Difference between revisions of "Combat Module"
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== [[Wounds and Structure]] == | == [[Wounds and Structure]] == | ||
− | Unless otherwise specified, each successful hit reduces the ''[[Wounds]]/[[STR]]'' Attribute of the target of the ''[[Attack]]'' by 1 point. When this happens, place a Wound Token (WOUND) next to the Trooper. Use the numbers on the Tokens to indicate the number of ''[[Wounds]]/[[STR]]'' points the Trooper has lost so far. If the Trooper has lost enough ''[[Wounds/STR]]'' points to fall ''[[Unconscious]]'', use an ''[[Unconscious]]'' State Token (UNCONSCIOUS) instead. [[Wounds and Structure|[...]]] | + | Unless otherwise specified, each successful hit reduces the ''[[Wounds]]/[[STR]]'' Attribute of the target of the ''[[Attack]]'' by 1 point. When this happens, place a Wound Token (WOUND) next to the Trooper. Use the numbers on the Tokens to indicate the number of ''[[Wounds]]/[[STR]]'' points the Trooper has lost so far. If the Trooper has lost enough ''[[Wounds]]/[[STR]]'' points to fall ''[[Unconscious]]'', use an ''[[Unconscious]]'' State Token (UNCONSCIOUS) instead. [[Wounds and Structure|[...]]] |
Revision as of 08:47, 1 April 2020
Combat Module Intro
In Infinity CodeOne, combat allows Troopers to perform Attacks. There are three kinds of Attacks: Ballistic Skills (BS), Close Combat (CC) and Quantronic Combat (Hacking). This section details every rule necessary to resolve Attacks.
BS, CC, or Hacking combat takes place within the normal Order Expenditure Sequence and it is based on the different Rolls in Infinity CodeOne. [...]
Damage
In Infinity, Damage is the capacity of a weapon, Attack, Special Skill, piece of Equipment, Hacking Program, etc. to harm or impair its target. The Damage value, represented by a number, is indicated on the weapon's profile or in the rules for the specific Special Skill, Equipment, etc. [...]
Saving Rolls
Saving Rolls work like any other Roll in the Infinity CodeOne game mechanics.
Impacts generally cause the target to lose one Wound/STR Attribute point when the result of the Saving Roll is equal or less than the Attack Damage. In these cases, the Trooper suffers Damage, and their Attribute profile and States may be affected. [...]
Wounds and Structure
Unless otherwise specified, each successful hit reduces the Wounds/STR Attribute of the target of the Attack by 1 point. When this happens, place a Wound Token (WOUND) next to the Trooper. Use the numbers on the Tokens to indicate the number of Wounds/STR points the Trooper has lost so far. If the Trooper has lost enough Wounds/STR points to fall Unconscious, use an Unconscious State Token (UNCONSCIOUS) instead. [...]