Difference between revisions of "Labels and Traits"
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=== [[Labels]] === | === [[Labels]] === | ||
− | Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity | + | [[Labels]] indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity Labels in the [[Glossary]]. |
=== [[Traits]] === | === [[Traits]] === | ||
− | Most weapons and Equipment have special features, called Traits. | + | Most weapons and Equipment have special features, called [[Traits]]. |
− | Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity | + | |
+ | Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity Traits in the [[Glossary]]. | ||
[[Category:Basic Rules]] | [[Category:Basic Rules]] |
Latest revision as of 09:26, 9 September 2020
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls
The function of Labels and Traits is to quickly indicate details and to group common features.
Labels
Labels indicate a series of defining aspects of a Skill, Special Skill or piece of Equipment for quick reference. You can find all Infinity Labels in the Glossary.
Traits
Most weapons and Equipment have special features, called Traits.
Traits usually relate to Common Skills or Special Skills, or to specific effects that make these items special. Some of them are self-explanatory. You can find all Infinity Traits in the Glossary.