weapon's Damage:
 
* The [[ARM]]/[[BTS]] Attribute as appropriate.
 
* (-3) [[MOD]] due to [[Partial Cover]], if applicable.
 
* Apply other [[MODs]] (+ or -) due to Special Skills or rules, if any.
 
 
 
Once the value of the Attack Damage is determined, the player rolls a d20 for each hit and compares the result:
 
* '''Saving Roll failed:'''
 
** If the final result is equal to or lower than the Attack Damage, the hit is successful. When this happens, the most common consequence is the loss of one point from the target's Wounds/STR, or is affected by a detrimental state.'''
 
* '''Saving Roll passed:'''
 
** If the final result is higher than the Attack Damage, the target receives no Damage and suffers no alteration to its Attribute profile or state.
 
  
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Saving Rolls work like any other Roll in the Infinity game mechanics.
  
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To calculate the [[Success Value]] of the Saving Roll, the player must take the target's [[ARM]] or [[BTS]] Attribute value, as appropriate, and '''add''' the following to it:
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* The Weapon's PS value.
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* The (+3) MOD due to [[Partial Cover]], if applicable.
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* Apply other MODs (+ or -) due to Special Skills or rules, if any. 
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Once the Success Value of the Saving Roll is determined, the player rolls a d20 for each hit and compares the result:
  
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* '''Saving Roll passed:''' <br>If the final result is equal to or lower than the Success Value of the Saving Roll, the impact does not cause damage, so the target does not receive any [[Wounds]], and its state is not altered.
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* '''Saving Roll failed:''' <br>If the final result is higher than the Success Value of the Saving Roll, the impact causes damage. The most common consequence is that the target receives a [[Wound]] or is affected by a detrimental state.
  
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Some Attacks, Special Ammo, or Weapons require a different type of Saving Roll. They have no PS value and instead list an Attribute with a MOD (such as PH -6), which requires a [[Normal Roll]] against the specified Attribute, applying the listed MOD.
  
  
  
 
[[Category: Combat Module]]
 
[[Category: Combat Module]]

Latest revision as of 10:55, 25 April 2025


The Saving Roll (SR) lets you know if the target's armor or protections save it from suffering damage from an attack.

Saving Rolls work like any other Roll in the Infinity game mechanics.

To calculate the Success Value of the Saving Roll, the player must take the target's ARM or BTS Attribute value, as appropriate, and add the following to it:

  • The Weapon's PS value.
  • The (+3) MOD due to Partial Cover, if applicable.
  • Apply other MODs (+ or -) due to Special Skills or rules, if any.

Once the Success Value of the Saving Roll is determined, the player rolls a d20 for each hit and compares the result:

  • Saving Roll passed:
    If the final result is equal to or lower than the Success Value of the Saving Roll, the impact does not cause damage, so the target does not receive any Wounds, and its state is not altered.
  • Saving Roll failed:
    If the final result is higher than the Success Value of the Saving Roll, the impact causes damage. The most common consequence is that the target receives a Wound or is affected by a detrimental state.

Some Attacks, Special Ammo, or Weapons require a different type of Saving Roll. They have no PS value and instead list an Attribute with a MOD (such as PH -6), which requires a Normal Roll against the specified Attribute, applying the listed MOD.