Difference between revisions of "Zone of Control"
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Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette. | Troopers have an awareness of their surroundings. '''Zone of Control''' (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette. | ||
− | === Zone of Control and | + | === Zone of Control and AROs=== |
− | Enemies entering or acting inside the | + | {{update | 1.1.1, Dec 2021}} |
+ | Enemies entering or acting inside the [[Zone of Control]] of a Trooper while remaining outside that Trooper’s [[LoF]] can be reacted to. | ||
+ | {{erratahighlight}}Players can check the Zone of Control (ZoC). Measurements must always be made from the Active Trooper, checking a maximum of 8 inches from any point along their path. If there are Reactive Troopers or Game Elements within the Zone of Control (ZoC) of the Active Trooper, they can declare an ARO.{{erratahighlight-end}} | ||
+ | {{update-end}} | ||
− | + | {{original}} | |
+ | Enemies entering or acting inside the Zone of Control of a Trooper while remaining outside that Trooper’s LoF can be reacted to, {{originalhighlight}}but '''only''' by using the Common Skills [[Dodge]] or [[Reset]], unless the Trooper has a Special Skill, weapon, or piece of Equipment that can be used without [[LoF]]. {{seefaq}}{{originalhighlight-end}} | ||
+ | {{original-end}} | ||
+ | {{image | name=eng-zoc.jpg | style=512border }} | ||
+ | |||
+ | |||
+ | == FAQs & Errata == | ||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = <s>N4 FAQ</s> | | ||
+ | version = Removed in 1.1.1, Dec 2021 <s>1.0, Jan 2021</s> | | ||
+ | q = <s>Q: How do LoF and ZoC Skill Requirements work?</s> | | ||
+ | a = <s>A: LoF Requirements must be fulfilled when declaring Skills. ZoC Requirements must be fulfilled during the Resolution step.</s> | | ||
+ | related = [[Trooper Activation]], [[Zone of Control]] }} | ||
+ | |||
+ | |||
+ | {{Section-basic-rules}} | ||
[[Category:Basic Rules]] | [[Category:Basic Rules]] |
Latest revision as of 14:39, 28 April 2022
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper's Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.
Zone of Control and AROs
Update 1.1.1, Dec 2021
Enemies entering or acting inside the Zone of Control of a Trooper while remaining outside that Trooper’s LoF can be reacted to.
Players can check the Zone of Control (ZoC). Measurements must always be made from the Active Trooper, checking a maximum of 8 inches from any point along their path. If there are Reactive Troopers or Game Elements within the Zone of Control (ZoC) of the Active Trooper, they can declare an ARO.
Show original text.
Original
Enemies entering or acting inside the Zone of Control of a Trooper while remaining outside that Trooper’s LoF can be reacted to, but only by using the Common Skills Dodge or Reset, unless the Trooper has a Special Skill, weapon, or piece of Equipment that can be used without LoF. (See FAQs & Errata.)
FAQs & Errata
Q: How do LoF and ZoC Skill Requirements work?
A: LoF Requirements must be fulfilled when declaring Skills. ZoC Requirements must be fulfilled during the Resolution step.
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls